Player Matchup

Rama
Rama
FourFlacidTacos
Rama
Level 125
God Stats
1W - 4L
1,714 SR
Queue Stats
126W - 102L
1,554 Elo+
Solo
Thor
Thor
HoodedJagz
Thor
Level 153
God Stats
2W - 1L
1,708 SR
Queue Stats
37W - 39L
1,567 Elo+
Party 3
Baron Samedi
Baron Samedi
MrBoogeyman
Baron Samedi
Level 153
God Stats
2W - 3L
1,776 SR
Queue Stats
230W - 161L
1,727 Elo+
Solo
Scylla
Scylla
UnlawfulSky
Scylla
Level 139
God Stats
4W - 5L
1,263 SR
Queue Stats
60W - 60L
1,498 Elo+
Party 3
Terra
Terra
macdaddy jon210
Terra
Level 155
God Stats
2W - 2L
1,331 SR
Queue Stats
50W - 52L
1,510 Elo+
Party 3
Team Averages
Level 145
1,558 SR
1,571 Elo+

VS

Team Averages
Level 136
1,471 SR
1,503 Elo+
Tyr
Tyr
 
Tyr
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hel
Hel
Baasana
Hel
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
195W - 156L
1,568 Elo+
Party 2
Heimdallr
Heimdallr
CoopyTheWise
Heimdallr
Level 154
God Stats
4W - 5L
1,613 SR
Queue Stats
23W - 25L
1,545 Elo+
Party 1
Fenrir
Fenrir
Ronuborgungulus
Fenrir
Level 100
God Stats
1W - 2L
1,590 SR
Queue Stats
206W - 186L
1,550 Elo+
Party 2
Geb
Geb
kykilla89
Geb
Level 121
God Stats
0W - 3L
1,154 SR
Queue Stats
1W - 4L
1,350 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 1
6,556
656
3,662
6,577
1,976
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
9 / 2 / 4
7,190
719
7,196
9,655
3,676
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
MrBoogeyman
Baron Samedi
12
1 / 0 / 2
6,687
669
9,371
4,447
1,608
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Scylla
11
3 / 0 / 6
6,294
629
6,454
4,400
1,058
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 0 / 5
5,660
566
4,994
8,853
4,732
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
10
0 / 3 / 0
5,664
566
1,688
14,314
6,638
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hel
11
1 / 4 / 0
6,051
605
5,867
7,367
2,341
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
CoopyTheWise
Heimdallr
10
0 / 2 / 1
5,282
528
3,411
5,683
1,675
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 5 / 1
5,016
502
4,430
9,817
3,539
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
1 / 1 / 0
5,181
518
2,345
7,655
3,941
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
4
15
Kills
2
2
Deaths
15
18
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
0
3
0
0
L
Hel
1
4
0
0.25
L
Heimdallr
CoopyTheWise
Heimdallr
0
2
1
0.25
W
2
0
1
2.5
W
9
2
4
5.5
W
Baron Samedi
MrBoogeyman
Baron Samedi
1
0
2
2
L
0
5
1
0.1
W
Scylla
3
0
6
6
L
1
1
0
1
W
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,677
Damage
17,741
33,932
Taken
44,836
13,050
Mitigated
18,134
16,984
Healing
17,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
1,688
106
0
5,783
14,314
6,638
0
8,324
5,024
0
34,610
L
Hel
5,867
312
2,163
3,204
7,367
2,341
0
3,676
3,375
40,402
722
L
Heimdallr
CoopyTheWise
Heimdallr
3,411
862
0
2,030
5,683
1,675
0
1,287
4,356
0
39,623
W
3,662
2,816
0
4,267
6,577
1,976
564
534
6,043
0
54,531
W
7,196
2,153
0
2,683
9,655
3,676
0
1,896
7,615
0
43,563
W
Baron Samedi
MrBoogeyman
Baron Samedi
9,371
1,415
112
2,455
4,447
1,608
0
0
4,447
44,853
270
L
4,430
1,362
0
1,806
9,817
3,539
0
2,289
7,348
0
41,215
W
Scylla
6,454
432
0
1,617
4,400
1,058
180
2,055
2,112
40,998
0
L
2,345
187
0
2,417
7,655
3,941
0
3,445
4,106
11,341
0
W
4,994
424
2,124
3,726
8,853
4,732
84
3,120
5,557
10,471
704

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,387
Gold Earned
27,194
347
Minions Killed
309
0
Camps Cleared
0
1,055,521
Distance Traveled
1,021,224
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
5,664
566
66
7
0
183,325
0
L
Hel
6,051
605
88
9
0
217,029
3
L
Heimdallr
5,282
528
81
8
0
180,214
1
W
Rama
6,556
656
97
10
0
224,121
2
W
Thor
7,190
719
72
7
0
233,133
0
W
Baron Samedi
6,687
669
85
9
0
195,196
0
L
Fenrir
5,016
502
66
7
0
236,502
0
W
Scylla
6,294
629
74
7
0
199,936
0
L
Geb
5,181
518
8
1
0
204,154
1
W
Terra
5,660
566
19
2
0
203,135
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role