Player Matchup

Hercules
Hercules
FFreaX
Hercules
Level 158
God Stats
11W - 6L
1,713 SR
Queue Stats
269W - 256L
1,481 Elo+
Party 1
Ymir
Ymir
NamesTray8383
Ymir
Level 224
God Stats
5W - 4L
1,608 SR
Queue Stats
335W - 376L
1,493 Elo+
Solo
Mulan
Mulan
WoahThatWasWild
Mulan
Level 148
God Stats
2W - 2L
1,203 SR
Queue Stats
148W - 137L
1,504 Elo+
Party 1
Scylla
Scylla
lGroovyl
Scylla
Level 127
God Stats
3W - 0L
1,813 SR
Queue Stats
214W - 198L
1,482 Elo+
Party 1
Rama
Rama
percfever
Rama
Level 159
God Stats
8W - 7L
1,635 SR
Queue Stats
693W - 641L
1,657 Elo+
Solo
Team Averages
Level 163
1,595 SR
1,523 Elo+

VS

Team Averages
Level 135
1,614 SR
1,584 Elo+
King Arthur
King Arthur
Chief Michelin
King Arthur
Level 158
God Stats
3W - 3L
1,685 SR
Queue Stats
343W - 333L
1,558 Elo+
Party 2
Cerberus
Cerberus
MP3ME
Cerberus
Level 108
God Stats
5W - 8L
1,530 SR
Queue Stats
294W - 256L
1,553 Elo+
Solo
Thor
Thor
QuasiSwoldo
Thor
Level 127
God Stats
3W - 2L
1,583 SR
Queue Stats
57W - 39L
1,596 Elo+
Solo
Nut
Nut
nghtmrewolf
Nut
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
97W - 83L
1,561 Elo+
Party 2
Neith
Neith
notace
Neith
Level 132
God Stats
4W - 1L
1,773 SR
Queue Stats
84W - 52L
1,652 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
FFreaX
Hercules
8
2 / 0 / 0
4,802
800
1,791
3,923
2,181
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

8
2 / 0 / 3
4,989
832
1,461
5,870
3,020
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

8
2 / 1 / 2
4,198
700
1,736
3,834
1,128
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Scylla
lGroovyl
Scylla
9
0 / 1 / 1
4,706
784
692
2,297
513
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rama
8
2 / 0 / 3
4,611
769
4,742
3,219
894
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Chief Michelin
King Arthur
8
1 / 2 / 0
4,420
737
1,955
5,354
2,224
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cerberus
MP3ME
Cerberus
6
0 / 2 / 0
3,794
632
1,247
5,598
2,295
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
0 / 1 / 0
3,889
648
1,234
5,524
1,379
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
0 / 3 / 0
3,532
589
2,110
4,291
1,165
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
notace
Neith
7
1 / 0 / 0
4,236
706
1,628
1,464
335
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
2
8
Kills
2
2
Deaths
8
9
Assists
0
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Chief Michelin
King Arthur
1
2
0
0.5
W
Hercules
FFreaX
Hercules
2
0
0
2
L
Cerberus
MP3ME
Cerberus
0
2
0
0
W
2
0
3
3.5
L
0
1
0
0
W
2
1
2
3
W
Scylla
lGroovyl
Scylla
0
1
1
0.5
L
0
3
0
0
L
Neith
notace
Neith
1
0
0
1
W
Rama
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,422
Damage
8,174
19,143
Taken
22,231
7,736
Mitigated
7,398
7,739
Healing
7,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Chief Michelin
King Arthur
1,955
634
0
878
5,354
2,224
0
208
5,146
0
23,397
W
Hercules
FFreaX
Hercules
1,791
887
0
1,912
3,923
2,181
0
0
3,923
408
24,630
L
Cerberus
MP3ME
Cerberus
1,247
89
0
1,676
5,598
2,295
0
1,146
4,412
11,199
0
W
1,461
314
0
1,956
5,870
3,020
0
807
5,063
9,524
0
L
1,234
503
0
2,856
5,524
1,379
0
0
5,524
0
21,093
W
1,736
294
0
2,408
3,834
1,128
0
0
3,834
0
18,075
W
Scylla
lGroovyl
Scylla
692
43
0
427
2,297
513
0
0
2,297
30,500
0
L
2,110
1,166
0
1,263
4,291
1,165
0
676
3,615
0
18,742
L
Neith
notace
Neith
1,628
499
0
631
1,464
335
0
245
1,173
0
20,052
W
Rama
4,742
4,180
0
1,036
3,219
894
0
440
2,779
0
32,123

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,306
Gold Earned
19,871
246
Minions Killed
196
0
Camps Cleared
0
739,152
Distance Traveled
642,864
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
4,420
737
45
8
0
125,834
2
W
Hercules
4,802
800
63
11
0
150,931
0
L
Cerberus
3,794
632
27
5
0
148,935
4
W
Ymir
4,989
832
11
2
0
147,003
2
L
Thor
3,889
648
45
8
0
163,085
0
W
Mulan
4,198
700
44
7
0
174,916
0
W
Scylla
4,706
784
68
11
0
138,270
0
L
Nut
3,532
589
36
6
0
121,438
0
L
Neith
4,236
706
43
7
0
83,572
0
W
Rama
4,611
769
60
10
0
128,032
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role