Player Matchup

Bacchus
Bacchus
ZxLombraJony
Bacchus
Level 157
God Stats
9W - 4L
1,685 SR
Queue Stats
271W - 324L
1,466 Elo+
Party 1
Rama
Rama
ZxLombrinha
Rama
Level 158
God Stats
6W - 12L
1,436 SR
Queue Stats
227W - 283L
1,447 Elo+
Party 1
Bastet
Bastet
enderplays1987
Bastet
Level 123
God Stats
0W - 2L
1,285 SR
Queue Stats
76W - 80L
1,531 Elo+
Solo
Hun Batz
Hun Batz
sDemonxs
Hun Batz
Level 139
God Stats
0W - 2L
1,500 SR
Queue Stats
198W - 238L
1,480 Elo+
Party 1
Chang'e
Chang'e
xNinjaLobo
Chang'e
Level 150
God Stats
1W - 6L
1,263 SR
Queue Stats
49W - 60L
1,433 Elo+
Party 1
Team Averages
Level 145
1,434 SR
1,472 Elo+

VS

Team Averages
Level 122
1,516 SR
1,511 Elo+
Hun Batz
Hun Batz
Homem_Lamem
Hun Batz
Level 121
God Stats
4W - 4L
1,464 SR
Queue Stats
320W - 310L
1,483 Elo+
Party 2
Ymir
Ymir
Kill_LeleBR
Ymir
Level 159
God Stats
3W - 0L
1,819 SR
Queue Stats
384W - 385L
1,520 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
VicksVrf
Morgan Le Fay
Level 148
God Stats
6W - 2L
1,249 SR
Queue Stats
249W - 247L
1,493 Elo+
Solo
Neith
Neith
xMattripzz
Neith
Level 59
God Stats
6W - 8L
1,363 SR
Queue Stats
205W - 226L
1,537 Elo+
Solo
Chaac
Chaac
yMarcola
Chaac
Level 124
God Stats
32W - 21L
1,688 SR
Queue Stats
487W - 448L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
ZxLombraJony
Bacchus
8
2 / 4 / 5
5,617
511
3,685
8,640
6,757
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
0 / 2 / 2
5,494
499
3,483
6,347
1,563
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 1 / 1
5,443
495
3,751
8,323
5,359
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hun Batz
sDemonxs
Hun Batz
10
2 / 3 / 5
5,859
533
5,826
9,187
3,039
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chang'e
xNinjaLobo
Chang'e
11
3 / 0 / 4
6,295
572
3,885
6,148
1,565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Homem_Lamem
Hun Batz
10
1 / 3 / 3
5,660
515
3,025
7,096
2,014
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
3 / 2 / 4
6,273
570
4,119
8,001
4,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Morgan Le Fay
VicksVrf
Morgan Le Fay
12
1 / 1 / 2
6,478
589
7,137
4,905
1,540
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
12
4 / 1 / 4
6,942
631
6,221
6,064
1,823
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Chaac
yMarcola
Chaac
13
1 / 1 / 0
7,354
669
6,009
8,343
3,894
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
23
8
Kills
10
10
Deaths
8
17
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
Homem_Lamem
Hun Batz
1
3
3
0.83
W
3
2
4
2.5
W
Morgan Le Fay
VicksVrf
Morgan Le Fay
1
1
2
2
L
Bacchus
ZxLombraJony
Bacchus
2
4
5
1.13
L
0
2
2
0.5
L
1
1
1
1.5
L
Hun Batz
sDemonxs
Hun Batz
2
3
5
1.5
W
Neith
4
1
4
6
L
Chang'e
xNinjaLobo
Chang'e
3
0
4
5
W
Chaac
yMarcola
Chaac
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,630
Damage
26,511
38,645
Taken
34,409
18,283
Mitigated
14,105
11,637
Healing
11,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
Homem_Lamem
Hun Batz
3,025
755
0
2,676
7,096
2,014
144
1,811
5,285
0
31,509
W
4,119
414
0
2,010
8,001
4,834
108
2,436
5,565
9,507
2,723
W
Morgan Le Fay
VicksVrf
Morgan Le Fay
7,137
406
0
747
4,905
1,540
0
1,645
3,260
51,923
0
L
Bacchus
ZxLombraJony
Bacchus
3,685
584
0
1,530
8,640
6,757
0
3,289
5,351
11,407
0
L
3,483
2,525
0
2,674
6,347
1,563
0
1,056
5,291
0
38,430
L
3,751
954
0
3,605
8,323
5,359
0
229
8,094
0
28,903
L
Hun Batz
sDemonxs
Hun Batz
5,826
1,918
0
480
9,187
3,039
0
3,130
6,057
0
37,945
W
Neith
6,221
1,461
0
1,767
6,064
1,823
534
1,539
4,525
0
54,046
L
Chang'e
xNinjaLobo
Chang'e
3,885
43
840
2,508
6,148
1,565
0
3,428
2,720
36,882
544
W
Chaac
yMarcola
Chaac
6,009
1,447
0
4,087
8,343
3,894
0
427
7,916
0
58,661

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,708
Gold Earned
32,707
291
Minions Killed
352
0
Camps Cleared
0
1,133,893
Distance Traveled
1,061,942
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
5,660
515
58
5
0
226,838
0
W
Ymir
6,273
570
11
1
0
212,664
4
W
Morgan Le Fay
6,478
589
80
7
0
220,534
2
L
Bacchus
5,617
511
15
1
0
251,662
2
L
Rama
5,494
499
77
7
0
211,913
2
L
Bastet
5,443
495
50
5
0
197,281
0
L
Hun Batz
5,859
533
69
6
0
255,247
0
W
Neith
6,942
631
104
9
0
210,884
1
L
Chang'e
6,295
572
80
7
0
217,790
5
W
Chaac
7,354
669
99
9
0
191,022
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role