Player Matchup

Mulan
Mulan
Platinum V
 
Mulan
Platinum V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Loki
Loki
Platinum II
 
Loki
Platinum II
Level 263
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Bronze III
KvirikaDW
Bacchus
Bronze III
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 MMR
Party 3
Ne Zha
Ne Zha
Platinum V
frozje
Ne Zha
Platinum V
Level 153
God Stats
5W - 1L
1,280 SR
Queue Stats
102W - 98L
1,710 MMR
Party 1
Janus
Janus
Platinum V
jinjixa01
Janus
Platinum V
Level 148
God Stats
8W - 4L
1,726 SR
Queue Stats
21W - 13L
1,838 MMR
Party 3
Team Averages
Gold II
Gold II
Average Tier
Level 166
1,501 SR
1,610 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 135
1,670 SR
1,673 MMR
Tsukuyomi
Tsukuyomi
Gold IV
Deadclaw
Tsukuyomi
Gold IV
Level 132
God Stats
9W - 9L
1,546 SR
Queue Stats
103W - 113L
1,487 MMR
Party 4
Cthulhu
Cthulhu
Platinum V
Xl Patty Xl
Cthulhu
Platinum V
Level 200
God Stats
173W - 164L
1,530 SR
Queue Stats
418W - 419L
1,658 MMR
Solo
Charybdis
Charybdis
Gold II
frantt02
Charybdis
Gold II
Level 129
God Stats
3W - 5L
1,696 SR
Queue Stats
134W - 121L
1,641 MMR
Party 2
Scylla
Scylla
Platinum IV
kakuo27
Scylla
Platinum IV
Level 68
God Stats
4W - 1L
1,919 SR
Queue Stats
77W - 75L
1,869 MMR
Party 4
Hercules
Hercules
Gold II
molina73
Hercules
Gold II
Level 148
God Stats
11W - 17L
1,658 SR
Queue Stats
109W - 109L
1,710 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
15
2 / 1 / 4
8,863
591
11,731
11,904
11,304
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Loki
 
Loki
16
2 / 0 / 0
8,343
556
4,140
7,497
2,017
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bacchus
KvirikaDW
Bacchus
12
1 / 0 / 4
7,410
494
2,536
8,042
6,674
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ne Zha
frozje
Ne Zha
15
3 / 1 / 10
8,707
580
9,800
14,403
6,109
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Janus
jinjixa01
Janus
17
10 / 0 / 5
10,312
687
12,259
5,427
1,813
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bans
FreyaKing ArthurChang'eThor

VS

Bans
KumbhakarnaSusanoAthenaArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Deadclaw
Tsukuyomi
13
1 / 5 / 0
7,093
473
5,151
11,372
3,108
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
Xl Patty Xl
Cthulhu
12
0 / 2 / 0
7,399
493
5,204
10,952
7,146
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Charybdis
frantt02
Charybdis
15
0 / 4 / 0
8,442
563
5,388
11,360
3,740
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Scylla
kakuo27
Scylla
13
0 / 4 / 0
7,124
475
3,764
7,121
2,052
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hercules
molina73
Hercules
14
1 / 3 / 1
8,652
577
4,950
15,093
12,494
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
3
18
Kills
2
2
Deaths
18
23
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
2
1
4
4
W
Loki
 
Loki
2
0
0
2
L
Tsukuyomi
Deadclaw
Tsukuyomi
1
5
0
0.2
W
Bacchus
KvirikaDW
Bacchus
1
0
4
3
L
Cthulhu
Xl Patty Xl
Cthulhu
0
2
0
0
L
Charybdis
frantt02
Charybdis
0
4
0
0
W
Ne Zha
frozje
Ne Zha
3
1
10
8
W
Janus
jinjixa01
Janus
10
0
5
12.5
L
Scylla
kakuo27
Scylla
0
4
0
0
L
Hercules
molina73
Hercules
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,466
Damage
24,457
47,273
Taken
55,898
27,917
Mitigated
28,540
15,526
Healing
18,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
11,731
695
0
6,315
11,904
11,304
0
796
10,624
1,266
63,103
W
Loki
 
Loki
4,140
1,261
0
2,123
7,497
2,017
0
84
7,413
0
60,065
L
Tsukuyomi
Deadclaw
Tsukuyomi
5,151
1,211
0
4,093
11,372
3,108
24
2,690
8,682
0
50,390
W
Bacchus
KvirikaDW
Bacchus
2,536
236
0
2,001
8,042
6,674
107
2,562
5,277
15,479
0
L
Cthulhu
Xl Patty Xl
Cthulhu
5,204
69
1,830
2,334
10,952
7,146
46
5,309
5,643
31,588
402
L
Charybdis
frantt02
Charybdis
5,388
2,909
0
3,678
11,360
3,740
139
1,641
9,719
0
81,902
W
Ne Zha
frozje
Ne Zha
9,800
1,917
0
3,786
14,403
6,109
0
2,921
11,352
0
81,145
W
Janus
jinjixa01
Janus
12,259
795
0
1,301
5,427
1,813
486
2,380
2,927
79,739
2,537
L
Scylla
kakuo27
Scylla
3,764
599
0
1,055
7,121
2,052
0
3,975
3,146
51,169
0
L
Hercules
molina73
Hercules
4,950
1,731
0
5,587
15,093
12,494
0
1,761
13,332
110
63,842

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,635
Gold Earned
38,710
482
Minions Killed
527
0
Camps Cleared
0
1,585,053
Distance Traveled
1,519,588
14
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
8,863
591
110
7
0
309,791
3
W
Loki
8,343
556
107
7
0
264,921
1
L
Tsukuyomi
7,093
473
81
5
0
340,286
6
W
Bacchus
7,410
494
13
1
0
315,703
0
L
Cthulhu
7,399
493
53
4
0
335,069
4
L
Charybdis
8,442
563
154
10
0
264,094
6
W
Ne Zha
8,707
580
117
8
0
337,863
1
W
Janus
10,312
687
135
9
0
356,775
9
L
Scylla
7,124
475
119
8
0
292,311
0
L
Hercules
8,652
577
120
8
0
287,828
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role