Player Matchup

Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
CAPOPS
Janus
Level 120
God Stats
8W - 13L
1,579 SR
Queue Stats
313W - 302L
1,448 Elo+
Party 1
Hou Yi
Hou Yi
NoFruitAllNinja
Hou Yi
Level 107
God Stats
1W - 1L
1,737 SR
Queue Stats
73W - 64L
1,510 Elo+
Party 1
Thanatos
Thanatos
PL4YB01_MEN4CE
Thanatos
Level 118
God Stats
15W - 9L
1,690 SR
Queue Stats
222W - 207L
1,473 Elo+
Solo
Surtr
Surtr
WoahThatWasWild
Surtr
Level 148
God Stats
9W - 5L
1,824 SR
Queue Stats
148W - 137L
1,517 Elo+
Solo
Team Averages
Level 116
1,666 SR
1,490 Elo+

VS

Team Averages
Level 153
1,600 SR
1,533 Elo+
Thanatos
Thanatos
HoodedJagz
Thanatos
Level 153
God Stats
2W - 7L
1,648 SR
Queue Stats
37W - 39L
1,582 Elo+
Party 2
King Arthur
King Arthur
Matiazh
King Arthur
Level 159
God Stats
14W - 14L
1,490 SR
Queue Stats
49W - 55L
1,488 Elo+
Solo
Neith
Neith
UnlawfulSky
Neith
Level 139
God Stats
11W - 6L
1,758 SR
Queue Stats
60W - 60L
1,509 Elo+
Party 2
Chang'e
Chang'e
darkmare89_ttv
Chang'e
Level 159
God Stats
12W - 6L
1,587 SR
Queue Stats
345W - 337L
1,559 Elo+
Solo
Terra
Terra
macdaddy jon210
Terra
Level 155
God Stats
2W - 2L
1,519 SR
Queue Stats
50W - 52L
1,525 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
8
1 / 1 / 2
5,149
515
3,557
7,729
5,308
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Janus
CAPOPS
Janus
9
0 / 3 / 1
5,258
526
4,852
4,553
1,370
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
2 / 3 / 2
5,133
513
6,614
7,404
2,211
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
10
2 / 5 / 0
5,251
525
3,203
8,390
2,993
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

11
0 / 1 / 0
5,942
594
7,174
8,290
6,781
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
HoodedJagz
Thanatos
12
10 / 0 / 2
7,221
722
6,195
9,938
3,775
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
Matiazh
King Arthur
10
1 / 0 / 0
5,327
533
4,295
9,190
6,627
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

9
2 / 2 / 2
5,239
524
5,835
6,883
2,055
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
0 / 1 / 4
5,650
565
3,546
5,400
1,214
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
0 / 2 / 3
5,345
535
4,449
11,395
5,401
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
24
5
Kills
13
13
Deaths
5
5
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
 
Kumbhakarna
1
1
2
2
L
Janus
CAPOPS
Janus
0
3
1
0.17
W
Thanatos
HoodedJagz
Thanatos
10
0
2
11
W
King Arthur
Matiazh
King Arthur
1
0
0
1
L
2
3
2
1
L
Thanatos
2
5
0
0.4
W
2
2
2
1.5
L
0
1
0
0
W
0
1
4
2
W
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,400
Damage
24,320
36,366
Taken
42,806
18,663
Mitigated
19,072
11,950
Healing
19,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
 
Kumbhakarna
3,557
803
0
1,471
7,729
5,308
0
2,487
5,242
10,754
0
L
Janus
CAPOPS
Janus
4,852
586
0
190
4,553
1,370
0
2,769
1,784
28,578
603
W
Thanatos
HoodedJagz
Thanatos
6,195
1,937
0
8,031
9,938
3,775
146
1,937
7,799
0
43,809
W
King Arthur
Matiazh
King Arthur
4,295
270
0
972
9,190
6,627
0
830
8,360
0
37,682
L
6,614
3,112
0
3,462
7,404
2,211
0
2,042
5,362
0
32,237
L
Thanatos
3,203
1,144
0
4,097
8,390
2,993
0
481
7,909
0
35,283
W
5,835
2,243
0
1,558
6,883
2,055
546
544
6,339
0
35,258
L
7,174
2,521
0
2,730
8,290
6,781
0
0
8,290
2,556
42,276
W
3,546
262
320
2,378
5,400
1,214
394
2,974
1,944
30,234
2,038
W
4,449
475
2,398
4,218
11,395
5,401
0
2,586
8,809
14,991
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,733
Gold Earned
28,782
259
Minions Killed
274
0
Camps Cleared
0
981,431
Distance Traveled
978,033
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
5,149
515
16
2
0
174,284
0
L
Janus
5,258
526
61
6
0
218,539
0
W
Thanatos
7,221
722
80
8
0
239,797
0
W
King Arthur
5,327
533
65
7
0
205,152
0
L
Hou Yi
5,133
513
53
5
0
177,118
0
L
Thanatos
5,251
525
51
5
0
215,087
0
W
Neith
5,239
524
52
5
0
165,430
0
L
Surtr
5,942
594
78
8
0
196,403
1
W
Chang'e
5,650
565
51
5
0
177,171
2
W
Terra
5,345
535
26
3
0
190,483
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role