Player Matchup

Thoth
Thoth
Diamond I
 
Thoth
Diamond I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Diamond II
 
Ymir
Diamond II
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Diamond I
HotBento
Rama
Diamond I
Level 78
God Stats
5W - 1L
1,858 SR
Queue Stats
33W - 28L
2,273 MMR
Party 1
Camazotz
Camazotz
Diamond II
Rýne
Camazotz
Diamond II
Level 146
God Stats
7W - 1L
1,948 SR
Queue Stats
96W - 85L
2,325 MMR
Solo
Bastet
Bastet
Diamond V
Xsac
Bastet
Diamond V
Level 157
God Stats
8W - 2L
1,761 SR
Queue Stats
89W - 65L
2,051 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 142
1,713 SR
1,930 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 197
1,704 SR
2,246 MMR
Ra
Ra
Diamond II
EIchaP0o
Ra
Diamond II
Level 159
God Stats
33W - 17L
1,744 SR
Queue Stats
264W - 221L
2,303 MMR
Solo
Artio
Artio
Diamond V
Fr-_-Eriksen
Artio
Diamond V
Level 161
God Stats
3W - 2L
1,752 SR
Queue Stats
206W - 183L
2,149 MMR
Solo
Ne Zha
Ne Zha
Diamond I
HyperHugo
Ne Zha
Diamond I
Level 217
God Stats
117W - 80L
1,713 SR
Queue Stats
536W - 492L
2,458 MMR
Solo
Guan Yu
Guan Yu
Diamond III
Melxuop
Guan Yu
Diamond III
Level 246
God Stats
4W - 1L
1,881 SR
Queue Stats
317W - 294L
2,148 MMR
Solo
Anhur
Anhur
Diamond III
ThePandaMonium
Anhur
Diamond III
Level 203
God Stats
2W - 4L
1,432 SR
Queue Stats
448W - 444L
2,171 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
18
7 / 3 / 8
10,392
742
14,045
7,602
2,289
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ymir
 
Ymir
12
2 / 2 / 15
7,906
565
6,416
14,050
8,665
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Rama
14
4 / 3 / 5
8,298
593
7,991
9,917
2,244
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Camazotz
Rýne
Camazotz
16
5 / 2 / 6
9,973
712
10,773
16,426
5,596
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Bastet
Xsac
Bastet
14
7 / 3 / 8
8,171
584
9,417
11,827
3,012
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Bans
AphroditeAo KuangChaacErlang Shen

VS

Bans
ThorMedusaChang'eMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 6
7,530
538
8,069
10,096
2,681
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

10
0 / 6 / 5
6,461
462
5,606
19,821
12,036
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ne Zha
HyperHugo
Ne Zha
13
8 / 4 / 3
7,924
566
11,661
12,804
4,584
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Guan Yu
Melxuop
Guan Yu
12
1 / 6 / 1
7,244
517
5,063
14,664
14,096
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
3 / 4 / 1
7,321
523
5,926
7,873
1,779
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
29
25
Kills
13
13
Deaths
25
42
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
7
3
8
3.67
W
Ymir
 
Ymir
2
2
15
4.75
L
1
5
6
0.8
L
0
6
5
0.42
W
Rama
4
3
5
2.17
L
Ne Zha
HyperHugo
Ne Zha
8
4
3
2.38
L
Guan Yu
Melxuop
Guan Yu
1
6
1
0.25
W
Camazotz
Rýne
Camazotz
5
2
6
4
L
3
4
1
0.88
W
Bastet
Xsac
Bastet
7
3
8
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,642
Damage
36,325
59,822
Taken
65,258
21,806
Mitigated
35,176
20,519
Healing
14,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
14,045
566
0
360
7,602
2,289
544
1,986
5,391
90,549
566
W
Ymir
 
Ymir
6,416
1,462
0
1,929
14,050
8,665
0
4,743
8,961
19,047
573
L
8,069
612
389
2,131
10,096
2,681
0
5,209
4,887
54,342
0
L
5,606
272
492
4,649
19,821
12,036
0
7,773
12,048
18,859
1,433
W
Rama
7,991
6,678
0
4,622
9,917
2,244
0
1,931
7,977
0
68,685
L
Ne Zha
HyperHugo
Ne Zha
11,661
3,453
0
1,240
12,804
4,584
0
3,933
8,871
0
62,138
L
Guan Yu
Melxuop
Guan Yu
5,063
449
0
3,106
14,664
14,096
0
1,575
13,089
0
46,446
W
Camazotz
Rýne
Camazotz
10,773
3,607
0
8,706
16,426
5,596
124
1,379
14,957
0
74,473
L
5,926
2,634
0
2,421
7,873
1,779
42
1,973
5,900
0
55,524
W
Bastet
Xsac
Bastet
9,417
2,804
0
4,902
11,827
3,012
0
2,475
9,124
0
43,028

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,740
Gold Earned
36,480
502
Minions Killed
424
0
Camps Cleared
0
1,489,427
Distance Traveled
1,460,159
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
10,392
742
157
11
0
311,109
2
W
Ymir
7,906
565
24
2
0
275,020
6
L
Ra
7,530
538
124
9
0
295,763
0
L
Artio
6,461
462
29
2
0
276,538
0
W
Rama
8,298
593
129
9
0
271,820
0
L
Ne Zha
7,924
566
76
5
0
341,440
0
L
Guan Yu
7,244
517
96
7
0
280,396
0
W
Camazotz
9,973
712
130
9
0
300,069
0
L
Anhur
7,321
523
99
7
0
266,022
3
W
Bastet
8,171
584
62
4
0
331,409
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role