Player Matchup

Cthulhu
Cthulhu
CaptainFadin
Cthulhu
Level 72
God Stats
1W - 1L
1,763 SR
Queue Stats
152W - 146L
1,456 Elo+
Party 1
Artio
Artio
DyAna250712
Artio
Level 128
God Stats
0W - 3L
1,500 SR
Queue Stats
207W - 196L
1,509 Elo+
Solo
Hercules
Hercules
Mamafierce17
Hercules
Level 123
God Stats
1W - 2L
1,481 SR
Queue Stats
260W - 264L
1,459 Elo+
Party 1
Neith
Neith
ShaqtinAFull
Neith
Level 93
God Stats
0W - 6L
1,160 SR
Queue Stats
147W - 143L
1,540 Elo+
Solo
Hun Batz
Hun Batz
acrazyas
Hun Batz
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 34L
1,487 Elo+
Solo
Team Averages
Level 107
1,481 SR
1,490 Elo+

VS

Team Averages
Level 133
1,472 SR
1,494 Elo+
Merlin
Merlin
 
Merlin
Level 190
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
godzilla_RPG
Odin
Level 134
God Stats
2W - 3L
1,413 SR
Queue Stats
199W - 215L
1,445 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
hinduthegoat
Ah Muzen Cab
Level 129
God Stats
4W - 3L
1,304 SR
Queue Stats
215W - 234L
1,511 Elo+
Solo
Ymir
Ymir
sassySquash_
Ymir
Level 106
God Stats
7W - 3L
1,597 SR
Queue Stats
369W - 347L
1,563 Elo+
Solo
Olorun
Olorun
xKitKat505x
Olorun
Level 105
God Stats
3W - 2L
1,547 SR
Queue Stats
170W - 199L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CaptainFadin
Cthulhu
17
4 / 5 / 1
10,288
857
17,396
16,440
8,301
Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

12
0 / 4 / 3
6,977
581
3,645
19,283
10,712
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hercules
Mamafierce17
Hercules
14
1 / 6 / 2
7,483
624
5,660
14,357
12,996
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

17
2 / 3 / 4
8,644
720
17,498
10,697
3,437
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hun Batz
acrazyas
Hun Batz
13
1 / 5 / 2
7,501
625
7,102
10,629
4,019
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
19
11 / 2 / 11
11,692
974
19,870
12,923
5,753
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

15
2 / 1 / 15
9,349
779
7,016
14,073
10,822
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Ah Muzen Cab
hinduthegoat
Ah Muzen Cab
17
7 / 1 / 12
10,294
858
22,503
14,605
6,791
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
2 / 2 / 18
9,851
821
9,206
13,512
14,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Olorun
14
1 / 2 / 9
8,704
725
8,015
11,407
4,967
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
88
8
Kills
23
23
Deaths
8
12
Assists
65
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
11
2
11
8.25
L
Cthulhu
CaptainFadin
Cthulhu
4
5
1
0.9
L
0
4
3
0.38
L
Hercules
Mamafierce17
Hercules
1
6
2
0.33
L
2
3
4
1.33
L
Hun Batz
acrazyas
Hun Batz
1
5
2
0.4
W
2
1
15
9.5
W
Ah Muzen Cab
hinduthegoat
Ah Muzen Cab
7
1
12
13
W
2
2
18
5.5
W
Olorun
1
2
9
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,301
Damage
66,610
71,406
Taken
66,520
39,465
Mitigated
43,075
23,749
Healing
20,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
19,870
962
4,562
3,184
12,923
5,753
2,005
4,400
8,523
40,227
1,699
L
Cthulhu
CaptainFadin
Cthulhu
17,396
373
899
3,766
16,440
8,301
0
6,496
9,944
28,390
0
L
3,645
79
2,008
6,702
19,283
10,712
0
8,684
10,599
5,264
0
L
Hercules
Mamafierce17
Hercules
5,660
733
771
4,304
14,357
12,996
0
8,878
5,479
0
10,883
L
17,498
2,132
708
3,163
10,697
3,437
0
5,821
4,876
0
38,051
L
Hun Batz
acrazyas
Hun Batz
7,102
253
0
1,428
10,629
4,019
0
6,365
4,264
0
13,083
W
7,016
1,634
283
458
14,073
10,822
313
4,425
9,648
0
13,193
W
Ah Muzen Cab
hinduthegoat
Ah Muzen Cab
22,503
11,175
960
2,666
14,605
6,791
2,420
4,665
9,940
0
40,336
W
9,206
344
305
1,955
13,512
14,742
29
2,237
11,275
14,998
0
W
Olorun
8,015
3,992
1,943
3,772
11,407
4,967
1,390
5,314
6,093
19,216
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,893
Gold Earned
49,890
118
Minions Killed
150
0
Camps Cleared
0
1,057,664
Distance Traveled
1,142,738
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,692
974
53
4
0
235,254
0
L
Cthulhu
10,288
857
33
3
0
221,762
0
L
Artio
6,977
581
10
1
0
216,048
0
L
Hercules
7,483
624
11
1
0
199,000
0
L
Neith
8,644
720
54
5
0
196,430
0
L
Hun Batz
7,501
625
10
1
0
224,424
0
W
Odin
9,349
779
15
1
0
247,823
0
W
Ah Muzen Cab
10,294
858
35
3
0
227,503
0
W
Ymir
9,851
821
18
2
0
221,127
0
W
Olorun
8,704
725
29
2
0
211,031
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role