Player Matchup

Mulan
Mulan
GunLordX-YT
Mulan
Level 125
God Stats
16W - 16L
1,539 SR
Queue Stats
200W - 195L
1,519 Elo+
Party 1
Medusa
Medusa
GunnSmoke762
Medusa
Level 112
God Stats
16W - 6L
1,611 SR
Queue Stats
954W - 1,032L
1,381 Elo+
Solo
Discordia
Discordia
warrior_RN-49
Discordia
Level 143
God Stats
1W - 3L
1,392 SR
Queue Stats
112W - 121L
1,503 Elo+
Party 1
Team Averages
Level 127
1,514 SR
1,468 Elo+

VS

Team Averages
Level 128
1,402 SR
1,470 Elo+
Skadi
Skadi
Allah Lad2302
Skadi
Level 110
God Stats
3W - 3L
1,430 SR
Queue Stats
23W - 20L
1,497 Elo+
Party 2
Hel
Hel
ChelsDivaDoll
Hel
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 29L
1,407 Elo+
Party 2
Mulan
Mulan
JoséMiguelNTl
Mulan
Level 118
God Stats
1W - 6L
1,277 SR
Queue Stats
14W - 17L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 1 / 8
10,243
1,024
9,671
11,495
11,305
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
15
7 / 1 / 5
9,877
988
7,556
7,757
2,706
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Discordia
warrior_RN-49
Discordia
14
3 / 3 / 12
9,641
964
9,547
7,523
2,237
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 0
7,206
721
5,187
9,808
3,465
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
0 / 7 / 2
7,191
719
2,177
9,149
3,239
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
5 / 7 / 0
9,243
924
7,842
11,181
5,651
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
7
18
Kills
5
5
Deaths
18
25
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
L
0
7
2
0.14
W
8
1
8
12
W
Medusa
7
1
5
9.5
L
5
7
0
0.71
W
Discordia
warrior_RN-49
Discordia
3
3
12
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,774
Damage
15,206
26,775
Taken
30,138
16,248
Mitigated
12,355
4,113
Healing
4,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,187
1,476
0
446
9,808
3,465
0
2,751
6,755
0
24,566
L
2,177
180
1,194
2,110
9,149
3,239
0
3,454
5,225
14,879
0
W
9,671
1,947
0
819
11,495
11,305
387
1,392
10,103
0
27,020
W
Medusa
7,556
3,156
0
1,764
7,757
2,706
891
736
7,021
0
26,281
L
7,842
2,047
0
250
11,181
5,651
0
2,454
8,409
0
21,769
W
Discordia
warrior_RN-49
Discordia
9,547
306
0
1,530
7,523
2,237
0
73
7,450
30,177
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,761
Gold Earned
23,640
128
Minions Killed
92
0
Camps Cleared
0
596,276
Distance Traveled
502,453
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
7,206
721
34
3
0
185,262
0
L
Hel
7,191
719
25
3
0
165,579
0
W
Mulan
10,243
1,024
31
3
0
198,045
0
W
Medusa
9,877
988
44
4
0
221,732
0
L
Mulan
9,243
924
33
3
0
151,612
2
W
Discordia
9,641
964
53
5
0
176,499
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role