Player Matchup

Discordia
Discordia
Adog6
Discordia
Level 22
God Stats
1W - 1L
1,330 SR
Queue Stats
9W - 11L
1,407 Elo+
Party 1
Nike
Nike
Deadasskickher
Nike
Level 134
God Stats
3W - 5L
1,364 SR
Queue Stats
142W - 137L
1,515 Elo+
Solo
Maui
Maui
JAYYOGI
Maui
Level 157
God Stats
2W - 2L
1,572 SR
Queue Stats
128W - 136L
1,519 Elo+
Solo
Xbalanque
Xbalanque
JBreezyTheGreat
Xbalanque
Level 134
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 23L
1,526 Elo+
Party 1
Bakasura
Bakasura
Rock_Art_Ben
Bakasura
Level 87
God Stats
2W - 1L
1,238 SR
Queue Stats
73W - 53L
1,573 Elo+
Solo
Team Averages
Level 107
1,401 SR
1,508 Elo+

VS

Team Averages
Level 162
1,446 SR
1,483 Elo+
Artemis
Artemis
 
Artemis
Level 255
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Vulcan
Vulcan
 
Vulcan
Level 212
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Maui
Maui
Beezy0915
Maui
Level 142
God Stats
13W - 16L
1,453 SR
Queue Stats
117W - 107L
1,467 Elo+
Party 2
Amaterasu
Amaterasu
THIAGO9920
Amaterasu
Level 87
God Stats
0W - 4L
1,102 SR
Queue Stats
208W - 208L
1,481 Elo+
Solo
Thanatos
Thanatos
crxste
Thanatos
Level 113
God Stats
29W - 16L
1,675 SR
Queue Stats
279W - 267L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Adog6
Discordia
10
1 / 3 / 4
6,271
482
5,881
5,947
1,200
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
4 / 2 / 0
8,020
617
13,086
10,637
6,200
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Maui
JAYYOGI
Maui
10
4 / 3 / 5
6,523
502
6,455
8,505
3,337
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Xbalanque
JBreezyTheGreat
Xbalanque
12
0 / 2 / 3
6,886
530
4,702
8,872
2,791
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bakasura
Rock_Art_Ben
Bakasura
13
1 / 1 / 6
6,949
535
1,817
10,480
4,463
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
12
3 / 2 / 1
6,589
507
8,182
7,617
2,449
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Vulcan
 
Vulcan
10
0 / 1 / 1
5,655
435
5,605
4,027
983
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Maui
8
1 / 2 / 2
5,656
435
2,564
8,319
4,636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Amaterasu
THIAGO9920
Amaterasu
12
4 / 1 / 0
7,029
541
7,284
15,299
8,986
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Thanatos
crxste
Thanatos
10
3 / 4 / 1
5,713
439
4,412
10,029
3,506
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
16
10
Kills
11
11
Deaths
10
18
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
3
2
1
1.75
L
Vulcan
 
Vulcan
0
1
1
0.5
W
Discordia
Adog6
Discordia
1
3
4
1
L
Maui
1
2
2
1
W
4
2
0
2
W
Maui
JAYYOGI
Maui
4
3
5
2.17
W
Xbalanque
JBreezyTheGreat
Xbalanque
0
2
3
0.75
W
Bakasura
Rock_Art_Ben
Bakasura
1
1
6
4
L
Amaterasu
THIAGO9920
Amaterasu
4
1
0
4
L
Thanatos
crxste
Thanatos
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,941
Damage
28,047
44,441
Taken
45,291
17,991
Mitigated
20,560
11,005
Healing
12,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
8,182
2,546
0
1,342
7,617
2,449
0
1,651
5,922
0
46,457
L
Vulcan
 
Vulcan
5,605
0
0
105
4,027
983
0
2,159
1,408
33,871
0
W
Discordia
Adog6
Discordia
5,881
685
0
942
5,947
1,200
104
3,999
1,948
32,797
0
L
Maui
2,564
336
0
1,966
8,319
4,636
0
2,796
5,284
9,827
0
W
13,086
1,863
0
1,500
10,637
6,200
0
1,023
9,030
0
62,423
W
Maui
JAYYOGI
Maui
6,455
2,305
0
873
8,505
3,337
559
1,575
6,891
24,468
5,332
W
Xbalanque
JBreezyTheGreat
Xbalanque
4,702
1,829
0
3,899
8,872
2,791
1,025
377
8,495
0
50,129
W
Bakasura
Rock_Art_Ben
Bakasura
1,817
1,411
0
3,791
10,480
4,463
0
1,195
9,285
0
48,162
L
Amaterasu
THIAGO9920
Amaterasu
7,284
3,591
0
5,100
15,299
8,986
0
1,927
13,328
0
40,696
L
Thanatos
crxste
Thanatos
4,412
224
0
4,005
10,029
3,506
0
2,332
7,597
0
32,852

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,649
Gold Earned
30,642
383
Minions Killed
279
0
Camps Cleared
0
1,325,962
Distance Traveled
1,233,611
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
6,589
507
86
7
0
219,452
0
L
Vulcan
5,655
435
60
5
0
239,912
1
W
Discordia
6,271
482
64
5
0
246,408
1
L
Maui
5,656
435
15
1
0
266,214
1
W
Nike
8,020
617
117
9
0
271,995
0
W
Maui
6,523
502
36
3
0
250,024
0
W
Xbalanque
6,886
530
73
6
0
245,218
4
W
Bakasura
6,949
535
93
7
0
312,317
0
L
Amaterasu
7,029
541
75
6
0
252,678
2
L
Thanatos
5,713
439
43
3
0
255,355
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role