Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 318
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
AceFireBlade2
Artemis
Level 108
God Stats
9W - 14L
1,487 SR
Queue Stats
168W - 152L
1,565 Elo+
Party 1
Osiris
Osiris
KingDavidd
Osiris
Level 144
God Stats
23W - 13L
1,631 SR
Queue Stats
257W - 225L
1,532 Elo+
Solo
Mercury
Mercury
MAKAVELYmc
Mercury
Level 108
God Stats
6W - 1L
1,737 SR
Queue Stats
110W - 91L
1,624 Elo+
Solo
Nox
Nox
RexLeonis
Nox
Level 139
God Stats
17W - 17L
1,518 SR
Queue Stats
324W - 284L
1,568 Elo+
Party 1
Team Averages
Level 163
1,574 SR
1,558 Elo+

VS

Team Averages
Level 130
1,589 SR
1,548 Elo+
Tiamat
Tiamat
BadLad14
Tiamat
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
330W - 313L
1,480 Elo+
Solo
Hercules
Hercules
Hyp3rSh4dow
Hercules
Level 114
God Stats
1W - 3L
1,500 SR
Queue Stats
203W - 131L
1,643 Elo+
Solo
Fenrir
Fenrir
JTheOwl
Fenrir
Level 108
God Stats
4W - 3L
1,550 SR
Queue Stats
95W - 89L
1,553 Elo+
Solo
Chiron
Chiron
OgShottyKush
Chiron
Level 164
God Stats
3W - 4L
1,621 SR
Queue Stats
134W - 113L
1,537 Elo+
Solo
Ao Kuang
Ao Kuang
PhantomOfMoon
Ao Kuang
Level 115
God Stats
4W - 3L
1,772 SR
Queue Stats
183W - 166L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
11
3 / 0 / 7
7,403
569
5,681
8,327
5,210
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Artemis
11
2 / 2 / 1
6,960
535
3,590
6,098
1,816
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Osiris
KingDavidd
Osiris
14
4 / 2 / 3
8,500
654
9,056
11,164
7,447
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Mercury
MAKAVELYmc
Mercury
14
3 / 0 / 4
7,511
578
6,996
12,485
4,740
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
7 / 2 / 2
8,198
631
8,133
5,226
1,709
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
BadLad14
Tiamat
11
0 / 2 / 1
6,067
467
2,380
6,931
5,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Hercules
Hyp3rSh4dow
Hercules
12
2 / 3 / 0
7,146
550
7,052
12,263
8,338
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Fenrir
JTheOwl
Fenrir
11
4 / 5 / 1
6,759
520
8,384
12,880
4,131
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Chiron
12
0 / 2 / 1
6,902
531
5,141
6,463
1,937
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Ao Kuang
PhantomOfMoon
Ao Kuang
11
0 / 7 / 2
6,054
466
4,562
12,399
5,523
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
11
19
Kills
6
6
Deaths
19
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
3
0
7
6.5
W
Artemis
2
2
1
1.25
L
Tiamat
BadLad14
Tiamat
0
2
1
0.25
L
Hercules
Hyp3rSh4dow
Hercules
2
3
0
0.67
L
Fenrir
JTheOwl
Fenrir
4
5
1
0.9
W
Osiris
KingDavidd
Osiris
4
2
3
2.75
W
Mercury
MAKAVELYmc
Mercury
3
0
4
5
L
Chiron
0
2
1
0.25
L
Ao Kuang
PhantomOfMoon
Ao Kuang
0
7
2
0.14
W
7
2
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,456
Damage
27,519
43,300
Taken
50,936
20,922
Mitigated
25,019
9,079
Healing
15,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
5,681
395
0
3,566
8,327
5,210
85
2,691
5,596
24,332
401
W
Artemis
3,590
1,364
0
1,158
6,098
1,816
0
488
5,610
0
38,488
L
Tiamat
BadLad14
Tiamat
2,380
172
0
2,300
6,931
5,090
100
2,187
4,744
25,749
0
L
Hercules
Hyp3rSh4dow
Hercules
7,052
2,471
0
4,901
12,263
8,338
0
335
11,928
0
46,977
L
Fenrir
JTheOwl
Fenrir
8,384
1,582
0
4,331
12,880
4,131
0
4,081
8,799
0
43,262
W
Osiris
KingDavidd
Osiris
9,056
2,303
0
1,835
11,164
7,447
522
359
10,313
0
54,760
W
Mercury
MAKAVELYmc
Mercury
6,996
4,046
0
1,509
12,485
4,740
0
1,380
11,062
0
67,189
L
Chiron
5,141
1,536
215
1,919
6,463
1,937
399
1,260
5,203
0
50,936
L
Ao Kuang
PhantomOfMoon
Ao Kuang
4,562
1,643
0
2,256
12,399
5,523
0
5,851
6,548
33,676
3,443
W
8,133
1,192
0
1,011
5,226
1,709
296
2,090
3,136
53,082
482

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,572
Gold Earned
32,928
419
Minions Killed
328
0
Camps Cleared
0
1,448,733
Distance Traveled
1,283,178
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,403
569
60
5
0
287,465
1
W
Artemis
6,960
535
80
6
0
244,438
4
L
Tiamat
6,067
467
37
3
0
265,552
0
L
Hercules
7,146
550
73
6
0
263,176
0
L
Fenrir
6,759
520
71
5
0
272,933
2
W
Osiris
8,500
654
95
7
0
274,477
0
W
Mercury
7,511
578
89
7
0
371,070
0
L
Chiron
6,902
531
93
7
0
249,162
0
L
Ao Kuang
6,054
466
54
4
0
232,355
0
W
Nox
8,198
631
95
7
0
271,283
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role