Player Matchup

Cerberus
Cerberus
Dogmeat8270
Cerberus
Level 97
God Stats
0W - 3L
1,149 SR
Queue Stats
66W - 54L
1,498 Elo+
Party 3
Ullr
Ullr
TrinityWDS
Ullr
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,195 Elo+
Party 2
Hel
Hel
mitchodamus
Hel
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,195 Elo+
Party 2
Awilix
Awilix
saintcronos
Awilix
Level 157
God Stats
4W - 10L
1,364 SR
Queue Stats
346W - 362L
1,481 Elo+
Solo
Danzaburou
Danzaburou
termpriv23
Danzaburou
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
66W - 59L
1,472 Elo+
Party 3
Team Averages
Level 77
1,403 SR
1,368 Elo+

VS

Team Averages
Level 137
1,493 SR
1,475 Elo+
Serqet
Serqet
 
Serqet
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
BUILDAWALL44
Izanami
Level 113
God Stats
1W - 0L
1,603 SR
Queue Stats
25W - 32L
1,464 Elo+
Party 1
Shiva
Shiva
Can-a-duh
Shiva
Level 125
God Stats
1W - 0L
1,303 SR
Queue Stats
20W - 28L
1,462 Elo+
Party 1
Danzaburou
Danzaburou
Qc elvis Qc
Danzaburou
Level 149
God Stats
3W - 2L
1,520 SR
Queue Stats
126W - 138L
1,453 Elo+
Solo
Yemoja
Yemoja
WilliePhantomDC8
Yemoja
Level 129
God Stats
2W - 1L
1,537 SR
Queue Stats
158W - 154L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Dogmeat8270
Cerberus
16
4 / 2 / 8
9,314
776
15,674
25,490
30,984
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
2 / 5 / 7
7,964
664
8,725
15,168
6,638
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
0 / 3 / 10
7,721
643
2,268
11,895
5,171
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Awilix
15
2 / 3 / 10
8,026
669
6,231
11,314
5,195
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
termpriv23
Danzaburou
15
4 / 5 / 7
9,171
764
13,678
11,419
5,123
Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
14
4 / 5 / 6
9,422
785
10,285
11,648
5,534
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Izanami
BUILDAWALL44
Izanami
18
4 / 1 / 8
10,504
875
19,725
8,888
3,761
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Shiva
Can-a-duh
Shiva
18
6 / 1 / 9
10,811
901
20,078
20,170
20,046
Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Danzaburou
Qc elvis Qc
Danzaburou
17
2 / 3 / 7
10,043
837
10,314
9,659
3,827
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 2 / 6
9,707
809
5,816
9,499
5,547
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
53
12
Kills
17
18
Deaths
12
42
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
4
5
6
1.4
W
Izanami
BUILDAWALL44
Izanami
4
1
8
8
W
Shiva
Can-a-duh
Shiva
6
1
9
10.5
L
Cerberus
Dogmeat8270
Cerberus
4
2
8
4
W
Danzaburou
Qc elvis Qc
Danzaburou
2
3
7
1.83
L
2
5
7
1.1
W
1
2
6
2
L
0
3
10
1.67
L
Awilix
2
3
10
2.33
L
Danzaburou
termpriv23
Danzaburou
4
5
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,576
Damage
66,218
75,286
Taken
59,864
53,111
Mitigated
38,715
37,579
Healing
28,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
10,285
1,114
0
1,241
11,648
5,534
0
2,968
8,680
0
9,827
W
Izanami
BUILDAWALL44
Izanami
19,725
11,772
437
1,696
8,888
3,761
3,479
3,692
5,196
0
47,512
W
Shiva
Can-a-duh
Shiva
20,078
799
2,112
7,212
20,170
20,046
61
5,252
14,918
872
31,780
L
Cerberus
Dogmeat8270
Cerberus
15,674
636
934
11,435
25,490
30,984
0
1,614
23,017
34,151
633
W
Danzaburou
Qc elvis Qc
Danzaburou
10,314
2,057
903
1,264
9,659
3,827
2,706
2,976
6,683
0
32,514
L
8,725
4,340
0
2,076
15,168
6,638
110
1,329
13,338
0
19,844
W
5,816
657
11,687
2,130
9,499
5,547
387
2,421
7,078
11,258
579
L
2,268
721
11,008
6,434
11,895
5,171
16
1,609
9,327
5,663
0
L
Awilix
6,231
1,109
2,029
2,280
11,314
5,195
0
603
10,284
0
10,897
L
Danzaburou
termpriv23
Danzaburou
13,678
5,252
213
1,170
11,419
5,123
38
828
9,734
0
30,167

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,196
Gold Earned
50,487
165
Minions Killed
151
0
Camps Cleared
0
1,048,347
Distance Traveled
1,127,627
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
9,422
785
3
0
0
213,890
0
W
Izanami
10,504
875
47
4
0
206,653
0
W
Shiva
10,811
901
30
3
0
282,440
0
L
Cerberus
9,314
776
74
6
0
234,026
0
W
Danzaburou
10,043
837
61
5
0
203,305
0
L
Ullr
7,964
664
24
2
0
177,225
0
W
Yemoja
9,707
809
10
1
0
221,339
0
L
Hel
7,721
643
12
1
0
207,499
0
L
Awilix
8,026
669
2
0
0
243,331
0
L
Danzaburou
9,171
764
53
4
0
186,266
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role