Player Matchup

Izanami
Izanami
ImTheHardest
Izanami
Level 16
God Stats
1W - 2L
1,741 SR
Queue Stats
13W - 21L
1,319 Elo+
Party 3
Arachne
Arachne
JohnnyWeinerson
Arachne
Level 100
God Stats
4W - 9L
1,462 SR
Queue Stats
76W - 90L
1,443 Elo+
Party 3
Cthulhu
Cthulhu
OBITO_Uchija1
Cthulhu
Level 33
God Stats
13W - 8L
1,289 SR
Queue Stats
88W - 96L
1,231 Elo+
Solo
Aphrodite
Aphrodite
TommyWeinerson
Aphrodite
Level 84
God Stats
3W - 2L
1,500 SR
Queue Stats
59W - 69L
1,412 Elo+
Party 3
Tyr
Tyr
treyballwizz13
Tyr
Level 86
God Stats
0W - 4L
1,500 SR
Queue Stats
17W - 28L
1,320 Elo+
Party 3
Team Averages
Level 64
1,498 SR
1,345 Elo+

VS

Team Averages
Level 29
1,378 SR
1,567 Elo+
Olorun
Olorun
AlexJustly
Olorun
Level 8
God Stats
9W - 10L
1,500 SR
Queue Stats
32W - 44L
1,660 Elo+
Party 1
Ravana
Ravana
Daniel90135
Ravana
Level 8
God Stats
1W - 3L
1,273 SR
Queue Stats
8W - 8L
1,660 Elo+
Party 1
Arachne
Arachne
HeyAndrow
Arachne
Level 28
God Stats
1W - 1L
1,316 SR
Queue Stats
6W - 9L
1,500 Elo+
Party 2
Hercules
Hercules
jeanvillar
Hercules
Level 34
God Stats
3W - 1L
1,500 SR
Queue Stats
11W - 12L
1,500 Elo+
Party 2
Sol
Sol
pablo1755
Sol
Level 65
God Stats
1W - 1L
1,300 SR
Queue Stats
6W - 8L
1,517 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ImTheHardest
Izanami
8
0 / 4 / 1
5,027
503
4,770
6,644
1,761
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

7
0 / 1 / 0
4,401
440
2,615
6,617
1,698
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Cthulhu
7
1 / 1 / 0
4,829
483
2,421
6,049
4,268
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Aphrodite
TommyWeinerson
Aphrodite
7
0 / 5 / 1
5,068
507
1,251
6,258
2,569
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 1 / 0
5,106
511
4,519
8,404
6,469
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
AlexJustly
Olorun
10
0 / 1 / 3
5,325
533
2,793
3,801
1,141
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Ravana
10
4 / 0 / 0
5,573
557
5,497
6,400
3,770
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Arachne
HeyAndrow
Arachne
10
3 / 0 / 0
5,786
579
3,217
7,138
2,190
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Hercules
jeanvillar
Hercules
11
1 / 0 / 2
6,085
609
3,502
7,156
3,979
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

13
3 / 0 / 2
7,345
735
3,384
5,643
1,845
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
18
1
Kills
11
12
Deaths
1
2
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Olorun
AlexJustly
Olorun
0
1
3
1.5
W
Ravana
4
0
0
4
W
Arachne
HeyAndrow
Arachne
3
0
0
3
L
Izanami
ImTheHardest
Izanami
0
4
1
0.13
L
0
1
0
0
L
Cthulhu
1
1
0
1
L
Aphrodite
TommyWeinerson
Aphrodite
0
5
1
0.1
W
Hercules
jeanvillar
Hercules
1
0
2
2
W
3
0
2
4
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,576
Damage
18,393
33,972
Taken
30,138
16,765
Mitigated
12,925
7,673
Healing
12,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
AlexJustly
Olorun
2,793
1,563
180
1,006
3,801
1,141
0
1,064
2,737
27,980
0
W
Ravana
5,497
982
0
2,122
6,400
3,770
0
1,681
4,719
0
27,754
W
Arachne
HeyAndrow
Arachne
3,217
2,586
0
4,837
7,138
2,190
0
72
7,066
0
31,115
L
Izanami
ImTheHardest
Izanami
4,770
3,917
0
1,031
6,644
1,761
812
1,381
4,900
0
29,729
L
2,615
1,739
0
4,061
6,617
1,698
0
693
5,868
0
16,348
L
Cthulhu
2,421
184
108
0
6,049
4,268
188
1,479
4,320
21,393
0
L
Aphrodite
TommyWeinerson
Aphrodite
1,251
349
180
1,205
6,258
2,569
74
2,234
3,926
15,887
0
W
Hercules
jeanvillar
Hercules
3,502
952
0
1,801
7,156
3,979
258
157
6,999
0
28,143
W
3,384
1,340
0
2,801
5,643
1,845
0
698
4,945
61,210
5,326
L
4,519
736
0
1,088
8,404
6,469
0
0
8,404
0
22,619

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,431
Gold Earned
30,114
179
Minions Killed
330
0
Camps Cleared
0
1,000,292
Distance Traveled
1,036,662
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
5,325
533
48
5
0
185,245
0
W
Ravana
5,573
557
37
4
0
221,141
0
W
Arachne
5,786
579
58
6
0
196,562
0
L
Izanami
5,027
503
56
6
0
192,621
0
L
Arachne
4,401
440
28
3
0
251,538
0
L
Cthulhu
4,829
483
27
3
0
202,914
0
L
Aphrodite
5,068
507
28
3
0
170,434
0
W
Hercules
6,085
609
52
5
0
225,443
0
W
Sol
7,345
735
135
14
0
208,271
0
L
Tyr
5,106
511
40
4
0
182,785
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role