Player Matchup

Ah Muzen Cab
Ah Muzen Cab
ExMajik
Ah Muzen Cab
Level 189
God Stats
2W - 6L
1,522 SR
Queue Stats
164W - 159L
1,485 Elo+
Solo
Sun Wukong
Sun Wukong
INfaMous Gr1mM
Sun Wukong
Level 134
God Stats
1W - 2L
1,715 SR
Queue Stats
584W - 597L
1,504 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
truthnottold
Morgan Le Fay
Level 139
God Stats
19W - 24L
1,438 SR
Queue Stats
709W - 702L
1,488 Elo+
Party 1
Team Averages
Level 154
1,558 SR
1,492 Elo+

VS

Team Averages
Level 152
1,641 SR
1,486 Elo+
Nu Wa
Nu Wa
Alea4491
Nu Wa
Level 159
God Stats
60W - 28L
1,694 SR
Queue Stats
345W - 328L
1,492 Elo+
Solo
Ra
Ra
Bog Disciple
Ra
Level 169
God Stats
5W - 2L
1,585 SR
Queue Stats
45W - 51L
1,492 Elo+
Solo
Apollo
Apollo
PopsKiller
Apollo
Level 128
God Stats
7W - 5L
1,645 SR
Queue Stats
106W - 92L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
ExMajik
Ah Muzen Cab
15
1 / 2 / 1
9,253
712
8,962
10,799
4,112
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
INfaMous Gr1mM
Sun Wukong
15
0 / 2 / 2
8,834
680
5,090
10,521
8,232
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Morgan Le Fay
truthnottold
Morgan Le Fay
17
3 / 2 / 0
10,074
775
13,043
11,742
4,207
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Alea4491
Nu Wa
15
0 / 2 / 3
9,100
700
7,018
9,826
3,415
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

17
1 / 2 / 5
10,744
826
9,288
11,534
6,097
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Apollo
PopsKiller
Apollo
17
5 / 0 / 1
10,591
815
7,826
9,254
3,681
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
15
4
Kills
6
6
Deaths
4
3
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
Alea4491
Nu Wa
0
2
3
0.75
W
1
2
5
1.75
L
Ah Muzen Cab
ExMajik
Ah Muzen Cab
1
2
1
0.75
L
Sun Wukong
INfaMous Gr1mM
Sun Wukong
0
2
2
0.5
W
Apollo
PopsKiller
Apollo
5
0
1
5.5
L
Morgan Le Fay
truthnottold
Morgan Le Fay
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,095
Damage
24,132
33,062
Taken
30,614
16,551
Mitigated
13,193
4,553
Healing
14,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
Alea4491
Nu Wa
7,018
2,508
0
2,755
9,826
3,415
320
6,229
3,484
27,169
0
W
9,288
466
2,476
6,719
11,534
6,097
0
3,279
7,945
50,423
553
L
Ah Muzen Cab
ExMajik
Ah Muzen Cab
8,962
3,623
0
1,340
10,799
4,112
0
4,221
6,206
0
46,273
L
Sun Wukong
INfaMous Gr1mM
Sun Wukong
5,090
1,124
0
472
10,521
8,232
0
3,577
6,577
0
19,314
W
Apollo
PopsKiller
Apollo
7,826
5,239
0
2,599
9,254
3,681
1,266
3,497
5,641
0
34,745
L
Morgan Le Fay
truthnottold
Morgan Le Fay
13,043
1,598
0
2,741
11,742
4,207
0
7,172
4,008
48,584
479

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,161
Gold Earned
30,435
186
Minions Killed
221
0
Camps Cleared
0
695,943
Distance Traveled
709,979
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
9,100
700
49
4
0
209,599
0
W
Ra
10,744
826
103
8
0
240,645
0
L
Ah Muzen Cab
9,253
712
68
5
0
247,462
1
L
Sun Wukong
8,834
680
18
1
0
219,192
0
W
Apollo
10,591
815
69
5
0
259,735
0
L
Morgan Le Fay
10,074
775
100
8
0
229,289
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role