Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
WezZ-2K-Life
Bakasura
Level 94
God Stats
8W - 6L
1,598 SR
Queue Stats
682W - 687L
1,378 Elo+
Solo
Cthulhu
Cthulhu
carlssonfjunis
Cthulhu
Level 86
God Stats
6W - 4L
1,549 SR
Queue Stats
89W - 89L
1,443 Elo+
Party 1
Thanatos
Thanatos
frepqe
Thanatos
Level 98
God Stats
2W - 1L
1,475 SR
Queue Stats
88W - 87L
1,443 Elo+
Party 1
Ah Puch
Ah Puch
liberofamily2
Ah Puch
Level 37
God Stats
132W - 126L
1,320 SR
Queue Stats
173W - 189L
1,354 Elo+
Solo
Team Averages
Level 89
1,488 SR
1,424 Elo+

VS

Team Averages
Level 89
1,523 SR
1,428 Elo+
Mercury
Mercury
Básch
Mercury
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 44L
1,409 Elo+
Party 2
Medusa
Medusa
DariusPi
Medusa
Level 68
God Stats
34W - 22L
1,587 SR
Queue Stats
60W - 52L
1,470 Elo+
Solo
Cerberus
Cerberus
Sefire93
Cerberus
Level 28
God Stats
6W - 4L
1,699 SR
Queue Stats
33W - 32L
1,421 Elo+
Party 2
Discordia
Discordia
ZiaPierah
Discordia
Level 157
God Stats
4W - 3L
1,607 SR
Queue Stats
396W - 407L
1,421 Elo+
Solo
Tyr
Tyr
anas3408
Tyr
Level 88
God Stats
0W - 2L
1,224 SR
Queue Stats
56W - 53L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
8
0 / 1 / 3
4,590
510
4,089
4,895
1,154
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bakasura
WezZ-2K-Life
Bakasura
11
2 / 0 / 0
6,225
692
2,710
5,529
3,945
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

8
0 / 0 / 2
4,558
506
3,095
4,444
1,840
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Thanatos
frepqe
Thanatos
9
5 / 1 / 0
5,543
616
1,687
5,028
1,783
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ah Puch
9
0 / 1 / 1
5,197
577
1,476
4,009
1,148
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Básch
Mercury
10
1 / 1 / 0
4,635
515
1,174
5,523
1,839
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Medusa
DariusPi
Medusa
7
1 / 1 / 0
4,170
463
4,963
5,070
1,288
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
Sefire93
Cerberus
7
0 / 2 / 1
4,458
495
1,209
5,967
2,970
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Discordia
ZiaPierah
Discordia
9
0 / 1 / 0
4,527
503
3,057
3,318
829
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 2 / 0
4,987
554
2,945
5,858
1,716
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
3
7
Kills
2
3
Deaths
7
6
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
0
1
3
1.5
L
Mercury
Básch
Mercury
1
1
0
1
L
Medusa
DariusPi
Medusa
1
1
0
1
L
Cerberus
Sefire93
Cerberus
0
2
1
0.25
W
Bakasura
WezZ-2K-Life
Bakasura
2
0
0
2
L
Discordia
ZiaPierah
Discordia
0
1
0
0
L
0
2
0
0
W
0
0
2
1
W
Thanatos
frepqe
Thanatos
5
1
0
5
W
Ah Puch
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,057
Damage
13,348
23,905
Taken
25,736
9,870
Mitigated
8,642
10,254
Healing
8,449
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
4,089
2,230
0
2,311
4,895
1,154
567
280
4,615
0
28,670
L
Mercury
Básch
Mercury
1,174
656
0
1,010
5,523
1,839
0
415
5,108
0
30,358
L
Medusa
DariusPi
Medusa
4,963
2,255
0
2,773
5,070
1,288
0
1,308
3,762
0
23,231
L
Cerberus
Sefire93
Cerberus
1,209
46
0
2,137
5,967
2,970
16
1,781
4,186
9,437
0
W
Bakasura
WezZ-2K-Life
Bakasura
2,710
1,887
0
3,030
5,529
3,945
656
0
5,529
0
26,811
L
Discordia
ZiaPierah
Discordia
3,057
160
0
480
3,318
829
6
1,061
2,257
25,787
0
L
2,945
91
0
2,049
5,858
1,716
0
0
5,221
0
31,450
W
3,095
244
190
787
4,444
1,840
199
929
3,515
20,228
254
W
Thanatos
frepqe
Thanatos
1,687
53
0
3,309
5,028
1,783
0
454
4,574
0
25,972
W
Ah Puch
1,476
141
0
627
4,009
1,148
0
2,603
1,406
27,366
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,113
Gold Earned
22,777
266
Minions Killed
223
0
Camps Cleared
0
866,200
Distance Traveled
922,624
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
4,590
510
43
5
0
171,977
0
L
Mercury
4,635
515
60
7
0
221,160
0
L
Medusa
4,170
463
31
3
0
184,625
0
L
Cerberus
4,458
495
19
2
0
180,192
2
W
Bakasura
6,225
692
84
9
0
148,806
2
L
Discordia
4,527
503
44
5
0
171,282
0
L
Tyr
4,987
554
69
8
0
165,365
0
W
Cthulhu
4,558
506
34
4
0
184,704
0
W
Thanatos
5,543
616
46
5
0
202,671
0
W
Ah Puch
5,197
577
59
7
0
158,042
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role