Player Matchup

Sylvanus
Sylvanus
AbieteTonoz
Sylvanus
Level 47
God Stats
2W - 1L
1,109 SR
Queue Stats
41W - 11L
1,748 Elo+
Party 1
Nu Wa
Nu Wa
EmiCore
Nu Wa
Level 69
God Stats
49W - 41L
1,535 SR
Queue Stats
564W - 611L
1,449 Elo+
Solo
Serqet
Serqet
Eunex
Serqet
Level 55
God Stats
16W - 16L
1,416 SR
Queue Stats
24W - 24L
1,400 Elo+
Party 2
Artemis
Artemis
ImMadCuzBad
Artemis
Level 65
God Stats
4W - 1L
1,670 SR
Queue Stats
39W - 13L
1,728 Elo+
Party 1
Gilgamesh
Gilgamesh
TearingElm32
Gilgamesh
Level 24
God Stats
18W - 21L
1,481 SR
Queue Stats
23W - 24L
1,400 Elo+
Party 2
Team Averages
Level 52
1,442 SR
1,545 Elo+

VS

Team Averages
Level 68
1,494 SR
1,490 Elo+
Anubis
Anubis
Atro2hh
Anubis
Level 44
God Stats
2W - 5L
1,500 SR
Queue Stats
31W - 31L
1,694 Elo+
Solo
Nu Wa
Nu Wa
FloraFauna
Nu Wa
Level 43
God Stats
50W - 41L
1,483 SR
Queue Stats
166W - 182L
1,467 Elo+
Solo
Mulan
Mulan
STRIKER_PLISKIN
Mulan
Level 143
God Stats
13W - 12L
1,467 SR
Queue Stats
72W - 71L
1,483 Elo+
Solo
Cthulhu
Cthulhu
SuperBatCake
Cthulhu
Level 58
God Stats
34W - 30L
1,520 SR
Queue Stats
260W - 278L
1,459 Elo+
Solo
Arachne
Arachne
Vonte_Wavy
Arachne
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,348 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
AbieteTonoz
Sylvanus
16
3 / 0 / 19
10,418
1,302
8,908
6,272
7,181
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Nu Wa
EmiCore
Nu Wa
16
5 / 1 / 13
10,083
1,260
12,631
2,007
870
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Serqet
Eunex
Serqet
15
3 / 0 / 11
9,083
1,135
8,152
3,512
1,653
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Artemis
ImMadCuzBad
Artemis
16
7 / 0 / 13
10,448
1,306
13,651
4,436
2,312
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gilgamesh
TearingElm32
Gilgamesh
15
4 / 0 / 12
9,747
1,218
9,288
7,495
6,234
Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

335

VS

Team 2 Tickets

187

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Atro2hh
Anubis
13
0 / 8 / 0
8,082
1,010
3,007
11,587
4,023
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Nu Wa
13
0 / 1 / 0
7,498
937
156
1,139
246
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
0 / 4 / 1
8,286
1,036
7,927
17,068
10,615
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cthulhu
SuperBatCake
Cthulhu
14
1 / 5 / 0
8,623
1,078
6,357
17,249
15,878
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Arachne
Vonte_Wavy
Arachne
13
0 / 4 / 0
7,863
983
920
8,754
2,828
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
2
22
Kills
1
1
Deaths
22
68
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
AbieteTonoz
Sylvanus
3
0
19
12.5
L
Anubis
Atro2hh
Anubis
0
8
0
0
W
Nu Wa
EmiCore
Nu Wa
5
1
13
11.5
W
Serqet
Eunex
Serqet
3
0
11
8.5
L
Nu Wa
0
1
0
0
W
Artemis
ImMadCuzBad
Artemis
7
0
13
13.5
L
0
4
1
0.13
L
Cthulhu
SuperBatCake
Cthulhu
1
5
0
0.2
W
Gilgamesh
TearingElm32
Gilgamesh
4
0
12
10
L
Arachne
Vonte_Wavy
Arachne
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,630
Damage
18,367
23,722
Taken
55,797
18,250
Mitigated
33,590
5,440
Healing
3,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
AbieteTonoz
Sylvanus
8,908
2,148
2,016
2,170
6,272
7,181
0
2,692
3,433
15,781
0
L
Anubis
Atro2hh
Anubis
3,007
0
0
893
11,587
4,023
0
4,254
7,241
15,777
0
W
Nu Wa
EmiCore
Nu Wa
12,631
4,749
0
0
2,007
870
0
1,027
978
32,173
0
W
Serqet
Eunex
Serqet
8,152
1,997
0
603
3,512
1,653
0
843
2,542
0
14,541
L
Nu Wa
156
33
0
0
1,139
246
0
817
322
2,914
0
W
Artemis
ImMadCuzBad
Artemis
13,651
3,702
0
24
4,436
2,312
0
1,689
2,673
0
35,647
L
7,927
617
0
1,196
17,068
10,615
0
7,115
9,953
877
22,563
L
Cthulhu
SuperBatCake
Cthulhu
6,357
379
153
660
17,249
15,878
0
5,311
11,938
38,419
564
W
Gilgamesh
TearingElm32
Gilgamesh
9,288
2,498
0
627
7,495
6,234
0
2,642
4,484
0
24,775
L
Arachne
Vonte_Wavy
Arachne
920
549
0
222
8,754
2,828
0
4,042
4,580
0
7,108

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,779
Gold Earned
40,352
172
Minions Killed
169
11
Camps Cleared
3
831,764
Distance Traveled
579,934
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
10,418
1,302
14
2
2
161,935
0
L
Anubis
8,082
1,010
36
5
1
137,945
0
W
Nu Wa
10,083
1,260
42
5
2
143,806
0
W
Serqet
9,083
1,135
17
2
1
187,325
0
L
Nu Wa
7,498
937
2
0
1
16,319
0
W
Artemis
10,448
1,306
52
7
4
166,690
0
L
Mulan
8,286
1,036
44
6
1
143,742
0
L
Cthulhu
8,623
1,078
72
9
0
143,483
0
W
Gilgamesh
9,747
1,218
47
6
2
172,008
0
L
Arachne
7,863
983
15
2
0
138,445
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role