Player Matchup

Xing Tian
Xing Tian
Platinum V
Chanz17
Xing Tian
Platinum V
Level 157
God Stats
26W - 24L
1,600 SR
Queue Stats
250W - 236L
1,568 MMR
Solo
Thoth
Thoth
Gold I
ChicoMalo42
Thoth
Gold I
Level 129
God Stats
1W - 3L
1,343 SR
Queue Stats
72W - 76L
1,614 MMR
Party 2
Nemesis
Nemesis
Gold IV
GhostZero32
Nemesis
Gold IV
Level 64
God Stats
17W - 16L
1,582 SR
Queue Stats
75W - 78L
1,578 MMR
Solo
Artemis
Artemis
Gold II
Jocarus
Artemis
Gold II
Level 104
God Stats
2W - 3L
1,534 SR
Queue Stats
59W - 54L
1,542 MMR
Party 2
Ravana
Ravana
Gold III
jhonghost28
Ravana
Gold III
Level 126
God Stats
7W - 4L
1,787 SR
Queue Stats
329W - 344L
1,571 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 116
1,569 SR
1,575 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 144
1,495 SR
1,575 MMR
Mulan
Mulan
Gold I
BasicSnowflake_
Mulan
Gold I
Level 246
God Stats
40W - 47L
1,556 SR
Queue Stats
1,038W - 1,056L
1,567 MMR
Solo
Charybdis
Charybdis
Gold I
Determinebee07
Charybdis
Gold I
Level 147
God Stats
19W - 21L
1,432 SR
Queue Stats
681W - 685L
1,630 MMR
Party 3
Yu Huang
Yu Huang
Gold IV
GimliMore
Yu Huang
Gold IV
Level 125
God Stats
1W - 1L
1,438 SR
Queue Stats
15W - 6L
1,683 MMR
Party 1
Sylvanus
Sylvanus
Gold III
KronicZike
Sylvanus
Gold III
Level 154
God Stats
37W - 36L
1,548 SR
Queue Stats
1,003W - 1,021L
1,514 MMR
Party 3
Tsukuyomi
Tsukuyomi
Gold V
MrStoneSword18
Tsukuyomi
Gold V
Level 47
God Stats
4W - 3L
1,500 SR
Queue Stats
22W - 20L
1,479 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Chanz17
Xing Tian
12
0 / 4 / 1
8,213
391
10,559
22,213
19,245
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
2 / 3 / 0
10,177
485
7,444
12,669
3,926
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
GhostZero32
Nemesis
15
4 / 5 / 0
9,104
434
10,804
20,028
7,735
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Artemis
Jocarus
Artemis
17
0 / 3 / 1
10,041
478
10,268
10,883
4,289
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ravana
16
1 / 3 / 4
10,414
496
15,659
20,599
16,035
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
AthenaThorAo KuangChang'e

VS

Bans
ThanatosKing ArthurBacchusSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 2 / 6
11,318
539
14,113
24,309
17,658
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Charybdis
Determinebee07
Charybdis
18
5 / 1 / 3
11,101
529
12,742
15,873
6,589
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yu Huang
GimliMore
Yu Huang
19
6 / 1 / 3
11,439
545
14,994
7,170
2,664
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Sylvanus
KronicZike
Sylvanus
15
0 / 1 / 7
10,081
480
8,277
16,707
13,693
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tsukuyomi
MrStoneSword18
Tsukuyomi
20
4 / 2 / 4
11,157
531
14,089
18,089
6,619
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
41
7
Kills
18
18
Deaths
7
6
Assists
23
Player
Kills
Deaths
Assists
KDA
W
3
2
6
3
L
Xing Tian
Chanz17
Xing Tian
0
4
1
0.13
L
2
3
0
0.67
W
Charybdis
Determinebee07
Charybdis
5
1
3
6.5
L
Nemesis
GhostZero32
Nemesis
4
5
0
0.8
W
Yu Huang
GimliMore
Yu Huang
6
1
3
7.5
L
Artemis
Jocarus
Artemis
0
3
1
0.17
W
Sylvanus
KronicZike
Sylvanus
0
1
7
3.5
W
Tsukuyomi
MrStoneSword18
Tsukuyomi
4
2
4
3
L
Ravana
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,734
Damage
64,215
86,392
Taken
82,148
51,230
Mitigated
47,223
16,320
Healing
38,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,113
2,543
0
10,520
24,309
17,658
179
2,755
21,554
697
83,816
L
Xing Tian
Chanz17
Xing Tian
10,559
348
0
2,110
22,213
19,245
0
10,479
11,734
29,869
2,425
L
7,444
406
0
3,816
12,669
3,926
0
7,127
5,542
93,931
795
W
Charybdis
Determinebee07
Charybdis
12,742
6,592
0
6,500
15,873
6,589
618
2,730
13,143
0
91,929
L
Nemesis
GhostZero32
Nemesis
10,804
3,250
0
4,401
20,028
7,735
0
2,801
17,227
0
80,116
W
Yu Huang
GimliMore
Yu Huang
14,994
936
0
1,034
7,170
2,664
497
2,047
5,123
105,346
1,382
L
Artemis
Jocarus
Artemis
10,268
2,752
0
1,291
10,883
4,289
441
717
10,166
0
91,559
W
Sylvanus
KronicZike
Sylvanus
8,277
1,632
3,597
8,534
16,707
13,693
329
8,763
7,944
40,434
1,342
W
Tsukuyomi
MrStoneSword18
Tsukuyomi
14,089
3,426
0
7,817
18,089
6,619
186
2,453
15,636
0
107,819
L
Ravana
15,659
4,119
0
4,702
20,599
16,035
343
2,127
18,472
464
79,818

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,949
Gold Earned
55,096
606
Minions Killed
665
0
Camps Cleared
0
2,006,337
Distance Traveled
2,072,015
12
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
11,318
539
135
6
0
383,931
6
L
Xing Tian
8,213
391
41
2
0
418,507
3
L
Thoth
10,177
485
174
8
0
400,601
4
W
Charybdis
11,101
529
153
7
0
402,574
7
L
Nemesis
9,104
434
108
5
0
444,827
5
W
Yu Huang
11,439
545
187
9
0
406,824
2
L
Artemis
10,041
478
148
7
0
358,660
0
W
Sylvanus
10,081
480
54
3
0
380,949
7
W
Tsukuyomi
11,157
531
136
6
0
497,737
0
L
Ravana
10,414
496
135
6
0
383,742
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role