Player Matchup

Hercules
Hercules
 
Hercules
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
 
Ymir
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
LokiJett
Sun Wukong
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 2L
1,673 Elo+
Party 2
Hou Yi
Hou Yi
TheReturned12
Hou Yi
Level 97
God Stats
10W - 3L
1,532 SR
Queue Stats
75W - 63L
1,497 Elo+
Party 1
Raijin
Raijin
XxSage5GODxX
Raijin
Level 149
God Stats
1W - 1L
1,300 SR
Queue Stats
557W - 534L
1,482 Elo+
Party 1
Team Averages
Level 94
1,467 SR
1,530 Elo+

VS

Team Averages
Level 142
1,490 SR
1,506 Elo+
Gilgamesh
Gilgamesh
Soulesspawn
Gilgamesh
Level 156
God Stats
1W - 2L
1,559 SR
Queue Stats
142W - 150L
1,536 Elo+
Party 3
Hades
Hades
TrexSparky
Hades
Level 89
God Stats
6W - 8L
1,431 SR
Queue Stats
205W - 203L
1,501 Elo+
Solo
Aphrodite
Aphrodite
Wolf4567
Aphrodite
Level 152
God Stats
31W - 30L
1,554 SR
Queue Stats
97W - 98L
1,532 Elo+
Party 3
Shiva
Shiva
XTARN1SHEDX
Shiva
Level 205
God Stats
1W - 3L
1,504 SR
Queue Stats
253W - 294L
1,497 Elo+
Party 3
Izanami
Izanami
Zecuee
Izanami
Level 109
God Stats
1W - 1L
1,401 SR
Queue Stats
66W - 85L
1,462 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
14
10 / 3 / 6
8,556
658
15,179
12,041
5,202
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ymir
 
Ymir
12
1 / 1 / 7
7,198
554
3,597
12,802
9,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Sun Wukong
LokiJett
Sun Wukong
14
4 / 3 / 1
8,656
666
10,602
14,276
7,920
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
3 / 1 / 5
7,037
541
9,999
9,047
3,029
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Raijin
15
4 / 2 / 4
8,594
661
3,986
8,006
2,561
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Soulesspawn
Gilgamesh
11
3 / 7 / 2
6,531
502
7,001
15,797
5,360
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hades
13
0 / 5 / 4
7,122
548
4,853
10,553
4,191
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Aphrodite
Wolf4567
Aphrodite
9
0 / 3 / 2
6,078
468
3,453
8,164
5,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
5 / 3 / 0
8,692
669
11,333
16,428
7,754
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
Zecuee
Izanami
11
2 / 4 / 0
6,121
471
8,572
9,779
3,290
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
18
22
Kills
10
10
Deaths
22
23
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
10
3
6
4.33
W
Ymir
 
Ymir
1
1
7
4.5
W
Sun Wukong
LokiJett
Sun Wukong
4
3
1
1.5
L
Gilgamesh
Soulesspawn
Gilgamesh
3
7
2
0.57
W
3
1
5
5.5
L
Hades
0
5
4
0.4
L
Aphrodite
Wolf4567
Aphrodite
0
3
2
0.33
L
5
3
0
1.67
W
Raijin
4
2
4
3
L
Izanami
Zecuee
Izanami
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,363
Damage
35,212
56,172
Taken
60,721
28,233
Mitigated
26,422
21,976
Healing
21,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
15,179
3,893
0
4,702
12,041
5,202
0
1,662
10,379
0
55,532
W
Ymir
 
Ymir
3,597
335
0
2,998
12,802
9,521
0
2,106
10,696
26,684
374
W
Sun Wukong
LokiJett
Sun Wukong
10,602
2,156
0
7,194
14,276
7,920
0
756
13,520
0
65,058
L
Gilgamesh
Soulesspawn
Gilgamesh
7,001
2,937
0
3,440
15,797
5,360
0
951
14,722
0
41,928
W
9,999
5,687
0
5,182
9,047
3,029
598
1,301
7,746
0
51,034
L
Hades
4,853
494
83
3,271
10,553
4,191
0
2,209
7,927
48,332
1,009
L
Aphrodite
Wolf4567
Aphrodite
3,453
372
2,581
3,549
8,164
5,827
0
1,506
6,658
17,891
0
L
11,333
2,839
23
6,895
16,428
7,754
0
335
16,049
0
63,313
W
Raijin
3,986
209
0
1,900
8,006
2,561
30
2,453
5,553
51,568
615
L
Izanami
Zecuee
Izanami
8,572
6,196
0
1,661
9,779
3,290
9
1,909
7,870
0
41,291

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,041
Gold Earned
34,544
439
Minions Killed
350
0
Camps Cleared
0
1,281,259
Distance Traveled
1,206,503
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,556
658
90
7
0
296,519
0
W
Ymir
7,198
554
36
3
0
256,633
0
W
Sun Wukong
8,656
666
112
9
0
270,591
2
L
Gilgamesh
6,531
502
57
4
0
261,400
4
W
Hou Yi
7,037
541
88
7
0
224,604
2
L
Hades
7,122
548
97
7
0
241,736
1
L
Aphrodite
6,078
468
24
2
0
233,101
1
L
Shiva
8,692
669
105
8
0
261,891
2
W
Raijin
8,594
661
113
9
0
232,912
4
L
Izanami
6,121
471
67
5
0
208,375
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role