Player Matchup

Izanami
Izanami
 
Izanami
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Da Ji
Da Ji
Alpaet
Da Ji
Level 108
God Stats
10W - 6L
1,611 SR
Queue Stats
306W - 174L
1,571 Elo+
Party 3
Mulan
Mulan
Amphataur
Mulan
Level 67
God Stats
10W - 6L
1,438 SR
Queue Stats
167W - 191L
1,432 Elo+
Solo
Agni
Agni
Fora_da_lei3
Agni
Level 120
God Stats
0W - 2L
1,178 SR
Queue Stats
9W - 12L
1,398 Elo+
Solo
Yu Huang
Yu Huang
IKingMikeI
Yu Huang
Level 68
God Stats
1W - 2L
1,500 SR
Queue Stats
98W - 98L
1,411 Elo+
Solo
Team Averages
Level 102
1,445 SR
1,462 Elo+

VS

Team Averages
Level 46
1,498 SR
1,432 Elo+
Surtr
Surtr
 
Surtr
Level 31
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
Daniru17
Danzaburou
Level 29
God Stats
25W - 33L
1,744 SR
Queue Stats
64W - 76L
1,351 Elo+
Party 2
Cabrakan
Cabrakan
KingShadowXD417
Cabrakan
Level 55
God Stats
7W - 3L
1,614 SR
Queue Stats
296W - 351L
1,520 Elo+
Solo
Apollo
Apollo
Purpledragon420
Apollo
Level 104
God Stats
12W - 15L
1,376 SR
Queue Stats
28W - 31L
1,412 Elo+
Party 1
Kukulkan
Kukulkan
michaelswiffey69
Kukulkan
Level 12
God Stats
3W - 1L
1,256 SR
Queue Stats
20W - 27L
1,378 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
0 / 1 / 4
6,394
1,066
4,210
5,729
1,871
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Da Ji
Alpaet
Da Ji
11
1 / 2 / 4
6,503
1,084
3,110
5,575
2,564
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mulan
Amphataur
Mulan
13
6 / 4 / 5
8,638
1,440
12,028
9,799
8,380
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
3 / 2 / 3
7,165
1,194
4,161
3,183
939
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Yu Huang
IKingMikeI
Yu Huang
11
1 / 2 / 5
6,532
1,089
2,901
3,404
1,173
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

320

VS

Team 2 Tickets

337

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
12
2 / 4 / 8
7,210
1,202
5,684
8,066
5,060
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Danzaburou
Daniru17
Danzaburou
12
6 / 2 / 5
8,492
1,415
9,467
5,518
1,912
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cabrakan
12
1 / 1 / 7
7,161
1,194
4,566
6,659
7,104
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
1 / 2 / 5
6,427
1,071
722
4,772
1,652
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
1 / 2 / 4
6,708
1,118
4,240
3,816
1,311
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
40
11
Kills
11
11
Deaths
11
21
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
1
4
2
W
Surtr
 
Surtr
2
4
8
1.5
L
Da Ji
Alpaet
Da Ji
1
2
4
1.5
L
Mulan
Amphataur
Mulan
6
4
5
2.13
W
Danzaburou
Daniru17
Danzaburou
6
2
5
4.25
L
3
2
3
2.25
L
Yu Huang
IKingMikeI
Yu Huang
1
2
5
1.75
W
Cabrakan
1
1
7
4.5
W
1
2
5
1.75
W
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,410
Damage
24,679
27,690
Taken
28,831
14,927
Mitigated
17,039
3,025
Healing
3,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
4,210
2,543
0
514
5,729
1,871
0
2,303
3,426
0
13,200
W
Surtr
 
Surtr
5,684
1,979
0
603
8,066
5,060
0
1,901
5,768
327
11,416
L
Da Ji
Alpaet
Da Ji
3,110
392
0
250
5,575
2,564
0
1,554
4,021
0
5,785
L
Mulan
Amphataur
Mulan
12,028
2,108
0
2,261
9,799
8,380
0
2,574
7,225
766
23,459
W
Danzaburou
Daniru17
Danzaburou
9,467
3,533
0
1,217
5,518
1,912
0
1,778
3,523
0
15,031
L
4,161
132
0
0
3,183
939
0
819
2,364
14,452
0
L
Yu Huang
IKingMikeI
Yu Huang
2,901
262
0
0
3,404
1,173
0
1,576
1,828
10,641
0
W
Cabrakan
4,566
932
1,148
838
6,659
7,104
0
1,338
5,105
9,148
0
W
722
390
46
135
4,772
1,652
0
1,650
2,904
0
8,060
W
4,240
647
0
0
3,816
1,311
0
595
3,070
21,250
461

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,232
Gold Earned
35,998
108
Minions Killed
101
4
Camps Cleared
6
451,456
Distance Traveled
536,377
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,394
1,066
18
3
0
88,907
0
W
Surtr
7,210
1,202
10
2
1
109,222
0
L
Da Ji
6,503
1,084
8
1
1
92,995
0
L
Mulan
8,638
1,440
31
5
3
107,179
0
W
Danzaburou
8,492
1,415
19
3
1
116,196
0
L
Agni
7,165
1,194
25
4
0
97,897
0
L
Yu Huang
6,532
1,089
26
4
0
64,478
0
W
Cabrakan
7,161
1,194
6
1
2
96,276
0
W
Apollo
6,427
1,071
12
2
1
108,215
0
W
Kukulkan
6,708
1,118
54
9
1
106,468
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role