Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Chosenone4121999
Zhong Kui
Level 129
God Stats
7W - 0L
1,790 SR
Queue Stats
145W - 144L
1,509 Elo+
Party 1
Bellona
Bellona
Shadiclink
Bellona
Level 148
God Stats
2W - 1L
1,505 SR
Queue Stats
14W - 14L
1,531 Elo+
Party 1
Ix Chel
Ix Chel
Tsyon2751999
Ix Chel
Level 143
God Stats
2W - 1L
1,500 SR
Queue Stats
23W - 31L
1,469 Elo+
Party 1
He Bo
He Bo
VING69
He Bo
Level 99
God Stats
2W - 1L
1,355 SR
Queue Stats
82W - 78L
1,521 Elo+
Party 1
Team Averages
Level 135
1,530 SR
1,506 Elo+

VS

Team Averages
Level 135
1,536 SR
1,528 Elo+
Mulan
Mulan
D3L3C14
Mulan
Level 142
God Stats
14W - 13L
1,378 SR
Queue Stats
134W - 158L
1,547 Elo+
Party 2
Pele
Pele
DemosK
Pele
Level 147
God Stats
6W - 10L
1,503 SR
Queue Stats
80W - 95L
1,523 Elo+
Party 2
Nu Wa
Nu Wa
Robin
Nu Wa
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 12L
1,560 Elo+
Solo
Sylvanus
Sylvanus
borjenik
Sylvanus
Level 127
God Stats
1W - 1L
1,741 SR
Queue Stats
69W - 63L
1,530 Elo+
Solo
Danzaburou
Danzaburou
jpegvillain
Danzaburou
Level 104
God Stats
43W - 37L
1,558 SR
Queue Stats
60W - 59L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
6
1 / 0 / 1
3,835
767
1,331
3,508
1,074
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Zhong Kui
6
2 / 0 / 1
3,815
763
2,361
1,870
1,113
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bellona
Shadiclink
Bellona
5
2 / 2 / 0
3,558
712
2,509
4,390
2,295
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Ix Chel
Tsyon2751999
Ix Chel
7
4 / 0 / 0
4,150
830
2,779
2,024
565
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

He Bo
VING69
He Bo
6
0 / 1 / 1
3,209
642
825
2,050
576
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
D3L3C14
Mulan
7
2 / 2 / 0
3,913
783
1,835
3,964
1,102
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Pele
DemosK
Pele
6
1 / 1 / 0
3,291
658
1,831
4,383
1,058
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Nu Wa
Robin
Nu Wa
5
0 / 3 / 1
3,223
645
1,097
3,223
702
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Sylvanus
borjenik
Sylvanus
6
0 / 2 / 0
3,208
642
1,606
3,385
1,668
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Danzaburou
jpegvillain
Danzaburou
2
0 / 1 / 0
2,534
507
322
802
192
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
4
9
Kills
3
3
Deaths
9
3
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
1
0
1
1.5
W
Zhong Kui
2
0
1
2.5
L
Mulan
D3L3C14
Mulan
2
2
0
1
L
Pele
DemosK
Pele
1
1
0
1
L
Nu Wa
Robin
Nu Wa
0
3
1
0.17
W
Bellona
Shadiclink
Bellona
2
2
0
1
W
Ix Chel
Tsyon2751999
Ix Chel
4
0
0
4
W
He Bo
VING69
He Bo
0
1
1
0.5
L
Sylvanus
borjenik
Sylvanus
0
2
0
0
L
Danzaburou
jpegvillain
Danzaburou
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,805
Damage
6,691
13,842
Taken
15,757
5,623
Mitigated
4,722
5,056
Healing
4,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
1,331
451
0
1,452
3,508
1,074
0
799
2,709
0
8,163
W
Zhong Kui
2,361
1,196
0
1,193
1,870
1,113
0
672
1,198
14,927
5,417
L
Mulan
D3L3C14
Mulan
1,835
367
0
1,278
3,964
1,102
0
139
3,591
0
17,751
L
Pele
DemosK
Pele
1,831
527
0
2,150
4,383
1,058
0
1,221
3,020
0
15,682
L
Nu Wa
Robin
Nu Wa
1,097
395
0
250
3,223
702
0
2,274
724
11,996
0
W
Bellona
Shadiclink
Bellona
2,509
852
0
1,420
4,390
2,295
0
0
4,390
0
13,079
W
Ix Chel
Tsyon2751999
Ix Chel
2,779
336
0
991
2,024
565
0
912
1,112
16,613
1,791
W
He Bo
VING69
He Bo
825
33
0
0
2,050
576
0
96
1,954
17,105
0
L
Sylvanus
borjenik
Sylvanus
1,606
804
50
940
3,385
1,668
0
1,458
1,927
9,333
4,087
L
Danzaburou
jpegvillain
Danzaburou
322
248
0
30
802
192
0
257
545
0
1,826

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,567
Gold Earned
16,169
141
Minions Killed
117
0
Camps Cleared
0
555,935
Distance Traveled
423,378
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
3,835
767
13
3
0
118,368
0
W
Zhong Kui
3,815
763
43
9
0
99,315
0
L
Mulan
3,913
783
31
6
0
94,629
0
L
Pele
3,291
658
29
6
0
119,653
0
L
Nu Wa
3,223
645
27
5
0
92,545
0
W
Bellona
3,558
712
21
4
0
92,528
0
W
Ix Chel
4,150
830
35
7
0
122,058
0
W
He Bo
3,209
642
29
6
0
123,666
0
L
Sylvanus
3,208
642
26
5
0
91,200
0
L
Danzaburou
2,534
507
4
1
0
25,351
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role