Player Matchup

Baron Samedi
Baron Samedi
ClouddieSoClassy
Baron Samedi
Level 169
God Stats
2W - 2L
1,414 SR
Queue Stats
10W - 14L
1,469 Elo+
Party 1
Mulan
Mulan
FaYa_KuSh-_-
Mulan
Level 159
God Stats
8W - 13L
1,426 SR
Queue Stats
215W - 243L
1,439 Elo+
Solo
Sol
Sol
MotherDearest448
Sol
Level 145
God Stats
7W - 3L
1,638 SR
Queue Stats
122W - 123L
1,538 Elo+
Party 1
Ao Kuang
Ao Kuang
Zess__Dynamite
Ao Kuang
Level 91
God Stats
7W - 4L
1,635 SR
Queue Stats
60W - 52L
1,563 Elo+
Party 1
Nut
Nut
mAyHeM-2792
Nut
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,326 Elo+
Party 1
Team Averages
Level 125
1,522 SR
1,467 Elo+

VS

Team Averages
Level 133
1,510 SR
1,528 Elo+
Mercury
Mercury
Da_Invision
Mercury
Level 135
God Stats
26W - 15L
1,640 SR
Queue Stats
213W - 220L
1,496 Elo+
Party 2
Hachiman
Hachiman
Ferisflash21
Hachiman
Level 105
God Stats
19W - 19L
1,559 SR
Queue Stats
191W - 182L
1,489 Elo+
Party 2
Chaac
Chaac
Shadaveli
Chaac
Level 158
God Stats
0W - 3L
1,331 SR
Queue Stats
19W - 17L
1,697 Elo+
Solo
Hel
Hel
kainaluboy808
Hel
Level 152
God Stats
132W - 138L
1,433 SR
Queue Stats
1,227W - 1,187L
1,456 Elo+
Solo
Nu Wa
Nu Wa
torialee97
Nu Wa
Level 116
God Stats
91W - 72L
1,587 SR
Queue Stats
160W - 165L
1,503 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ClouddieSoClassy
Baron Samedi
9
0 / 0 / 5
6,140
558
5,966
6,095
2,926
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

9
0 / 1 / 0
5,654
514
5,093
9,067
6,664
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
5 / 0 / 1
7,651
696
8,763
5,792
1,806
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ao Kuang
13
3 / 0 / 2
6,646
604
1,951
6,381
2,024
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

9
0 / 0 / 0
5,481
498
4,416
5,060
1,383
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Da_Invision
Mercury
11
1 / 2 / 0
5,455
496
2,659
10,309
3,404
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hachiman
Ferisflash21
Hachiman
9
0 / 1 / 0
4,886
444
4,691
6,097
1,747
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chaac
Shadaveli
Chaac
11
0 / 1 / 1
6,124
557
6,898
9,498
6,962
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

9
0 / 2 / 0
5,305
482
2,470
9,777
6,073
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nu Wa
10
0 / 2 / 0
5,425
493
3,328
5,165
1,654
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
2
8
Kills
1
1
Deaths
8
8
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
ClouddieSoClassy
Baron Samedi
0
0
5
2.5
L
Mercury
Da_Invision
Mercury
1
2
0
0.5
W
0
1
0
0
L
Hachiman
Ferisflash21
Hachiman
0
1
0
0
W
5
0
1
5.5
L
Chaac
Shadaveli
Chaac
0
1
1
0.5
W
Ao Kuang
3
0
2
4
L
0
2
0
0
W
0
0
0
0
L
Nu Wa
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,189
Damage
20,046
32,395
Taken
40,846
14,803
Mitigated
19,840
16,573
Healing
18,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
ClouddieSoClassy
Baron Samedi
5,966
392
685
2,744
6,095
2,926
90
1,413
4,509
26,006
570
L
Mercury
Da_Invision
Mercury
2,659
1,223
0
1,453
10,309
3,404
0
4,041
6,268
0
41,142
W
5,093
1,189
0
3,226
9,067
6,664
0
184
8,831
0
34,830
L
Hachiman
Ferisflash21
Hachiman
4,691
3,249
0
1,021
6,097
1,747
0
3,021
3,076
0
29,570
W
8,763
2,894
0
3,585
5,792
1,806
2,701
1,756
3,837
67,044
858
L
Chaac
Shadaveli
Chaac
6,898
1,423
0
4,899
9,498
6,962
0
553
8,359
0
43,069
W
Ao Kuang
1,951
332
0
4,390
6,381
2,024
95
320
6,009
43,145
0
L
2,470
127
3,572
6,278
9,777
6,073
0
4,575
5,202
20,861
0
W
4,416
2,506
0
1,943
5,060
1,383
166
1,512
3,496
0
34,041
L
Nu Wa
3,328
608
0
1,040
5,165
1,654
0
4,391
774
28,910
732

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,572
Gold Earned
27,195
369
Minions Killed
288
0
Camps Cleared
0
1,051,933
Distance Traveled
1,054,599
2
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
6,140
558
30
3
0
196,890
0
L
Mercury
5,455
496
64
6
0
277,950
1
W
Mulan
5,654
514
62
6
0
196,354
2
L
Hachiman
4,886
444
51
5
0
179,802
5
W
Sol
7,651
696
123
11
0
218,056
0
L
Chaac
6,124
557
67
6
0
194,538
0
W
Ao Kuang
6,646
604
92
8
0
248,964
0
L
Hel
5,305
482
34
3
0
199,730
2
W
Nut
5,481
498
62
6
0
191,669
0
L
Nu Wa
5,425
493
72
7
0
202,579
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role