Player Matchup

Charon
Charon
 
Charon
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
CasualCrab
Hel
Level 154
God Stats
8W - 3L
1,787 SR
Queue Stats
93W - 85L
1,527 Elo+
Party 1
Cu Chulainn
Cu Chulainn
N0bbyN0bster
Cu Chulainn
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 29L
1,563 Elo+
Party 1
Medusa
Medusa
Stroode
Medusa
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 68L
1,504 Elo+
Party 1
Pele
Pele
βrad
Pele
Level 159
God Stats
5W - 2L
1,861 SR
Queue Stats
78W - 67L
1,535 Elo+
Party 1
Team Averages
Level 139
1,630 SR
1,526 Elo+

VS

Team Averages
Level 128
1,687 SR
1,562 Elo+
Horus
Horus
AdamsCorleone
Horus
Level 154
God Stats
122W - 103L
1,534 SR
Queue Stats
425W - 405L
1,527 Elo+
Party 2
Loki
Loki
CShields
Loki
Level 145
God Stats
18W - 9L
1,775 SR
Queue Stats
192W - 164L
1,587 Elo+
Solo
Gilgamesh
Gilgamesh
ControlledChaos
Gilgamesh
Level 101
God Stats
5W - 3L
1,743 SR
Queue Stats
77W - 55L
1,567 Elo+
Solo
Zhong Kui
Zhong Kui
ImNito
Zhong Kui
Level 107
God Stats
43W - 38L
1,573 SR
Queue Stats
499W - 475L
1,495 Elo+
Party 2
Nox
Nox
Max1musrex
Nox
Level 131
God Stats
13W - 9L
1,812 SR
Queue Stats
364W - 341L
1,636 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
11
0 / 1 / 7
6,473
588
2,077
6,567
4,129
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
1 / 2 / 4
6,452
587
4,284
4,762
1,609
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cu Chulainn
N0bbyN0bster
Cu Chulainn
13
3 / 1 / 2
7,600
691
7,039
7,546
5,418
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
Stroode
Medusa
12
4 / 0 / 4
7,074
643
6,034
3,068
1,028
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Pele
βrad
Pele
12
7 / 1 / 2
6,515
592
5,731
6,761
2,042
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 1
4,820
438
3,158
8,085
4,150
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Loki
10
3 / 3 / 2
5,875
534
3,381
6,886
2,011
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gilgamesh
ControlledChaos
Gilgamesh
11
1 / 4 / 0
6,043
549
3,941
10,298
5,198
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Zhong Kui
ImNito
Zhong Kui
10
0 / 4 / 1
5,196
472
3,317
6,751
4,549
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
0 / 1 / 2
5,740
522
2,305
5,131
1,500
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
11
15
Kills
5
5
Deaths
15
19
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Charon
 
Charon
0
1
7
3.5
L
1
3
1
0.5
L
Loki
3
3
2
1.33
W
1
2
4
1.5
L
Gilgamesh
ControlledChaos
Gilgamesh
1
4
0
0.25
L
Zhong Kui
ImNito
Zhong Kui
0
4
1
0.13
L
0
1
2
1
W
Cu Chulainn
N0bbyN0bster
Cu Chulainn
3
1
2
4
W
Medusa
Stroode
Medusa
4
0
4
6
W
Pele
βrad
Pele
7
1
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,165
Damage
16,102
28,704
Taken
37,151
14,226
Mitigated
17,408
10,549
Healing
9,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
 
Charon
2,077
213
0
1,750
6,567
4,129
0
1,725
4,570
19,571
0
L
3,158
980
343
1,587
8,085
4,150
0
2,071
6,014
0
11,083
L
Loki
3,381
608
0
2,537
6,886
2,011
0
918
5,968
0
33,567
W
4,284
462
1,734
2,474
4,762
1,609
0
1,602
3,126
52,606
0
L
Gilgamesh
ControlledChaos
Gilgamesh
3,941
1,274
0
2,133
10,298
5,198
0
1,059
9,239
0
37,723
L
Zhong Kui
ImNito
Zhong Kui
3,317
1,056
0
1,475
6,751
4,549
0
363
6,388
27,327
7,041
L
2,305
393
0
1,422
5,131
1,500
0
3,034
2,097
39,372
0
W
Cu Chulainn
N0bbyN0bster
Cu Chulainn
7,039
719
0
821
7,546
5,418
0
0
7,099
8,879
46,236
W
Medusa
Stroode
Medusa
6,034
2,024
0
986
3,068
1,028
392
817
2,223
0
54,895
W
Pele
βrad
Pele
5,731
983
0
2,784
6,761
2,042
0
1,224
5,468
0
39,411

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,114
Gold Earned
27,674
392
Minions Killed
317
0
Camps Cleared
0
1,121,356
Distance Traveled
1,139,041
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
6,473
588
27
2
0
207,274
2
L
Horus
4,820
438
12
1
0
225,186
3
L
Loki
5,875
534
67
6
0
253,627
0
W
Hel
6,452
587
97
9
0
228,942
2
L
Gilgamesh
6,043
549
80
7
0
228,685
3
L
Zhong Kui
5,196
472
71
6
0
199,684
0
L
Nox
5,740
522
87
8
0
231,859
0
W
Cu Chulainn
7,600
691
108
10
0
218,219
0
W
Medusa
7,074
643
93
8
0
208,028
1
W
Pele
6,515
592
67
6
0
258,893
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role