Player Matchup

Zhong Kui
Zhong Kui
DaLoneCheese
Zhong Kui
Level 160
God Stats
4W - 2L
1,808 SR
Queue Stats
225W - 120L
1,698 Elo+
Party 1
Rama
Rama
Pandelicious
Rama
Level 136
God Stats
5W - 2L
1,771 SR
Queue Stats
58W - 47L
1,571 Elo+
Solo
Artio
Artio
SteVizzle
Artio
Level 129
God Stats
15W - 7L
1,783 SR
Queue Stats
140W - 80L
1,681 Elo+
Party 1
Erlang Shen
Erlang Shen
TheWabbaduke
Erlang Shen
Level 128
God Stats
4W - 1L
1,735 SR
Queue Stats
105W - 54L
1,716 Elo+
Party 1
Mulan
Mulan
Umcomfirmed
Mulan
Level 156
God Stats
15W - 4L
1,814 SR
Queue Stats
250W - 116L
1,716 Elo+
Party 1
Team Averages
Level 142
1,782 SR
1,676 Elo+

VS

Team Averages
Level 132
1,574 SR
1,529 Elo+
Thoth
Thoth
Chârlie
Thoth
Level 135
God Stats
319W - 243L
1,563 SR
Queue Stats
1,026W - 1,062L
1,503 Elo+
Solo
Mulan
Mulan
Dαριυѕ
Mulan
Level 169
God Stats
5W - 7L
1,669 SR
Queue Stats
694W - 644L
1,557 Elo+
Party 2
Hun Batz
Hun Batz
Nabirow
Hun Batz
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
185W - 177L
1,447 Elo+
Solo
Neith
Neith
Nilawndreas
Neith
Level 129
God Stats
3W - 4L
1,479 SR
Queue Stats
166W - 144L
1,469 Elo+
Solo
Vulcan
Vulcan
steenone
Vulcan
Level 159
God Stats
0W - 1L
1,657 SR
Queue Stats
76W - 38L
1,670 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
DaLoneCheese
Zhong Kui
14
2 / 1 / 15
8,144
1,357
8,647
6,103
4,558
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
6 / 1 / 16
9,271
1,545
9,542
6,915
2,160
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Artio
SteVizzle
Artio
13
3 / 0 / 11
7,725
1,288
4,588
6,861
4,916
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Erlang Shen
TheWabbaduke
Erlang Shen
13
3 / 3 / 10
8,031
1,339
6,149
9,606
8,871
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
8 / 4 / 12
9,825
1,638
9,439
9,777
7,830
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Team 1 Tickets

328

VS

Team 2 Tickets

225

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Chârlie
Thoth
12
4 / 3 / 4
7,742
1,290
4,855
3,959
1,044
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
2 / 5 / 6
7,541
1,257
6,012
13,977
15,008
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hun Batz
Nabirow
Hun Batz
12
1 / 7 / 5
7,509
1,252
5,816
11,459
5,115
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
1 / 3 / 6
7,437
1,240
4,782
4,853
1,544
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Vulcan
steenone
Vulcan
12
1 / 4 / 5
7,170
1,195
12,704
7,431
2,461
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
35
22
Kills
9
9
Deaths
22
64
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Thoth
Chârlie
Thoth
4
3
4
2
W
Zhong Kui
DaLoneCheese
Zhong Kui
2
1
15
9.5
L
2
5
6
1
L
Hun Batz
Nabirow
Hun Batz
1
7
5
0.5
L
1
3
6
1.33
W
6
1
16
14
W
Artio
SteVizzle
Artio
3
0
11
8.5
W
Erlang Shen
TheWabbaduke
Erlang Shen
3
3
10
2.67
W
8
4
12
3.5
L
Vulcan
steenone
Vulcan
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,365
Damage
34,169
39,262
Taken
41,679
28,335
Mitigated
25,172
12,183
Healing
4,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
Chârlie
Thoth
4,855
0
0
5
3,959
1,044
0
1,508
2,302
16,100
0
W
Zhong Kui
DaLoneCheese
Zhong Kui
8,647
1,313
0
2,572
6,103
4,558
0
2,077
3,861
30,908
1,008
L
6,012
1,361
0
3,545
13,977
15,008
0
3,836
9,721
0
11,913
L
Hun Batz
Nabirow
Hun Batz
5,816
1,231
0
422
11,459
5,115
0
2,727
8,500
0
18,445
L
4,782
2,053
0
478
4,853
1,544
0
1,804
2,893
0
16,128
W
9,542
8,212
0
1,747
6,915
2,160
0
3,322
3,404
0
20,999
W
Artio
SteVizzle
Artio
4,588
368
760
2,392
6,861
4,916
0
4,051
2,609
10,292
0
W
Erlang Shen
TheWabbaduke
Erlang Shen
6,149
2,275
0
2,154
9,606
8,871
0
3,063
6,337
0
15,127
W
9,439
1,684
0
2,558
9,777
7,830
0
3,982
5,544
0
13,692
L
Vulcan
steenone
Vulcan
12,704
834
0
0
7,431
2,461
0
2,419
4,780
24,356
208

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,996
Gold Earned
37,399
143
Minions Killed
119
6
Camps Cleared
6
672,237
Distance Traveled
570,516
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
7,742
1,290
18
3
0
76,427
0
W
Zhong Kui
8,144
1,357
78
13
2
133,677
0
L
Mulan
7,541
1,257
11
2
1
114,780
0
L
Hun Batz
7,509
1,252
26
4
3
127,672
0
L
Neith
7,437
1,240
29
5
0
111,165
0
W
Rama
9,271
1,545
32
5
1
127,415
0
W
Artio
7,725
1,288
10
2
2
164,300
0
W
Erlang Shen
8,031
1,339
14
2
0
124,102
0
W
Mulan
9,825
1,638
9
2
1
122,743
0
L
Vulcan
7,170
1,195
35
6
2
140,472
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role