Player Matchup

Terra
Terra
 
Terra
Level 292
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ix Chel
Ix Chel
Joe_Lee20102
Ix Chel
Level 182
God Stats
6W - 7L
1,423 SR
Queue Stats
224W - 203L
1,480 Elo+
Party 1
Anubis
Anubis
SoLoCompetitor7
Anubis
Level 88
God Stats
9W - 14L
1,321 SR
Queue Stats
33W - 35L
1,353 Elo+
Solo
Medusa
Medusa
TeriyakiTipp
Medusa
Level 123
God Stats
8W - 6L
1,552 SR
Queue Stats
33W - 34L
1,490 Elo+
Solo
Bastet
Bastet
iiTzKris
Bastet
Level 141
God Stats
1W - 2L
1,272 SR
Queue Stats
96W - 91L
1,517 Elo+
Solo
Team Averages
Level 165
1,414 SR
1,468 Elo+

VS

Team Averages
Level 118
1,753 SR
1,431 Elo+
Medusa
Medusa
Arlequín13
Medusa
Level 155
God Stats
4W - 4L
1,520 SR
Queue Stats
262W - 244L
1,474 Elo+
Solo
Shiva
Shiva
BentStaple
Shiva
Level 105
God Stats
20W - 8L
1,684 SR
Queue Stats
268W - 258L
1,574 Elo+
Solo
Kukulkan
Kukulkan
CJ542
Kukulkan
Level 156
God Stats
4W - 1L
1,918 SR
Queue Stats
133W - 189L
1,363 Elo+
Solo
Bacchus
Bacchus
Sorocco11
Bacchus
Level 105
God Stats
14W - 12L
1,910 SR
Queue Stats
152W - 116L
1,256 Elo+
Solo
Achilles
Achilles
kymyhag
Achilles
Level 69
God Stats
18W - 15L
1,730 SR
Queue Stats
161W - 176L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
10
2 / 2 / 2
6,311
485
4,186
9,204
3,931
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Ix Chel
Joe_Lee20102
Ix Chel
8
0 / 4 / 3
5,238
403
3,536
8,706
2,908
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
3 / 10 / 1
6,742
519
7,644
11,653
4,326
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
13
0 / 4 / 2
7,210
555
3,064
8,088
2,773
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bastet
iiTzKris
Bastet
12
2 / 2 / 2
6,520
502
4,440
10,766
3,919
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
14
6 / 2 / 1
8,094
623
6,288
8,182
2,811
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Shiva
15
8 / 0 / 3
9,453
727
7,315
8,807
4,038
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
CJ542
Kukulkan
13
3 / 2 / 4
7,625
587
5,958
5,200
1,572
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
Sorocco11
Bacchus
11
3 / 0 / 7
6,723
517
4,559
7,394
7,223
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Achilles
kymyhag
Achilles
12
2 / 3 / 3
6,914
532
5,257
12,703
7,021
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
40
7
Kills
22
22
Deaths
7
10
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
2
2
2
1.5
W
Medusa
6
2
1
3.25
W
Shiva
8
0
3
9.5
W
Kukulkan
CJ542
Kukulkan
3
2
4
2.5
L
Ix Chel
Joe_Lee20102
Ix Chel
0
4
3
0.38
L
3
10
1
0.35
W
Bacchus
Sorocco11
Bacchus
3
0
7
6.5
L
Medusa
0
4
2
0.25
L
Bastet
iiTzKris
Bastet
2
2
2
1.5
W
Achilles
kymyhag
Achilles
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,870
Damage
29,377
48,417
Taken
42,286
17,857
Mitigated
22,665
13,161
Healing
7,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
4,186
274
355
2,728
9,204
3,931
72
2,862
6,147
28,252
1,923
W
Medusa
6,288
1,726
0
1,425
8,182
2,811
692
1,556
6,624
0
58,081
W
Shiva
7,315
1,498
0
2,609
8,807
4,038
317
2,688
6,021
0
63,852
W
Kukulkan
CJ542
Kukulkan
5,958
332
0
1,143
5,200
1,572
256
2,753
2,173
44,977
0
L
Ix Chel
Joe_Lee20102
Ix Chel
3,536
340
934
1,641
8,706
2,908
28
1,827
6,803
15,716
0
L
7,644
286
45
1,896
11,653
4,326
54
3,000
8,497
27,588
0
W
Bacchus
Sorocco11
Bacchus
4,559
457
0
1,207
7,394
7,223
112
3,489
3,781
18,539
0
L
Medusa
3,064
848
0
2,519
8,088
2,773
184
972
7,116
0
61,005
L
Bastet
iiTzKris
Bastet
4,440
936
0
3,043
10,766
3,919
0
1,327
9,337
0
50,389
W
Achilles
kymyhag
Achilles
5,257
1,170
0
1,159
12,703
7,021
0
4,090
8,481
0
50,306

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,021
Gold Earned
38,809
341
Minions Killed
409
0
Camps Cleared
0
1,288,717
Distance Traveled
1,268,718
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
6,311
485
67
5
0
249,060
2
W
Medusa
8,094
623
94
7
0
212,709
4
W
Shiva
9,453
727
125
10
0
276,487
0
W
Kukulkan
7,625
587
94
7
0
227,224
2
L
Ix Chel
5,238
403
25
2
0
228,536
4
L
Anubis
6,742
519
36
3
0
224,466
0
W
Bacchus
6,723
517
27
2
0
273,195
2
L
Medusa
7,210
555
115
9
0
260,161
3
L
Bastet
6,520
502
98
8
0
326,494
3
W
Achilles
6,914
532
69
5
0
279,103
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role