Player Matchup

Sol
Sol
Platinum V
CyanMod
Sol
Platinum V
Level 146
God Stats
0W - 3L
1,246 SR
Queue Stats
161W - 158L
1,612 MMR
Party 1
Mulan
Mulan
Gold II
SpaghettiJim
Mulan
Gold II
Level 109
God Stats
6W - 3L
1,829 SR
Queue Stats
185W - 184L
1,517 MMR
Party 1
Geb
Geb
Gold V
YodieGn
Geb
Gold V
Level 120
God Stats
0W - 1L
1,764 SR
Queue Stats
32W - 35L
1,557 MMR
Solo
Poseidon
Poseidon
Platinum IV
sappy124
Poseidon
Platinum IV
Level 146
God Stats
16W - 18L
1,675 SR
Queue Stats
359W - 353L
1,455 MMR
Party 3
Danzaburou
Danzaburou
Gold III
sephiwhait
Danzaburou
Gold III
Level 158
God Stats
76W - 72L
1,646 SR
Queue Stats
386W - 398L
1,572 MMR
Party 3
Team Averages
Gold II
Gold II
Average Tier
Level 136
1,632 SR
1,542 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 136
1,552 SR
1,542 MMR
Cerberus
Cerberus
Silver I
AbyssWatch0r
Cerberus
Silver I
Level 158
God Stats
2W - 2L
1,588 SR
Queue Stats
24W - 22L
1,546 MMR
Party 2
Nu Wa
Nu Wa
Gold II
KyIIeII
Nu Wa
Gold II
Level 142
God Stats
15W - 10L
1,809 SR
Queue Stats
184W - 184L
1,561 MMR
Solo
Loki
Loki
Gold II
Ribbet01
Loki
Gold II
Level 106
God Stats
1W - 2L
1,425 SR
Queue Stats
116W - 107L
1,502 MMR
Solo
Ra
Ra
Silver I
W Alastor W
Ra
Silver I
Level 128
God Stats
1W - 0L
1,348 SR
Queue Stats
10W - 11L
1,572 MMR
Party 2
Chiron
Chiron
Platinum V
chacblocked
Chiron
Platinum V
Level 146
God Stats
6W - 4L
1,589 SR
Queue Stats
432W - 427L
1,529 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
5
0 / 2 / 0
3,217
643
851
2,241
358
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

7
2 / 1 / 2
4,204
841
3,163
4,355
1,280
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Geb
3
0 / 1 / 0
2,880
576
999
2,796
980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Poseidon
sappy124
Poseidon
7
2 / 1 / 1
3,729
746
1,988
3,350
799
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Danzaburou
sephiwhait
Danzaburou
7
1 / 1 / 0
3,778
756
1,864
2,226
523
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bans
CthulhuErlang ShenKing ArthurChang'e

VS

Bans
FreyaTsukuyomiAgniIx Chel
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AbyssWatch0r
Cerberus
6
2 / 0 / 1
3,999
800
2,154
3,663
1,430
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nu Wa
KyIIeII
Nu Wa
6
0 / 3 / 1
3,472
694
2,500
4,035
798
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Loki
6
2 / 2 / 1
3,627
725
1,631
3,820
992
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

7
1 / 0 / 1
3,632
726
1,070
2,611
674
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Chiron
7
1 / 0 / 2
3,849
770
1,762
1,210
311
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
12
5
Kills
6
6
Deaths
5
3
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cerberus
AbyssWatch0r
Cerberus
2
0
1
2.5
L
Sol
0
2
0
0
W
Nu Wa
KyIIeII
Nu Wa
0
3
1
0.17
W
Loki
2
2
1
1.25
L
2
1
2
3
W
1
0
1
1.5
L
Geb
0
1
0
0
W
Chiron
1
0
2
2
L
Poseidon
sappy124
Poseidon
2
1
1
2.5
L
Danzaburou
sephiwhait
Danzaburou
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,865
Damage
9,117
14,968
Taken
15,339
3,940
Mitigated
4,205
4,043
Healing
6,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
AbyssWatch0r
Cerberus
2,154
172
0
1,977
3,663
1,430
0
1,227
2,436
12,068
537
L
Sol
851
417
0
482
2,241
358
0
1,345
896
11,497
2,664
W
Nu Wa
KyIIeII
Nu Wa
2,500
1,133
0
1,302
4,035
798
0
483
3,552
17,259
0
W
Loki
1,631
364
0
1,236
3,820
992
0
782
3,038
0
12,649
L
3,163
844
0
1,484
4,355
1,280
0
2,124
2,231
0
22,068
W
1,070
178
132
1,423
2,611
674
0
723
1,888
17,810
0
L
Geb
999
90
0
301
2,796
980
0
978
1,818
3,782
0
W
Chiron
1,762
846
363
332
1,210
311
0
526
684
0
18,973
L
Poseidon
sappy124
Poseidon
1,988
537
0
1,079
3,350
799
0
657
2,557
17,084
1,250
L
Danzaburou
sephiwhait
Danzaburou
1,864
466
0
697
2,226
523
0
401
1,759
0
19,211

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,808
Gold Earned
18,579
161
Minions Killed
169
0
Camps Cleared
0
490,997
Distance Traveled
512,012
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
3,999
800
34
7
0
103,638
0
L
Sol
3,217
643
28
6
0
103,316
0
W
Nu Wa
3,472
694
29
6
0
80,734
0
W
Loki
3,627
725
28
6
0
117,063
0
L
Mulan
4,204
841
45
9
0
107,420
0
W
Ra
3,632
726
32
6
0
113,112
0
L
Geb
2,880
576
6
1
0
62,439
1
W
Chiron
3,849
770
46
9
0
97,465
0
L
Poseidon
3,729
746
41
8
0
120,020
0
L
Danzaburou
3,778
756
41
8
0
97,802
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role