Player Matchup

Freya
Freya
BiggerSandwich8
Freya
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 81L
1,398 Elo+
Solo
Chernobog
Chernobog
Jack219 QC
Chernobog
Level 106
God Stats
1W - 1L
1,695 SR
Queue Stats
32W - 41L
1,409 Elo+
Solo
Terra
Terra
Winshox12
Terra
Level 155
God Stats
13W - 14L
1,636 SR
Queue Stats
1,654W - 829L
1,647 Elo+
Solo
Sol
Sol
mescan
Sol
Level 154
God Stats
1W - 3L
1,346 SR
Queue Stats
23W - 46L
1,408 Elo+
Solo
Ah Puch
Ah Puch
spAcecAce421
Ah Puch
Level 89
God Stats
4W - 5L
1,516 SR
Queue Stats
560W - 577L
1,370 Elo+
Solo
Team Averages
Level 120
1,539 SR
1,446 Elo+

VS

Team Averages
Level 140
1,570 SR
1,458 Elo+
Raijin
Raijin
Banditboo982
Raijin
Level 159
God Stats
6W - 5L
1,562 SR
Queue Stats
662W - 706L
1,470 Elo+
Party 1
Cthulhu
Cthulhu
hypercrazykid
Cthulhu
Level 85
God Stats
2W - 0L
1,744 SR
Queue Stats
134W - 122L
1,506 Elo+
Solo
Bastet
Bastet
illuminatedone3
Bastet
Level 191
God Stats
15W - 17L
1,523 SR
Queue Stats
777W - 810L
1,472 Elo+
Party 1
Gilgamesh
Gilgamesh
oTF Dutch
Gilgamesh
Level 155
God Stats
1W - 1L
1,298 SR
Queue Stats
283W - 277L
1,438 Elo+
Solo
Ra
Ra
xJhonkix
Ra
Level 109
God Stats
2W - 0L
1,722 SR
Queue Stats
27W - 31L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 1 / 0
4,312
862
338
1,326
320
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chernobog
Jack219 QC
Chernobog
12
2 / 1 / 3
5,762
1,152
4,819
4,621
1,600
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Terra
Winshox12
Terra
12
1 / 0 / 3
5,644
1,129
2,736
5,043
4,137
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sol
mescan
Sol
9
2 / 3 / 1
5,380
1,076
4,080
5,096
1,506
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Puch
spAcecAce421
Ah Puch
10
0 / 5 / 3
4,957
991
5,137
6,623
2,059
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
9
0 / 2 / 5
5,197
1,039
4,759
3,975
1,156
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
11
2 / 1 / 5
6,292
1,258
2,487
4,262
3,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

11
5 / 1 / 2
6,195
1,239
4,858
4,417
1,425
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Gilgamesh
oTF Dutch
Gilgamesh
11
2 / 1 / 7
6,004
1,201
4,317
5,020
3,447
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
1 / 0 / 6
5,966
1,193
3,442
2,636
1,000
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
35
5
Kills
10
10
Deaths
5
10
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Raijin
0
2
5
1.25
L
0
1
0
0
L
Chernobog
Jack219 QC
Chernobog
2
1
3
3.5
L
Terra
Winshox12
Terra
1
0
3
2.5
W
Cthulhu
2
1
5
4.5
W
5
1
2
6
L
Sol
mescan
Sol
2
3
1
0.83
W
Gilgamesh
oTF Dutch
Gilgamesh
2
1
7
5.5
L
Ah Puch
spAcecAce421
Ah Puch
0
5
3
0.3
W
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,110
Damage
19,863
22,709
Taken
20,310
9,622
Mitigated
10,293
8,856
Healing
9,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
4,759
405
648
1,436
3,975
1,156
105
1,905
2,070
7,481
342
L
338
169
0
220
1,326
320
0
788
538
340
0
L
Chernobog
Jack219 QC
Chernobog
4,819
2,638
260
1,902
4,621
1,600
0
2,140
2,404
0
13,883
L
Terra
Winshox12
Terra
2,736
379
2,355
2,486
5,043
4,137
0
2,210
2,644
5,579
0
W
Cthulhu
2,487
233
395
687
4,262
3,265
0
2,903
1,359
7,628
0
W
4,858
533
98
2,091
4,417
1,425
0
2,770
1,647
0
10,188
L
Sol
mescan
Sol
4,080
473
90
1,241
5,096
1,506
0
2,584
2,478
5,895
0
W
Gilgamesh
oTF Dutch
Gilgamesh
4,317
664
947
771
5,020
3,447
0
2,557
2,463
0
7,335
L
Ah Puch
spAcecAce421
Ah Puch
5,137
168
35
267
6,623
2,059
0
2,611
3,870
8,797
0
W
3,442
626
1,127
1,564
2,636
1,000
0
2,156
480
12,216
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,055
Gold Earned
29,654
40
Minions Killed
64
0
Camps Cleared
0
400,525
Distance Traveled
548,777
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
5,197
1,039
7
1
0
91,054
0
L
Freya
4,312
862
1
0
0
23,827
0
L
Chernobog
5,762
1,152
22
4
0
97,198
0
L
Terra
5,644
1,129
4
1
0
110,940
0
W
Cthulhu
6,292
1,258
19
4
0
103,179
0
W
Bastet
6,195
1,239
14
3
0
119,741
0
L
Sol
5,380
1,076
6
1
0
76,633
0
W
Gilgamesh
6,004
1,201
5
1
0
117,206
4
L
Ah Puch
4,957
991
7
1
0
91,927
0
W
Ra
5,966
1,193
19
4
0
117,597
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role