Player Matchup

Athena
Athena
CaptainDiabetes
Athena
Level 98
God Stats
5W - 1L
1,752 SR
Queue Stats
155W - 137L
1,646 Elo+
Party 2
Raijin
Raijin
Havenfall
Raijin
Level 148
God Stats
4W - 6L
1,166 SR
Queue Stats
176W - 190L
1,493 Elo+
Party 2
Hel
Hel
manuel_serfeliz
Hel
Level 143
God Stats
0W - 3L
1,307 SR
Queue Stats
142W - 145L
1,455 Elo+
Party 3
Thor
Thor
mikezo28
Thor
Level 158
God Stats
0W - 3L
1,104 SR
Queue Stats
43W - 51L
1,460 Elo+
Solo
Amaterasu
Amaterasu
sebastia222
Amaterasu
Level 137
God Stats
1W - 1L
1,243 SR
Queue Stats
82W - 96L
1,434 Elo+
Party 3
Team Averages
Level 137
1,314 SR
1,497 Elo+

VS

Team Averages
Level 127
1,553 SR
1,460 Elo+
Bacchus
Bacchus
BettaZ
Bacchus
Level 37
God Stats
3W - 0L
1,854 SR
Queue Stats
6W - 9L
1,319 Elo+
Solo
Scylla
Scylla
GODLIKEYO
Scylla
Level 97
God Stats
11W - 7L
1,327 SR
Queue Stats
1,111W - 1,138L
1,443 Elo+
Solo
Hel
Hel
MARC-SKYWALKER-X
Hel
Level 194
God Stats
2W - 0L
1,754 SR
Queue Stats
60W - 62L
1,476 Elo+
Party 1
Odin
Odin
MommaTaylor4121
Odin
Level 110
God Stats
1W - 2L
1,190 SR
Queue Stats
181W - 155L
1,519 Elo+
Solo
Ne Zha
Ne Zha
OrionTheButcher
Ne Zha
Level 195
God Stats
18W - 15L
1,642 SR
Queue Stats
771W - 807L
1,540 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 10 / 5
8,108
624
7,203
23,820
21,131
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Raijin
Havenfall
Raijin
16
1 / 7 / 3
8,043
619
20,165
12,003
4,640
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

15
2 / 9 / 3
9,610
739
8,900
13,268
5,108
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Thor
16
3 / 6 / 3
8,400
646
12,650
12,931
5,041
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Amaterasu
sebastia222
Amaterasu
15
3 / 7 / 4
9,487
730
10,840
19,414
13,458
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BettaZ
Bacchus
19
13 / 1 / 23
12,428
956
16,962
21,974
31,622
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Scylla
GODLIKEYO
Scylla
16
8 / 4 / 21
10,730
825
13,697
14,947
6,287
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
5 / 1 / 29
10,601
815
10,280
14,153
6,040
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

19
3 / 1 / 33
10,676
821
12,476
19,725
17,002
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

18
10 / 3 / 24
11,262
866
20,348
13,225
6,445
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
169
9
Kills
39
39
Deaths
10
18
Assists
130
Player
Kills
Deaths
Assists
KDA
W
Bacchus
BettaZ
Bacchus
13
1
23
24.5
L
0
10
5
0.25
W
Scylla
GODLIKEYO
Scylla
8
4
21
4.63
L
Raijin
Havenfall
Raijin
1
7
3
0.36
W
5
1
29
19.5
W
3
1
33
19.5
W
10
3
24
7.33
L
2
9
3
0.39
L
Thor
3
6
3
0.75
L
Amaterasu
sebastia222
Amaterasu
3
7
4
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,758
Damage
73,763
81,436
Taken
84,024
49,378
Mitigated
67,396
19,349
Healing
46,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
BettaZ
Bacchus
16,962
2,144
1,505
3,860
21,974
31,622
551
7,069
14,905
23,162
1,163
L
7,203
1,159
1,972
2,617
23,820
21,131
0
11,473
12,347
13,272
1,226
W
Scylla
GODLIKEYO
Scylla
13,697
1,733
1,283
2,632
14,947
6,287
1,533
5,635
9,312
39,065
0
L
Raijin
Havenfall
Raijin
20,165
1,643
602
716
12,003
4,640
0
6,724
5,279
37,710
0
W
10,280
449
18,193
9,941
14,153
6,040
641
6,888
7,265
17,781
0
W
12,476
2,256
1,551
3,464
19,725
17,002
1,821
11,008
8,073
6,810
13,387
W
20,348
2,364
1,881
2,067
13,225
6,445
1,354
5,097
8,128
0
43,587
L
8,900
1,080
3,450
2,043
13,268
5,108
0
7,761
5,507
21,052
0
L
Thor
12,650
1,168
309
1,701
12,931
5,041
0
8,364
4,567
0
21,862
L
Amaterasu
sebastia222
Amaterasu
10,840
3,793
445
5,494
19,414
13,458
0
10,785
8,629
0
17,662

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,648
Gold Earned
55,697
105
Minions Killed
142
0
Camps Cleared
0
997,179
Distance Traveled
1,188,901
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
12,428
956
13
1
0
230,413
0
L
Athena
8,108
624
16
1
0
201,222
0
W
Scylla
10,730
825
52
4
0
175,243
0
L
Raijin
8,043
619
26
2
0
185,881
0
W
Hel
10,601
815
27
2
0
252,847
0
W
Odin
10,676
821
18
1
0
262,188
0
W
Ne Zha
11,262
866
32
2
0
268,210
0
L
Hel
9,610
739
29
2
0
170,880
0
L
Thor
8,400
646
14
1
0
207,353
0
L
Amaterasu
9,487
730
20
2
0
231,843
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role