Player Matchup

Geb
Geb
 
Geb
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
La_Main_De_Midas
Horus
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 62L
1,552 Elo+
Party 1
Ra
Ra
XxYmirJunglexX
Ra
Level 109
God Stats
8W - 10L
1,509 SR
Queue Stats
46W - 58L
1,481 Elo+
Party 3
Medusa
Medusa
benzema30
Medusa
Level 158
God Stats
25W - 18L
1,647 SR
Queue Stats
156W - 166L
1,505 Elo+
Solo
Awilix
Awilix
jmarco123
Awilix
Level 118
God Stats
1W - 1L
1,499 SR
Queue Stats
37W - 39L
1,499 Elo+
Party 3
Team Averages
Level 127
1,531 SR
1,507 Elo+

VS

Team Averages
Level 106
1,628 SR
1,537 Elo+
Ares
Ares
ATZShawn
Ares
Level 93
God Stats
4W - 2L
1,604 SR
Queue Stats
133W - 125L
1,479 Elo+
Solo
Chang'e
Chang'e
DrMohammad1
Chang'e
Level 68
God Stats
4W - 1L
1,665 SR
Queue Stats
97W - 95L
1,520 Elo+
Solo
Ravana
Ravana
JackHudson2000
Ravana
Level 125
God Stats
2W - 0L
1,825 SR
Queue Stats
77W - 74L
1,587 Elo+
Party 2
Danzaburou
Danzaburou
Mrloek69
Danzaburou
Level 116
God Stats
3W - 3L
1,546 SR
Queue Stats
112W - 110L
1,505 Elo+
Solo
Hel
Hel
tazzy118
Hel
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 71L
1,592 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
11
3 / 2 / 3
7,432
495
6,565
12,106
10,494
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
2 / 4 / 3
7,588
506
7,691
15,802
12,263
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

15
2 / 1 / 1
8,849
590
8,754
11,661
5,476
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
benzema30
Medusa
13
2 / 4 / 3
7,928
529
7,933
10,946
4,190
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Awilix
jmarco123
Awilix
12
3 / 3 / 1
7,016
468
4,122
10,377
4,175
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
12
2 / 4 / 5
7,660
511
9,610
15,042
12,323
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Chang'e
DrMohammad1
Chang'e
13
1 / 1 / 3
7,395
493
7,068
9,882
3,278
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

15
7 / 2 / 3
9,076
605
9,654
7,208
2,904
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
Mrloek69
Danzaburou
14
1 / 2 / 5
8,228
549
8,324
10,023
3,388
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
3 / 3 / 2
8,386
559
12,160
13,112
5,401
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
32
12
Kills
14
14
Deaths
12
11
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
3
2
3
2.25
W
Ares
2
4
5
1.13
W
Chang'e
DrMohammad1
Chang'e
1
1
3
2.5
W
7
2
3
4.25
L
2
4
3
0.88
W
Danzaburou
Mrloek69
Danzaburou
1
2
5
1.75
L
2
1
1
2.5
L
Medusa
benzema30
Medusa
2
4
3
0.88
L
Awilix
jmarco123
Awilix
3
3
1
1.17
W
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,065
Damage
46,816
60,892
Taken
55,267
36,598
Mitigated
27,294
18,738
Healing
26,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
6,565
550
181
2,735
12,106
10,494
0
4,449
7,657
26,782
1,972
W
Ares
9,610
421
0
3,797
15,042
12,323
0
5,053
9,644
18,039
2,144
W
Chang'e
DrMohammad1
Chang'e
7,068
470
1,474
5,481
9,882
3,278
0
4,489
4,969
49,104
0
W
9,654
2,964
0
3,400
7,208
2,904
0
943
6,173
0
55,508
L
7,691
3,316
200
6,841
15,802
12,263
0
8,913
6,889
0
36,661
W
Danzaburou
Mrloek69
Danzaburou
8,324
4,032
0
5,101
10,023
3,388
578
2,053
7,970
0
63,814
L
8,754
1,198
1,108
5,687
11,661
5,476
0
7,508
4,153
84,855
644
L
Medusa
benzema30
Medusa
7,933
3,205
0
1,425
10,946
4,190
378
3,697
7,249
0
65,025
L
Awilix
jmarco123
Awilix
4,122
1,384
0
561
10,377
4,175
0
3,784
6,593
0
43,166
W
12,160
813
1,103
6,143
13,112
5,401
0
2,739
10,237
61,786
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,813
Gold Earned
40,745
443
Minions Killed
403
0
Camps Cleared
0
1,485,999
Distance Traveled
1,572,171
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
7,432
495
31
2
0
324,612
1
W
Ares
7,660
511
18
1
0
337,574
4
W
Chang'e
7,395
493
88
6
0
300,221
0
W
Ravana
9,076
605
94
6
0
374,759
2
L
Horus
7,588
506
54
4
0
265,022
0
W
Danzaburou
8,228
549
107
7
0
283,729
0
L
Ra
8,849
590
165
11
0
323,656
6
L
Medusa
7,928
529
122
8
0
271,290
2
L
Awilix
7,016
468
71
5
0
301,419
0
W
Hel
8,386
559
96
6
0
275,888
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role