Player Matchup

Charon
Charon
Funky530
Charon
Level 149
God Stats
5W - 2L
1,754 SR
Queue Stats
184W - 152L
1,577 Elo+
Party 1
Serqet
Serqet
Kidslymm
Serqet
Level 145
God Stats
6W - 4L
1,583 SR
Queue Stats
64W - 58L
1,576 Elo+
Party 1
Hachiman
Hachiman
faversaver
Hachiman
Level 189
God Stats
0W - 2L
1,331 SR
Queue Stats
76W - 56L
1,645 Elo+
Party 1
Cthulhu
Cthulhu
ĤãrdStpdåd
Cthulhu
Level 171
God Stats
2W - 5L
1,482 SR
Queue Stats
244W - 256L
1,541 Elo+
Party 1
Fenrir
Fenrir
αngelzs
Fenrir
Level 214
God Stats
5W - 2L
1,854 SR
Queue Stats
51W - 32L
1,667 Elo+
Party 1
Team Averages
Level 174
1,601 SR
1,601 Elo+

VS

Team Averages
Level 151
1,572 SR
1,544 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
 
Achilles
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tyr
Tyr
Aerromac
Tyr
Level 148
God Stats
1W - 0L
1,305 SR
Queue Stats
83W - 83L
1,554 Elo+
Party 2
Xbalanque
Xbalanque
ProudDemocrat
Xbalanque
Level 154
God Stats
6W - 2L
1,925 SR
Queue Stats
117W - 104L
1,560 Elo+
Party 2
Loki
Loki
R27Gamer
Loki
Level 154
God Stats
10W - 4L
1,628 SR
Queue Stats
170W - 144L
1,606 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Funky530
Charon
13
2 / 3 / 3
6,851
527
5,240
8,983
3,188
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Serqet
Kidslymm
Serqet
8
1 / 4 / 0
5,564
428
2,193
10,998
6,132
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hachiman
faversaver
Hachiman
11
0 / 5 / 1
6,352
489
5,978
12,862
3,116
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
13
1 / 3 / 4
7,311
562
10,463
14,517
7,183
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Fenrir
αngelzs
Fenrir
13
4 / 2 / 4
7,307
562
5,678
12,483
4,184
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
15
5 / 2 / 5
8,853
681
14,857
6,561
2,173
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Achilles
 
Achilles
13
4 / 2 / 5
8,145
627
8,344
12,890
10,797
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
0 / 3 / 2
8,075
621
5,936
14,915
11,634
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Xbalanque
ProudDemocrat
Xbalanque
15
5 / 0 / 2
8,824
679
8,832
6,700
2,383
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Loki
14
3 / 1 / 6
7,642
588
5,985
10,163
3,103
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
37
8
Kills
17
17
Deaths
8
12
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
5
2
5
3.75
W
Achilles
 
Achilles
4
2
5
3.25
W
0
3
2
0.33
L
Charon
Funky530
Charon
2
3
3
1.17
L
Serqet
Kidslymm
Serqet
1
4
0
0.25
W
Xbalanque
ProudDemocrat
Xbalanque
5
0
2
6
W
Loki
3
1
6
6
L
Hachiman
faversaver
Hachiman
0
5
1
0.1
L
Cthulhu
1
3
4
1
L
Fenrir
αngelzs
Fenrir
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,552
Damage
43,954
59,843
Taken
51,229
23,803
Mitigated
30,090
15,434
Healing
17,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
14,857
3,319
0
457
6,561
2,173
130
3,009
3,300
67,339
1,819
W
Achilles
 
Achilles
8,344
1,318
0
2,390
12,890
10,797
0
2,398
10,304
0
19,873
W
5,936
1,596
0
5,537
14,915
11,634
0
6,962
7,952
0
58,138
L
Charon
Funky530
Charon
5,240
637
0
626
8,983
3,188
0
3,548
5,435
46,190
0
L
Serqet
Kidslymm
Serqet
2,193
380
0
1,174
10,998
6,132
0
2,377
8,588
0
9,912
W
Xbalanque
ProudDemocrat
Xbalanque
8,832
3,468
0
4,524
6,700
2,383
1,189
209
6,349
0
77,152
W
Loki
5,985
1,414
0
4,461
10,163
3,103
0
2,869
7,063
0
54,653
L
Hachiman
faversaver
Hachiman
5,978
3,962
0
3,996
12,862
3,116
0
1,069
11,779
0
51,063
L
Cthulhu
10,463
1,451
48
4,477
14,517
7,183
0
4,662
9,759
53,459
47
L
Fenrir
αngelzs
Fenrir
5,678
1,437
0
5,113
12,483
4,184
0
3,331
9,060
0
49,863

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,385
Gold Earned
41,539
368
Minions Killed
458
0
Camps Cleared
0
1,412,155
Distance Traveled
1,451,071
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,853
681
126
10
0
284,502
1
W
Achilles
8,145
627
11
1
0
312,626
0
W
Tyr
8,075
621
113
9
0
261,403
2
L
Charon
6,851
527
93
7
0
260,352
2
L
Serqet
5,564
428
17
1
0
316,072
3
W
Xbalanque
8,824
679
132
10
0
272,631
2
W
Loki
7,642
588
76
6
0
319,909
0
L
Hachiman
6,352
489
96
7
0
252,153
1
L
Cthulhu
7,311
562
86
7
0
278,405
4
L
Fenrir
7,307
562
76
6
0
305,173
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role