Player Matchup

Cthulhu
Cthulhu
IceErock20
Cthulhu
Level 95
God Stats
4W - 8L
1,367 SR
Queue Stats
368W - 342L
1,482 Elo+
Party 2
Medusa
Medusa
SaintOfZion
Medusa
Level 147
God Stats
5W - 1L
1,803 SR
Queue Stats
106W - 87L
1,643 Elo+
Solo
Amaterasu
Amaterasu
Schnitzel1O1
Amaterasu
Level 34
God Stats
5W - 2L
1,311 SR
Queue Stats
31W - 23L
1,508 Elo+
Party 2
Tsukuyomi
Tsukuyomi
SkoolyardBandit
Tsukuyomi
Level 142
God Stats
8W - 5L
1,658 SR
Queue Stats
109W - 101L
1,558 Elo+
Solo
Janus
Janus
theghostoftime95
Janus
Level 145
God Stats
3W - 4L
1,312 SR
Queue Stats
305W - 268L
1,607 Elo+
Solo
Team Averages
Level 113
1,490 SR
1,560 Elo+

VS

Team Averages
Level 58
1,522 SR
1,516 Elo+
Anubis
Anubis
Ale_Killer7977
Anubis
Level 38
God Stats
0W - 2L
1,500 SR
Queue Stats
48W - 51L
1,494 Elo+
Solo
Izanami
Izanami
BlaringMsPiggy
Izanami
Level 154
God Stats
4W - 4L
1,645 SR
Queue Stats
330W - 324L
1,562 Elo+
Party 1
Merlin
Merlin
Nemesis51802
Merlin
Level 30
God Stats
1W - 1L
1,616 SR
Queue Stats
32W - 24L
1,500 Elo+
Solo
Bacchus
Bacchus
NotSoloDoubleJ
Bacchus
Level 31
God Stats
3W - 5L
1,350 SR
Queue Stats
153W - 151L
1,542 Elo+
Party 1
Bakasura
Bakasura
YourPalioMase
Bakasura
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 17L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
IceErock20
Cthulhu
15
2 / 3 / 14
9,825
614
5,023
14,008
11,022
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Medusa
17
12 / 1 / 6
11,412
713
11,000
9,348
2,265
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Amaterasu
Schnitzel1O1
Amaterasu
16
4 / 2 / 4
10,667
667
6,255
12,220
8,691
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Tsukuyomi
SkoolyardBandit
Tsukuyomi
18
6 / 2 / 7
11,057
691
7,740
12,641
4,169
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

18
10 / 1 / 5
11,678
730
10,883
7,953
2,415
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 7 / 1
7,932
496
6,034
12,590
4,657
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.75x the amount of Magical Lifesteal you have.

8
1 / 5 / 0
6,073
380
3,248
5,903
1,216
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Merlin
16
4 / 8 / 0
9,653
603
7,652
11,868
3,332
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

6
0 / 6 / 1
5,470
342
1,906
9,523
5,072
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bakasura
YourPalioMase
Bakasura
13
2 / 8 / 3
7,503
469
5,847
16,067
5,226
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
14
34
Kills
9
9
Deaths
34
36
Assists
5
Player
Kills
Deaths
Assists
KDA
L
2
7
1
0.36
L
1
5
0
0.2
W
Cthulhu
IceErock20
Cthulhu
2
3
14
3
L
Merlin
4
8
0
0.5
L
0
6
1
0.08
W
Medusa
12
1
6
15
W
Amaterasu
Schnitzel1O1
Amaterasu
4
2
4
3
W
Tsukuyomi
SkoolyardBandit
Tsukuyomi
6
2
7
4.75
L
Bakasura
YourPalioMase
Bakasura
2
8
3
0.44
W
10
1
5
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,901
Damage
24,687
56,170
Taken
55,951
28,562
Mitigated
19,503
14,178
Healing
10,520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,034
345
0
4,091
12,590
4,657
0
1,459
10,557
45,061
0
L
3,248
2,186
0
1,122
5,903
1,216
0
2,970
2,933
0
24,775
W
Cthulhu
IceErock20
Cthulhu
5,023
346
344
1,697
14,008
11,022
560
2,048
11,912
42,059
0
L
Merlin
7,652
0
0
853
11,868
3,332
0
3,477
8,391
64,876
461
L
1,906
530
0
1,150
9,523
5,072
0
2,844
6,679
6,408
1,108
W
Medusa
11,000
5,745
0
2,461
9,348
2,265
11,359
4,150
5,108
0
72,751
W
Amaterasu
Schnitzel1O1
Amaterasu
6,255
1,526
0
3,429
12,220
8,691
1,016
4,171
7,758
0
54,138
W
Tsukuyomi
SkoolyardBandit
Tsukuyomi
7,740
618
0
5,622
12,641
4,169
638
2,651
9,990
0
81,976
L
Bakasura
YourPalioMase
Bakasura
5,847
4,189
0
3,304
16,067
5,226
0
4,931
11,053
0
37,621
W
10,883
211
0
625
7,953
2,415
2,800
2,289
5,404
80,440
2,289

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,639
Gold Earned
36,631
584
Minions Killed
336
0
Camps Cleared
0
1,682,878
Distance Traveled
1,124,806
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,932
496
84
5
0
246,177
4
L
Izanami
6,073
380
51
3
0
126,809
0
W
Cthulhu
9,825
614
66
4
0
340,217
5
L
Merlin
9,653
603
123
8
0
266,085
0
L
Bacchus
5,470
342
11
1
0
138,256
0
W
Medusa
11,412
713
119
7
0
327,258
0
W
Amaterasu
10,667
667
104
7
0
299,169
4
W
Tsukuyomi
11,057
691
139
9
0
360,320
5
L
Bakasura
7,503
469
67
4
0
347,479
0
W
Janus
11,678
730
156
10
0
355,914
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role