Player Matchup

The Morrigan
The Morrigan
 
The Morrigan
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
GalagaArisen
Surtr
Level 116
God Stats
5W - 6L
1,453 SR
Queue Stats
147W - 153L
1,416 Elo+
Party 1
Eset
Eset
Heybigmont
Eset
Level 101
God Stats
0W - 3L
1,132 SR
Queue Stats
84W - 95L
1,410 Elo+
Party 1
Kali
Kali
lakiesha26
Kali
Level 65
God Stats
0W - 2L
1,285 SR
Queue Stats
57W - 64L
1,409 Elo+
Party 1
Cernunnos
Cernunnos
lamdia
Cernunnos
Level 119
God Stats
11W - 14L
1,383 SR
Queue Stats
168W - 176L
1,423 Elo+
Party 1
Team Averages
Level 111
1,350 SR
1,432 Elo+

VS

Team Averages
Level 109
1,501 SR
1,471 Elo+
Merlin
Merlin
HamsterConsumer
Merlin
Level 125
God Stats
9W - 9L
1,746 SR
Queue Stats
315W - 298L
1,470 Elo+
Solo
Rama
Rama
Kaiixa
Rama
Level 104
God Stats
1W - 2L
1,319 SR
Queue Stats
186W - 171L
1,546 Elo+
Solo
Kuzenbo
Kuzenbo
MrButtermen82
Kuzenbo
Level 134
God Stats
122W - 116L
1,494 SR
Queue Stats
612W - 635L
1,392 Elo+
Solo
Mulan
Mulan
Ostertag00
Mulan
Level 69
God Stats
2W - 1L
1,444 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Ymir
Ymir
youngest27
Ymir
Level 113
God Stats
1W - 2L
1,500 SR
Queue Stats
62W - 55L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
10
0 / 4 / 1
5,548
504
6,779
5,615
2,073
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

8
1 / 3 / 1
5,179
471
4,552
7,788
3,448
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
1 / 2 / 0
5,434
494
2,524
5,040
1,846
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 3 / 0
4,603
418
490
6,972
2,674
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Cernunnos
lamdia
Cernunnos
10
0 / 2 / 1
5,522
502
2,039
7,227
2,084
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 5
6,821
620
3,694
3,273
713
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rama
Kaiixa
Rama
12
2 / 1 / 1
6,661
606
6,016
6,224
1,761
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kuzenbo
9
0 / 0 / 4
5,750
523
1,617
6,814
4,911
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mulan
12
2 / 0 / 1
6,707
610
3,222
9,379
4,769
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

12
7 / 1 / 3
7,052
641
6,074
6,788
2,975
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
28
2
Kills
14
14
Deaths
2
3
Assists
14
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
 
The Morrigan
0
4
1
0.13
L
1
3
1
0.5
W
3
0
5
5.5
L
1
2
0
0.5
W
Rama
Kaiixa
Rama
2
1
1
2.5
W
Kuzenbo
0
0
4
2
W
Mulan
2
0
1
2.5
L
0
3
0
0
L
Cernunnos
lamdia
Cernunnos
0
2
1
0.25
W
7
1
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,384
Damage
20,623
32,642
Taken
32,478
12,125
Mitigated
15,129
7,517
Healing
11,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
 
The Morrigan
6,779
2,103
0
1,077
5,615
2,073
0
1,341
4,263
36,014
9,926
L
4,552
1,648
0
2,032
7,788
3,448
6
2,388
5,400
737
17,973
W
3,694
100
0
2,009
3,273
713
495
1,292
1,981
39,282
2,743
L
2,524
77
80
1,348
5,040
1,846
0
3,628
1,412
34,988
0
W
Rama
Kaiixa
Rama
6,016
4,406
0
3,285
6,224
1,761
675
86
6,138
0
61,189
W
Kuzenbo
1,617
626
0
1,513
6,814
4,911
355
1,234
5,580
13,915
0
W
Mulan
3,222
109
0
2,863
9,379
4,769
46
4,510
4,869
0
45,860
L
490
151
0
766
6,972
2,674
0
2,312
4,660
0
23,293
L
Cernunnos
lamdia
Cernunnos
2,039
1,211
0
2,214
7,227
2,084
100
1,632
5,595
0
42,281
W
6,074
1,165
0
1,353
6,788
2,975
0
911
5,877
43,665
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,286
Gold Earned
32,991
287
Minions Killed
356
0
Camps Cleared
0
981,549
Distance Traveled
1,037,875
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
5,548
504
62
6
0
167,810
0
L
Surtr
5,179
471
36
3
0
207,373
3
W
Merlin
6,821
620
71
6
0
204,517
0
L
Eset
5,434
494
71
6
0
202,534
0
W
Rama
6,661
606
99
9
0
191,809
0
W
Kuzenbo
5,750
523
28
3
0
216,972
0
W
Mulan
6,707
610
81
7
0
197,962
0
L
Kali
4,603
418
40
4
0
203,755
0
L
Cernunnos
5,522
502
78
7
0
200,077
0
W
Ymir
7,052
641
77
7
0
226,615
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role