Player Matchup

Cthulhu
Cthulhu
AaronPlusOne
Cthulhu
Level 67
God Stats
16W - 8L
1,796 SR
Queue Stats
111W - 89L
1,557 Elo+
Party 2
Medusa
Medusa
Doresephh
Medusa
Level 128
God Stats
2W - 0L
1,958 SR
Queue Stats
20W - 12L
1,481 Elo+
Party 1
Amaterasu
Amaterasu
Serthom
Amaterasu
Level 46
God Stats
1W - 1L
1,154 SR
Queue Stats
13W - 10L
1,381 Elo+
Party 1
Achilles
Achilles
barquatious
Achilles
Level 104
God Stats
65W - 50L
1,611 SR
Queue Stats
326W - 305L
1,519 Elo+
Solo
Poseidon
Poseidon
pastiehaisty
Poseidon
Level 97
God Stats
5W - 3L
1,443 SR
Queue Stats
119W - 90L
1,566 Elo+
Party 2
Team Averages
Level 88
1,592 SR
1,501 Elo+

VS

Team Averages
Level 108
1,439 SR
1,463 Elo+
Nut
Nut
LoreLibrary5941
Nut
Level 82
God Stats
0W - 5L
1,226 SR
Queue Stats
92W - 92L
1,446 Elo+
Solo
Merlin
Merlin
NastyPrezident
Merlin
Level 109
God Stats
5W - 13L
1,465 SR
Queue Stats
83W - 77L
1,501 Elo+
Solo
Athena
Athena
SupremeLeader_KG
Athena
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 65L
1,502 Elo+
Solo
Chaac
Chaac
okbutjoytho
Chaac
Level 107
God Stats
10W - 9L
1,550 SR
Queue Stats
274W - 256L
1,416 Elo+
Solo
Hun Batz
Hun Batz
thrumple
Hun Batz
Level 123
God Stats
2W - 3L
1,453 SR
Queue Stats
207W - 208L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AaronPlusOne
Cthulhu
6
0 / 1 / 1
3,722
620
1,388
5,074
2,204
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Medusa
Doresephh
Medusa
7
2 / 0 / 1
4,067
678
3,115
3,052
813
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Amaterasu
Serthom
Amaterasu
6
1 / 1 / 0
3,513
586
1,660
5,440
3,020
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Achilles
barquatious
Achilles
7
1 / 0 / 0
3,780
630
1,730
4,045
1,180
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Poseidon
pastiehaisty
Poseidon
8
0 / 0 / 0
4,093
682
822
2,744
526
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 1 / 0
3,960
660
3,134
3,846
987
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

9
0 / 0 / 0
4,413
736
1,925
2,059
528
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

4
0 / 2 / 1
3,263
544
1,415
3,643
1,498
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
1 / 1 / 0
4,545
758
3,085
4,460
2,482
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Hun Batz
thrumple
Hun Batz
7
0 / 0 / 1
3,826
638
1,387
3,637
1,147
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
4
4
Kills
2
2
Deaths
4
2
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
AaronPlusOne
Cthulhu
0
1
1
0.5
W
Medusa
Doresephh
Medusa
2
0
1
2.5
L
1
1
0
1
L
0
0
0
0
W
Amaterasu
Serthom
Amaterasu
1
1
0
1
L
0
2
1
0.25
W
Achilles
barquatious
Achilles
1
0
0
1
L
1
1
0
1
W
Poseidon
pastiehaisty
Poseidon
0
0
0
0
L
Hun Batz
thrumple
Hun Batz
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,715
Damage
10,946
20,355
Taken
17,645
7,743
Mitigated
6,642
7,468
Healing
3,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
AaronPlusOne
Cthulhu
1,388
276
677
1,377
5,074
2,204
0
900
4,174
11,389
0
W
Medusa
Doresephh
Medusa
3,115
1,177
0
570
3,052
813
0
515
2,537
0
22,408
L
3,134
1,790
138
185
3,846
987
0
762
3,084
0
17,504
L
1,925
0
0
640
2,059
528
0
708
1,237
21,827
682
W
Amaterasu
Serthom
Amaterasu
1,660
746
0
1,728
5,440
3,020
0
0
5,440
0
11,866
L
1,415
383
62
762
3,643
1,498
0
626
3,017
5,745
0
W
Achilles
barquatious
Achilles
1,730
316
0
2,196
4,045
1,180
0
428
3,543
0
16,277
L
3,085
607
0
1,122
4,460
2,482
0
0
4,321
0
28,925
W
Poseidon
pastiehaisty
Poseidon
822
175
0
920
2,744
526
0
992
1,452
22,770
0
L
Hun Batz
thrumple
Hun Batz
1,387
338
0
672
3,637
1,147
0
0
3,608
0
23,437

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,175
Gold Earned
20,007
151
Minions Killed
183
0
Camps Cleared
0
695,079
Distance Traveled
636,278
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
3,722
620
17
3
0
135,204
0
W
Medusa
4,067
678
25
4
0
114,924
2
L
Nut
3,960
660
28
5
0
122,715
2
L
Merlin
4,413
736
57
10
0
124,909
1
W
Amaterasu
3,513
586
20
3
0
132,917
0
L
Athena
3,263
544
9
2
0
84,022
0
W
Achilles
3,780
630
40
7
0
160,099
1
L
Chaac
4,545
758
48
8
0
133,658
0
W
Poseidon
4,093
682
49
8
0
151,935
0
L
Hun Batz
3,826
638
41
7
0
170,974
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role