Player Matchup

Ravana
Ravana
Gold II
 
Ravana
Gold II
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Silver I
 
Tyr
Silver I
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
He Bo
He Bo
Gold II
 
He Bo
Gold II
Level 254
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Platinum IV
DeltaDeDirac
Hou Yi
Platinum IV
Level 108
God Stats
5W - 5L
1,506 SR
Queue Stats
418W - 427L
1,646 MMR
Solo
Scylla
Scylla
Gold I
chikenteriyaki
Scylla
Gold I
Level 150
God Stats
8W - 4L
1,668 SR
Queue Stats
117W - 117L
1,670 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 160
1,535 SR
1,563 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 149
1,511 SR
1,464 MMR
Freya
Freya
Gold II
BigNolo
Freya
Gold II
Level 99
God Stats
0W - 2L
1,190 SR
Queue Stats
83W - 89L
1,568 MMR
Solo
Cthulhu
Cthulhu
Gold I
DarkTrevaS
Cthulhu
Gold I
Level 232
God Stats
9W - 9L
1,620 SR
Queue Stats
568W - 560L
1,647 MMR
Solo
Aphrodite
Aphrodite
Silver II
Dollinho42
Aphrodite
Silver II
Level 138
God Stats
1W - 1L
1,737 SR
Queue Stats
81W - 96L
1,140 MMR
Solo
Thor
Thor
Gold II
MMaconi
Thor
Gold II
Level 148
God Stats
42W - 34L
1,585 SR
Queue Stats
401W - 409L
1,316 MMR
Solo
Ullr
Ullr
Gold I
yKamikaz
Ullr
Gold I
Level 129
God Stats
7W - 12L
1,423 SR
Queue Stats
236W - 242L
1,648 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
14
1 / 2 / 2
8,037
574
7,059
8,501
5,350
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Tyr
 
Tyr
12
1 / 0 / 13
8,010
572
5,254
12,392
8,990
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

He Bo
 
He Bo
13
4 / 3 / 6
7,577
541
7,745
7,226
2,036
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Hou Yi
16
14 / 1 / 2
10,490
749
12,737
7,770
2,978
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
2 / 4 / 6
8,192
585
4,196
5,641
1,501
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
AthenaSusanoAo Kuang

VS

Bans
PeleMedusaBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
BigNolo
Freya
11
1 / 8 / 1
6,447
461
1,821
10,201
2,768
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Cthulhu
DarkTrevaS
Cthulhu
14
3 / 2 / 0
8,500
607
8,547
11,003
9,205
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Aphrodite
Dollinho42
Aphrodite
10
0 / 5 / 3
6,305
450
1,815
9,888
5,603
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thor
MMaconi
Thor
12
3 / 2 / 2
6,950
496
4,719
11,000
3,568
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ullr
12
3 / 5 / 2
7,037
503
4,019
9,815
3,127
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
18
22
Kills
10
10
Deaths
22
29
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
1
2
2
1
W
Tyr
 
Tyr
1
0
13
7.5
W
He Bo
 
He Bo
4
3
6
2.33
L
Freya
BigNolo
Freya
1
8
1
0.19
L
Cthulhu
DarkTrevaS
Cthulhu
3
2
0
1.5
W
Hou Yi
14
1
2
15
L
Aphrodite
Dollinho42
Aphrodite
0
5
3
0.3
L
Thor
MMaconi
Thor
3
2
2
2
W
2
4
6
1.25
L
Ullr
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,991
Damage
20,921
41,530
Taken
51,907
20,855
Mitigated
24,271
15,205
Healing
16,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
7,059
1,730
0
4,322
8,501
5,350
0
5,450
2,262
0
57,635
W
Tyr
 
Tyr
5,254
156
0
3,832
12,392
8,990
0
1,760
10,428
0
26,971
W
He Bo
 
He Bo
7,745
238
0
2,282
7,226
2,036
0
2,344
4,714
48,854
1,180
L
Freya
BigNolo
Freya
1,821
377
0
852
10,201
2,768
0
826
9,335
29,070
0
L
Cthulhu
DarkTrevaS
Cthulhu
8,547
929
0
3,202
11,003
9,205
0
1,177
9,175
56,114
486
W
Hou Yi
12,737
7,646
0
4,592
7,770
2,978
305
1,084
6,470
0
77,458
L
Aphrodite
Dollinho42
Aphrodite
1,815
169
2,097
3,669
9,888
5,603
0
2,318
7,410
15,185
0
L
Thor
MMaconi
Thor
4,719
1,345
0
4,433
11,000
3,568
0
2,284
8,571
0
49,117
W
4,196
444
0
177
5,641
1,501
671
122
5,479
46,073
1,565
L
Ullr
4,019
1,854
0
2,105
9,815
3,127
0
4,275
5,388
0
45,968

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,306
Gold Earned
35,239
447
Minions Killed
378
0
Camps Cleared
0
1,499,707
Distance Traveled
1,236,286
21
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
8,037
574
105
8
0
265,961
9
W
Tyr
8,010
572
27
2
0
351,063
5
W
He Bo
7,577
541
76
5
0
317,419
0
L
Freya
6,447
461
59
4
0
265,303
1
L
Cthulhu
8,500
607
117
8
0
238,854
5
W
Hou Yi
10,490
749
137
10
0
267,004
2
L
Aphrodite
6,305
450
34
2
0
258,088
2
L
Thor
6,950
496
80
6
0
289,215
1
W
Scylla
8,192
585
102
7
0
298,260
5
L
Ullr
7,037
503
88
6
0
184,826
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role