Player Matchup

Ix Chel
Ix Chel
Adventurer43
Ix Chel
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
207W - 184L
1,404 Elo+
Solo
Yemoja
Yemoja
CSPinchPoet
Yemoja
Level 103
God Stats
12W - 11L
1,583 SR
Queue Stats
52W - 67L
1,444 Elo+
Party 1
Horus
Horus
Hildog
Horus
Level 127
God Stats
5W - 9L
1,414 SR
Queue Stats
79W - 87L
1,474 Elo+
Solo
Neith
Neith
SoftieSenpai1
Neith
Level 101
God Stats
3W - 2L
1,716 SR
Queue Stats
41W - 45L
1,499 Elo+
Party 1
Hercules
Hercules
migue122
Hercules
Level 108
God Stats
9W - 5L
1,939 SR
Queue Stats
237W - 243L
1,535 Elo+
Solo
Team Averages
Level 113
1,630 SR
1,472 Elo+

VS

Team Averages
Level 129
1,678 SR
1,515 Elo+
Tsukuyomi
Tsukuyomi
Nix_Mizuki
Tsukuyomi
Level 143
God Stats
5W - 4L
1,580 SR
Queue Stats
57W - 57L
1,519 Elo+
Solo
Skadi
Skadi
Panzon33
Skadi
Level 99
God Stats
1W - 2L
1,747 SR
Queue Stats
112W - 106L
1,423 Elo+
Solo
Bacchus
Bacchus
RanaMosh
Bacchus
Level 163
God Stats
1W - 3L
1,759 SR
Queue Stats
552W - 526L
1,577 Elo+
Solo
Chang'e
Chang'e
Solånum
Chang'e
Level 159
God Stats
2W - 3L
1,607 SR
Queue Stats
158W - 147L
1,560 Elo+
Solo
Surtr
Surtr
VeryCalmSam
Surtr
Level 83
God Stats
2W - 1L
1,699 SR
Queue Stats
53W - 50L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Adventurer43
Ix Chel
11
3 / 8 / 2
6,789
566
3,598
10,172
2,754
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Yemoja
10
4 / 3 / 4
6,570
548
3,369
11,131
6,387
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Horus
Hildog
Horus
14
9 / 2 / 2
8,019
668
6,821
10,092
3,933
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 2 / 7
5,702
475
5,621
6,928
2,055
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hercules
migue122
Hercules
12
4 / 2 / 4
7,359
613
8,516
8,805
7,373
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Nix_Mizuki
Tsukuyomi
14
6 / 3 / 5
8,045
670
5,722
8,587
2,916
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Skadi
Panzon33
Skadi
11
2 / 4 / 4
6,483
540
8,203
7,679
2,170
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bacchus
RanaMosh
Bacchus
11
0 / 6 / 3
6,359
530
4,577
11,222
8,502
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chang'e
Solånum
Chang'e
14
9 / 3 / 5
9,093
758
11,881
9,617
3,007
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 4 / 2
6,007
501
3,367
11,650
7,226
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
36
20
Kills
17
17
Deaths
20
19
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
Adventurer43
Ix Chel
3
8
2
0.5
W
Yemoja
4
3
4
2
W
Horus
Hildog
Horus
9
2
2
5
L
Tsukuyomi
Nix_Mizuki
Tsukuyomi
6
3
5
2.83
L
Skadi
Panzon33
Skadi
2
4
4
1
L
Bacchus
RanaMosh
Bacchus
0
6
3
0.25
W
0
2
7
1.75
L
Chang'e
Solånum
Chang'e
9
3
5
3.83
L
0
4
2
0.25
W
Hercules
migue122
Hercules
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,925
Damage
33,750
47,128
Taken
48,755
22,502
Mitigated
23,821
15,299
Healing
11,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
Adventurer43
Ix Chel
3,598
432
196
1,570
10,172
2,754
0
6,296
3,427
28,839
0
W
Yemoja
3,369
900
2,460
1,817
11,131
6,387
0
3,010
8,099
22,729
0
W
Horus
Hildog
Horus
6,821
3,016
146
3,927
10,092
3,933
0
1,905
8,087
0
41,919
L
Tsukuyomi
Nix_Mizuki
Tsukuyomi
5,722
1,660
0
2,553
8,587
2,916
148
1,034
7,474
0
42,689
L
Skadi
Panzon33
Skadi
8,203
3,096
0
666
7,679
2,170
719
1,516
6,121
0
39,525
L
Bacchus
RanaMosh
Bacchus
4,577
591
0
2,832
11,222
8,502
0
983
10,239
27,201
1,824
W
5,621
2,056
0
1,282
6,928
2,055
0
1,487
5,441
0
33,144
L
Chang'e
Solånum
Chang'e
11,881
748
463
3,635
9,617
3,007
30
2,483
7,013
62,978
3,046
L
3,367
1,226
0
1,811
11,650
7,226
0
951
10,226
413
27,146
W
Hercules
migue122
Hercules
8,516
2,127
0
3,901
8,805
7,373
0
2,567
6,079
0
43,212

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,439
Gold Earned
35,987
291
Minions Killed
330
0
Camps Cleared
0
1,148,901
Distance Traveled
1,121,407
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
6,789
566
45
4
0
216,676
0
W
Yemoja
6,570
548
22
2
0
225,284
2
W
Horus
8,019
668
76
6
0
249,922
0
L
Tsukuyomi
8,045
670
79
7
0
270,942
0
L
Skadi
6,483
540
58
5
0
223,148
0
L
Bacchus
6,359
530
38
3
0
204,024
4
W
Neith
5,702
475
63
5
0
219,443
0
L
Chang'e
9,093
758
112
9
0
228,799
0
L
Surtr
6,007
501
43
4
0
194,494
0
W
Hercules
7,359
613
85
7
0
237,576
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role