Player Matchup

Hel
Hel
F_Zoo4_
Hel
Level 39
God Stats
6W - 10L
1,274 SR
Queue Stats
43W - 45L
1,370 Elo+
Solo
Cthulhu
Cthulhu
Pycies
Cthulhu
Level 67
God Stats
22W - 30L
1,409 SR
Queue Stats
251W - 249L
1,432 Elo+
Party 1
Neith
Neith
Ryne3687
Neith
Level 101
God Stats
0W - 2L
1,268 SR
Queue Stats
260W - 260L
1,444 Elo+
Party 1
Chaac
Chaac
Sticka246
Chaac
Level 60
God Stats
22W - 21L
1,474 SR
Queue Stats
186W - 200L
1,405 Elo+
Solo
Arachne
Arachne
iEY RoSSe37
Arachne
Level 115
God Stats
14W - 19L
1,582 SR
Queue Stats
425W - 494L
1,415 Elo+
Solo
Team Averages
Level 76
1,401 SR
1,413 Elo+

VS

Team Averages
Level 74
1,417 SR
1,430 Elo+
Ix Chel
Ix Chel
AdamMayo
Ix Chel
Level 52
God Stats
4W - 2L
1,511 SR
Queue Stats
73W - 80L
1,436 Elo+
Party 3
Bacchus
Bacchus
Musician0069
Bacchus
Level 110
God Stats
9W - 5L
1,603 SR
Queue Stats
502W - 485L
1,425 Elo+
Party 2
Pele
Pele
NxtGenShtShow
Pele
Level 63
God Stats
35W - 30L
1,535 SR
Queue Stats
176W - 174L
1,467 Elo+
Solo
Chaac
Chaac
SilentTriggger22
Chaac
Level 58
God Stats
4W - 3L
1,222 SR
Queue Stats
70W - 71L
1,389 Elo+
Party 3
Anhur
Anhur
zpm2006
Anhur
Level 85
God Stats
1W - 1L
1,212 SR
Queue Stats
183W - 203L
1,434 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
6
0 / 3 / 0
3,302
472
682
2,746
524
Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Cthulhu
Pycies
Cthulhu
6
0 / 1 / 1
3,853
550
3,123
5,643
2,162
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Neith
Ryne3687
Neith
7
1 / 0 / 0
3,966
567
3,492
4,104
917
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chaac
Sticka246
Chaac
8
0 / 0 / 0
4,356
622
1,956
2,556
774
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Arachne
iEY RoSSe37
Arachne
2
0 / 1 / 0
2,942
420
85
1,328
255
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
AdamMayo
Ix Chel
8
3 / 0 / 1
4,893
699
2,632
2,118
601
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
Musician0069
Bacchus
6
0 / 1 / 1
3,866
552
1,765
5,560
3,368
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
2 / 0 / 2
4,514
645
2,317
4,345
1,049
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
0 / 0 / 0
4,312
616
735
4,613
2,197
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Anhur
zpm2006
Anhur
6
0 / 0 / 1
3,554
508
2,669
3,482
793
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
10
1
Kills
5
5
Deaths
1
1
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
AdamMayo
Ix Chel
3
0
1
3.5
L
Hel
0
3
0
0
W
Bacchus
Musician0069
Bacchus
0
1
1
0.5
W
2
0
2
3
L
Cthulhu
Pycies
Cthulhu
0
1
1
0.5
L
Neith
Ryne3687
Neith
1
0
0
1
W
0
0
0
0
L
Chaac
Sticka246
Chaac
0
0
0
0
L
Arachne
iEY RoSSe37
Arachne
0
1
0
0
W
Anhur
zpm2006
Anhur
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,338
Damage
10,118
16,377
Taken
20,118
4,632
Mitigated
8,008
6,258
Healing
6,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
AdamMayo
Ix Chel
2,632
177
50
910
2,118
601
0
734
1,384
19,728
1,845
L
Hel
682
341
192
630
2,746
524
0
1,073
1,443
8,843
363
W
Bacchus
Musician0069
Bacchus
1,765
323
0
2,224
5,560
3,368
0
1,547
4,013
9,384
366
W
2,317
594
0
1,194
4,345
1,049
0
485
3,860
0
18,893
L
Cthulhu
Pycies
Cthulhu
3,123
76
864
1,798
5,643
2,162
0
1,096
4,457
13,933
0
L
Neith
Ryne3687
Neith
3,492
2,099
0
1,336
4,104
917
0
1,134
2,900
0
23,779
W
735
154
0
935
4,613
2,197
0
0
4,613
0
21,101
L
Chaac
Sticka246
Chaac
1,956
141
0
1,051
2,556
774
0
0
2,556
0
23,972
L
Arachne
iEY RoSSe37
Arachne
85
85
0
387
1,328
255
0
377
871
0
1,997
W
Anhur
zpm2006
Anhur
2,669
1,213
0
1,016
3,482
793
0
1,018
2,464
0
15,601

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,419
Gold Earned
21,139
108
Minions Killed
172
0
Camps Cleared
0
549,739
Distance Traveled
713,934
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
4,893
699
41
6
0
146,086
0
L
Hel
3,302
472
9
1
0
117,341
0
W
Bacchus
3,866
552
6
1
0
131,821
1
W
Pele
4,514
645
46
7
0
164,916
2
L
Cthulhu
3,853
550
21
3
0
129,404
3
L
Neith
3,966
567
34
5
0
127,112
0
W
Chaac
4,312
616
51
7
0
148,437
1
L
Chaac
4,356
622
36
5
0
127,694
0
L
Arachne
2,942
420
8
1
0
48,188
0
W
Anhur
3,554
508
28
4
0
122,674
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role