Player Matchup

Kuzenbo
Kuzenbo
Silver III
HiipowerHybrid
Kuzenbo
Silver III
Level 158
God Stats
0W - 2L
1,500 SR
Queue Stats
31W - 53L
1,072 MMR
Solo
Cthulhu
Cthulhu
Gold V
Knon
Cthulhu
Gold V
Level 153
God Stats
21W - 21L
1,557 SR
Queue Stats
209W - 218L
1,294 MMR
Solo
Medusa
Medusa
Silver III
SpecialButton
Medusa
Silver III
Level 127
God Stats
0W - 1L
1,452 SR
Queue Stats
29W - 54L
1,025 MMR
Solo
Anubis
Anubis
Silver IV
Wavykingviben
Anubis
Silver IV
Level 129
God Stats
1W - 6L
1,716 SR
Queue Stats
63W - 76L
1,254 MMR
Solo
Hun Batz
Hun Batz
Silver I
drscreamm
Hun Batz
Silver I
Level 125
God Stats
3W - 4L
1,346 SR
Queue Stats
161W - 171L
1,118 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 138
1,514 SR
1,152 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 130
1,523 SR
1,155 MMR
Scylla
Scylla
Silver I
Nicocrack23
Scylla
Silver I
Level 86
God Stats
4W - 5L
1,460 SR
Queue Stats
74W - 77L
1,204 MMR
Solo
Athena
Athena
Gold V
Raix95
Athena
Gold V
Level 158
God Stats
2W - 2L
1,607 SR
Queue Stats
32W - 39L
1,202 MMR
Solo
Lancelot
Lancelot
Gold V
Sintide
Lancelot
Gold V
Level 102
God Stats
33W - 40L
1,514 SR
Queue Stats
116W - 127L
1,249 MMR
Solo
Danzaburou
Danzaburou
Silver I
U N 12 3 4 L
Danzaburou
Silver I
Level 149
God Stats
164W - 124L
1,599 SR
Queue Stats
443W - 466L
1,098 MMR
Solo
Charon
Charon
Silver V
eXGonnaGiveIt2Ya
Charon
Silver V
Level 155
God Stats
1W - 1L
1,436 SR
Queue Stats
46W - 56L
1,019 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 0
5,027
503
1,363
6,647
4,282
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cthulhu
Knon
Cthulhu
10
2 / 1 / 0
5,824
582
4,957
7,850
3,658
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

5
0 / 2 / 0
3,936
394
2,452
2,996
618
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

9
0 / 3 / 0
4,922
492
1,410
4,416
1,296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Hun Batz
drscreamm
Hun Batz
10
1 / 3 / 1
5,474
547
3,303
7,715
2,217
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Bans
MulanCu ChulainnChang'eThanatos

VS

Bans
ThothBacchusXbalanqueRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
12
2 / 0 / 1
6,903
690
2,133
3,504
854
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Athena
Raix95
Athena
9
2 / 0 / 3
6,142
614
1,902
4,187
2,941
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lancelot
Sintide
Lancelot
11
2 / 0 / 2
5,748
575
4,506
8,805
3,035
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Danzaburou
U N 12 3 4 L
Danzaburou
11
4 / 1 / 2
6,347
635
6,682
6,261
1,944
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
1 / 2 / 1
5,297
530
3,652
5,981
2,625
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
20
3
Kills
11
11
Deaths
3
1
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
L
Cthulhu
Knon
Cthulhu
2
1
0
2
W
Scylla
2
0
1
2.5
W
Athena
Raix95
Athena
2
0
3
3.5
W
Lancelot
Sintide
Lancelot
2
0
2
3
L
0
2
0
0
W
Danzaburou
U N 12 3 4 L
Danzaburou
4
1
2
5
L
0
3
0
0
L
Hun Batz
drscreamm
Hun Batz
1
3
1
0.5
W
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,485
Damage
18,875
29,624
Taken
28,738
12,071
Mitigated
11,399
8,593
Healing
14,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,363
645
0
1,766
6,647
4,282
0
593
6,054
13,793
0
L
Cthulhu
Knon
Cthulhu
4,957
453
0
2,382
7,850
3,658
0
3,465
3,842
31,756
990
W
Scylla
2,133
129
0
1,657
3,504
854
478
757
2,747
45,911
1,499
W
Athena
Raix95
Athena
1,902
386
0
1,810
4,187
2,941
175
949
3,238
12,476
1,640
W
Lancelot
Sintide
Lancelot
4,506
1,308
0
5,390
8,805
3,035
0
2,246
6,559
0
35,024
L
2,452
1,028
0
995
2,996
618
0
523
2,473
0
16,561
W
Danzaburou
U N 12 3 4 L
Danzaburou
6,682
3,538
0
3,520
6,261
1,944
915
695
5,566
0
50,546
L
1,410
34
0
249
4,416
1,296
0
2,101
2,128
26,734
0
L
Hun Batz
drscreamm
Hun Batz
3,303
889
0
3,201
7,715
2,217
0
265
7,450
0
30,909
W
3,652
585
0
2,354
5,981
2,625
0
3,020
2,961
21,223
410

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,183
Gold Earned
30,437
212
Minions Killed
312
0
Camps Cleared
0
852,394
Distance Traveled
1,021,390
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
5,027
503
26
3
0
194,077
0
L
Cthulhu
5,824
582
54
5
0
191,364
5
W
Scylla
6,903
690
105
11
0
212,511
4
W
Athena
6,142
614
19
2
0
215,957
4
W
Lancelot
5,748
575
62
6
0
242,605
0
L
Medusa
3,936
394
24
2
0
86,547
0
W
Danzaburou
6,347
635
93
9
0
177,199
1
L
Anubis
4,922
492
53
5
0
163,740
0
L
Hun Batz
5,474
547
55
6
0
216,666
0
W
Charon
5,297
530
33
3
0
173,118
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role