Player Matchup

Ra
Ra
Chick3nT1ts
Ra
Level 126
God Stats
3W - 4L
1,755 SR
Queue Stats
122W - 109L
1,557 Elo+
Party 1
Xing Tian
Xing Tian
GiveMeYourP4NIS
Xing Tian
Level 142
God Stats
0W - 3L
1,192 SR
Queue Stats
49W - 42L
1,551 Elo+
Party 3
Xbalanque
Xbalanque
lDave
Xbalanque
Level 130
God Stats
15W - 19L
1,512 SR
Queue Stats
122W - 103L
1,565 Elo+
Party 1
Tyr
Tyr
mirakwiththesack
Tyr
Level 95
God Stats
0W - 2L
1,289 SR
Queue Stats
72W - 67L
1,495 Elo+
Party 3
Thor
Thor
ribeflox
Thor
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 60L
1,529 Elo+
Party 3
Team Averages
Level 128
1,449 SR
1,539 Elo+

VS

Team Averages
Level 134
1,554 SR
1,516 Elo+
Hercules
Hercules
ControlledChaos
Hercules
Level 101
God Stats
5W - 2L
1,500 SR
Queue Stats
162W - 118L
1,583 Elo+
Solo
Chang'e
Chang'e
Frankwalter
Chang'e
Level 129
God Stats
9W - 11L
1,478 SR
Queue Stats
76W - 79L
1,478 Elo+
Party 2
Medusa
Medusa
Peppdocht
Medusa
Level 74
God Stats
4W - 1L
1,787 SR
Queue Stats
175W - 170L
1,501 Elo+
Party 2
Atlas
Atlas
Rendycor
Atlas
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
82W - 82L
1,515 Elo+
Solo
Susano
Susano
lNich
Susano
Level 208
God Stats
19W - 14L
1,505 SR
Queue Stats
293W - 297L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 5 / 1
9,513
634
9,732
10,969
4,215
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xing Tian
GiveMeYourP4NIS
Xing Tian
12
0 / 2 / 6
7,553
504
6,461
14,109
9,653
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Xbalanque
lDave
Xbalanque
13
3 / 6 / 0
7,660
511
7,167
11,322
3,665
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

14
0 / 3 / 0
7,830
522
4,877
15,389
13,052
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Thor
14
2 / 4 / 1
7,611
507
6,139
13,409
5,845
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
16
3 / 0 / 1
9,833
656
11,316
14,315
13,998
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chang'e
Frankwalter
Chang'e
14
1 / 3 / 3
8,219
548
5,325
7,633
1,911
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
Peppdocht
Medusa
16
2 / 1 / 5
9,531
635
10,402
9,451
3,343
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Atlas
Rendycor
Atlas
12
0 / 4 / 6
7,622
508
3,851
14,546
10,525
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Susano
lNich
Susano
17
14 / 2 / 1
10,233
682
15,750
13,985
4,461
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
36
10
Kills
20
20
Deaths
10
8
Assists
16
Player
Kills
Deaths
Assists
KDA
L
5
5
1
1.1
W
Hercules
3
0
1
3.5
W
Chang'e
Frankwalter
Chang'e
1
3
3
0.83
L
Xing Tian
GiveMeYourP4NIS
Xing Tian
0
2
6
1.5
W
Medusa
Peppdocht
Medusa
2
1
5
4.5
W
Atlas
Rendycor
Atlas
0
4
6
0.75
L
Xbalanque
lDave
Xbalanque
3
6
0
0.5
W
Susano
lNich
Susano
14
2
1
7.25
L
0
3
0
0
L
Thor
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,376
Damage
46,644
65,198
Taken
59,930
36,430
Mitigated
34,238
16,723
Healing
22,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,732
1,156
1,384
2,472
10,969
4,215
0
3,424
7,283
66,088
0
W
Hercules
11,316
2,768
0
6,128
14,315
13,998
0
1,896
12,397
0
73,592
W
Chang'e
Frankwalter
Chang'e
5,325
213
781
2,504
7,633
1,911
382
2,549
4,856
52,367
123
L
Xing Tian
GiveMeYourP4NIS
Xing Tian
6,461
574
2,611
2,378
14,109
9,653
0
3,747
10,096
20,728
0
W
Medusa
Peppdocht
Medusa
10,402
3,576
0
2,894
9,451
3,343
3,864
894
8,531
0
83,128
W
Atlas
Rendycor
Atlas
3,851
847
1,870
3,209
14,546
10,525
0
6,510
7,665
15,685
172
L
Xbalanque
lDave
Xbalanque
7,167
4,302
0
2,257
11,322
3,665
747
463
10,819
0
62,687
W
Susano
lNich
Susano
15,750
5,175
0
5,312
13,985
4,461
0
3,850
9,921
0
77,111
L
4,877
569
0
5,035
15,389
13,052
0
449
14,940
499
55,344
L
Thor
6,139
1,638
0
586
13,409
5,845
0
359
12,994
0
64,215

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,167
Gold Earned
45,438
472
Minions Killed
503
0
Camps Cleared
0
1,554,561
Distance Traveled
1,630,029
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,513
634
132
9
0
322,199
3
W
Hercules
9,833
656
119
8
0
323,496
0
W
Chang'e
8,219
548
121
8
0
324,856
5
L
Xing Tian
7,553
504
14
1
0
332,872
7
W
Medusa
9,531
635
129
9
0
327,903
0
W
Atlas
7,622
508
22
1
0
302,618
0
L
Xbalanque
7,660
511
109
7
0
273,396
2
W
Susano
10,233
682
112
7
0
351,156
0
L
Tyr
7,830
522
111
7
0
312,637
1
L
Thor
7,611
507
106
7
0
313,457
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role