Player Matchup

Shiva
Shiva
LordeNimrod
Shiva
Level 104
God Stats
4W - 3L
1,272 SR
Queue Stats
328W - 345L
1,405 Elo+
Party 1
Fenrir
Fenrir
Lorde_Melvyn
Fenrir
Level 57
God Stats
3W - 7L
1,323 SR
Queue Stats
141W - 166L
1,390 Elo+
Party 1
Zeus
Zeus
PrettyMFK22
Zeus
Level 89
God Stats
4W - 8L
1,729 SR
Queue Stats
89W - 92L
1,300 Elo+
Solo
Team Averages
Level 83
1,441 SR
1,365 Elo+

VS

Team Averages
Level 58
1,439 SR
1,411 Elo+
Jormungandr
Jormungandr
HarlequinxD
Jormungandr
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
216W - 219L
1,408 Elo+
Solo
Hera
Hera
Sillymellow
Hera
Level 28
God Stats
11W - 10L
1,528 SR
Queue Stats
78W - 86L
1,410 Elo+
Party 2
Thanatos
Thanatos
stewboyz
Thanatos
Level 79
God Stats
1W - 2L
1,287 SR
Queue Stats
143W - 121L
1,414 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 5
7,082
708
5,191
8,085
6,447
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
13
3 / 3 / 5
8,500
850
2,664
6,311
3,142
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
4 / 4 / 3
8,067
807
6,774
5,709
1,395
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
HarlequinxD
Jormungandr
13
2 / 3 / 3
8,204
820
6,921
6,278
2,414
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
0 / 4 / 3
7,318
732
3,849
5,336
1,753
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
stewboyz
Thanatos
15
7 / 1 / 1
9,594
959
6,408
7,594
2,488
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
16
8
Kills
9
10
Deaths
8
13
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
HarlequinxD
Jormungandr
2
3
3
1.17
L
1
3
5
1.17
L
Fenrir
3
3
5
1.83
L
4
4
3
1.38
W
0
4
3
0.38
W
Thanatos
stewboyz
Thanatos
7
1
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,629
Damage
17,178
20,105
Taken
19,208
10,984
Mitigated
6,655
2,712
Healing
6,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
HarlequinxD
Jormungandr
6,921
1,211
0
678
6,278
2,414
407
3,031
3,177
19,051
482
L
5,191
842
330
1,614
8,085
6,447
0
4,367
3,649
0
12,524
L
Fenrir
2,664
1,058
0
446
6,311
3,142
0
2,765
3,518
0
9,001
L
6,774
892
27
295
5,709
1,395
84
3,430
2,272
20,743
0
W
3,849
910
0
130
5,336
1,753
578
1,690
3,521
14,942
0
W
Thanatos
stewboyz
Thanatos
6,408
1,011
0
6,102
7,594
2,488
0
2,116
5,269
0
30,978

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,649
Gold Earned
25,116
50
Minions Killed
99
0
Camps Cleared
0
416,674
Distance Traveled
518,596
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
8,204
820
22
2
0
160,818
0
L
Shiva
7,082
708
11
1
0
136,834
0
L
Fenrir
8,500
850
4
0
0
144,174
0
L
Zeus
8,067
807
35
4
0
135,666
0
W
Hera
7,318
732
24
2
0
177,566
0
W
Thanatos
9,594
959
53
5
0
180,212
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role