Player Matchup

Izanami
Izanami
CloudyOmnivore7
Izanami
Level 98
God Stats
2W - 2L
1,416 SR
Queue Stats
323W - 323L
1,542 Elo+
Solo
Hercules
Hercules
DynamoSp
Hercules
Level 201
God Stats
3W - 2L
1,735 SR
Queue Stats
218W - 227L
1,521 Elo+
Solo
Zhong Kui
Zhong Kui
JollyLOLbetter
Zhong Kui
Level 86
God Stats
1W - 0L
1,546 SR
Queue Stats
23W - 16L
1,520 Elo+
Solo
Fenrir
Fenrir
NRL NINJA
Fenrir
Level 176
God Stats
29W - 23L
1,630 SR
Queue Stats
595W - 601L
1,531 Elo+
Solo
Nu Wa
Nu Wa
dannyherr
Nu Wa
Level 120
God Stats
129W - 129L
1,536 SR
Queue Stats
687W - 725L
1,490 Elo+
Solo
Team Averages
Level 136
1,573 SR
1,521 Elo+

VS

Team Averages
Level 110
1,557 SR
1,555 Elo+
Hou Yi
Hou Yi
Gravìty
Hou Yi
Level 160
God Stats
2W - 1L
1,799 SR
Queue Stats
133W - 104L
1,596 Elo+
Party 1
Hera
Hera
Mousze2
Hera
Level 29
God Stats
1W - 2L
1,322 SR
Queue Stats
54W - 47L
1,548 Elo+
Party 1
Yemoja
Yemoja
PhillFryer
Yemoja
Level 129
God Stats
1W - 4L
1,517 SR
Queue Stats
96W - 96L
1,562 Elo+
Party 1
Scylla
Scylla
fatcatstu
Scylla
Level 141
God Stats
2W - 2L
1,646 SR
Queue Stats
12W - 9L
1,585 Elo+
Party 1
Thor
Thor
nlowry76
Thor
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 53L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 1 / 5
8,386
1,398
3,173
4,101
1,688
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Hercules
DynamoSp
Hercules
14
7 / 2 / 7
8,979
1,497
9,471
9,267
8,451
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Zhong Kui
JollyLOLbetter
Zhong Kui
13
2 / 3 / 10
8,092
1,349
10,402
6,211
4,815
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
NRL NINJA
Fenrir
13
2 / 2 / 5
7,762
1,294
3,556
6,358
5,840
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Nu Wa
dannyherr
Nu Wa
14
0 / 0 / 5
7,546
1,258
6,569
2,328
624
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Team 1 Tickets

330

VS

Team 2 Tickets

243

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Gravìty
Hou Yi
13
6 / 3 / 2
9,172
1,529
7,618
8,846
2,921
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hera
Mousze2
Hera
13
1 / 4 / 5
7,416
1,236
6,359
6,460
2,220
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
PhillFryer
Yemoja
13
0 / 3 / 6
7,999
1,333
3,721
9,547
7,084
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Scylla
fatcatstu
Scylla
13
1 / 3 / 2
7,478
1,246
4,334
5,650
1,531
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Thor
12
0 / 4 / 1
6,622
1,104
3,058
5,754
1,706
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
24
17
Kills
8
8
Deaths
17
32
Assists
16
Player
Kills
Deaths
Assists
KDA
W
6
1
5
8.5
W
Hercules
DynamoSp
Hercules
7
2
7
5.25
L
Hou Yi
Gravìty
Hou Yi
6
3
2
2.33
W
Zhong Kui
JollyLOLbetter
Zhong Kui
2
3
10
2.33
L
Hera
Mousze2
Hera
1
4
5
0.88
W
Fenrir
NRL NINJA
Fenrir
2
2
5
2.25
L
Yemoja
PhillFryer
Yemoja
0
3
6
1
W
Nu Wa
dannyherr
Nu Wa
0
0
5
2.5
L
Scylla
fatcatstu
Scylla
1
3
2
0.67
L
Thor
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,171
Damage
25,090
28,265
Taken
36,257
21,418
Mitigated
15,462
5,209
Healing
3,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,173
1,907
0
708
4,101
1,688
0
3,010
1,025
0
14,197
W
Hercules
DynamoSp
Hercules
9,471
2,827
0
2,790
9,267
8,451
0
4,314
4,643
0
15,111
L
Hou Yi
Gravìty
Hou Yi
7,618
4,050
0
627
8,846
2,921
0
4,407
4,220
0
20,706
W
Zhong Kui
JollyLOLbetter
Zhong Kui
10,402
3,530
0
893
6,211
4,815
0
2,389
3,666
17,700
3,847
L
Hera
Mousze2
Hera
6,359
998
0
0
6,460
2,220
0
1,870
4,405
15,487
103
W
Fenrir
NRL NINJA
Fenrir
3,556
478
0
111
6,358
5,840
0
2,963
3,231
0
7,904
L
Yemoja
PhillFryer
Yemoja
3,721
892
1,224
924
9,547
7,084
0
4,934
4,115
15,956
403
W
Nu Wa
dannyherr
Nu Wa
6,569
1,762
0
707
2,328
624
0
882
1,366
25,242
0
L
Scylla
fatcatstu
Scylla
4,334
169
0
400
5,650
1,531
0
1,759
3,678
19,283
0
L
Thor
3,058
1,087
0
20
5,754
1,706
0
1,953
3,559
0
7,399

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,765
Gold Earned
38,687
135
Minions Killed
128
6
Camps Cleared
5
653,846
Distance Traveled
628,130
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,386
1,398
28
5
3
119,335
0
W
Hercules
8,979
1,497
11
2
0
141,615
0
L
Hou Yi
9,172
1,529
32
5
2
139,151
0
W
Zhong Kui
8,092
1,349
33
6
2
126,870
0
L
Hera
7,416
1,236
28
5
0
139,637
0
W
Fenrir
7,762
1,294
2
0
0
134,208
0
L
Yemoja
7,999
1,333
17
3
2
127,811
0
W
Nu Wa
7,546
1,258
61
10
1
131,818
0
L
Scylla
7,478
1,246
40
7
0
135,513
0
L
Thor
6,622
1,104
11
2
1
86,018
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role