Player Matchup

Lancelot
Lancelot
DS The Plug
Lancelot
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 38L
1,088 Elo+
Party 1
Rama
Rama
Regular9919
Rama
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 19L
978 Elo+
Party 1
Janus
Janus
TookyourBars
Janus
Level 29
God Stats
1W - 11L
1,096 SR
Queue Stats
3W - 28L
1,119 Elo+
Party 1
Cthulhu
Cthulhu
Zommonkey03
Cthulhu
Level 28
God Stats
0W - 4L
1,228 SR
Queue Stats
5W - 33L
1,135 Elo+
Party 1
Chaac
Chaac
visinew
Chaac
Level 41
God Stats
0W - 2L
1,288 SR
Queue Stats
5W - 41L
1,088 Elo+
Party 1
Team Averages
Level 39
1,322 SR
1,082 Elo+

VS

Team Averages
Level 18
1,665 SR
1,518 Elo+
Tsukuyomi
Tsukuyomi
CheezyToes4082
Tsukuyomi
Level 19
God Stats
6W - 1L
1,890 SR
Queue Stats
32W - 21L
1,587 Elo+
Solo
Thoth
Thoth
MisterFistorr
Thoth
Level 22
God Stats
1W - 0L
1,719 SR
Queue Stats
11W - 21L
1,350 Elo+
Solo
Apollo
Apollo
NikeThighs
Apollo
Level 5
God Stats
2W - 1L
1,715 SR
Queue Stats
4W - 1L
1,822 Elo+
Solo
Chaac
Chaac
shekofam23
Chaac
Level 28
God Stats
6W - 5L
1,500 SR
Queue Stats
73W - 81L
1,432 Elo+
Solo
Freya
Freya
tr3mlihjordan
Freya
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
74W - 102L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
DS The Plug
Lancelot
13
2 / 6 / 1
8,272
827
5,328
12,478
4,586
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

13
0 / 8 / 3
7,621
762
4,440
11,763
3,553
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
0 / 8 / 2
7,584
758
3,115
9,328
2,625
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
Zommonkey03
Cthulhu
12
0 / 2 / 1
7,411
741
4,551
9,990
8,994
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chaac
visinew
Chaac
13
2 / 5 / 2
8,217
822
9,803
13,186
11,579
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
CheezyToes4082
Tsukuyomi
16
8 / 1 / 12
10,381
1,038
12,176
7,627
2,870
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

16
2 / 1 / 11
9,714
971
6,186
4,546
1,434
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apollo
NikeThighs
Apollo
17
12 / 1 / 7
11,004
1,100
14,626
7,125
2,862
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Chaac
15
3 / 0 / 15
9,264
926
7,306
8,989
10,860
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

15
4 / 1 / 9
9,564
956
11,809
6,983
2,688
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
83
4
Kills
29
29
Deaths
4
9
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
CheezyToes4082
Tsukuyomi
8
1
12
14
L
Lancelot
DS The Plug
Lancelot
2
6
1
0.42
W
2
1
11
7.5
W
Apollo
NikeThighs
Apollo
12
1
7
15.5
L
0
8
3
0.19
L
0
8
2
0.13
L
Cthulhu
Zommonkey03
Cthulhu
0
2
1
0.25
W
Chaac
3
0
15
10.5
W
4
1
9
8.5
L
Chaac
visinew
Chaac
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,237
Damage
52,103
56,745
Taken
35,270
31,337
Mitigated
20,714
4,196
Healing
11,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
CheezyToes4082
Tsukuyomi
12,176
2,544
0
1,312
7,627
2,870
303
1,080
6,547
0
36,930
L
Lancelot
DS The Plug
Lancelot
5,328
273
0
269
12,478
4,586
0
3,942
8,340
0
15,121
W
6,186
249
0
500
4,546
1,434
876
694
3,852
30,373
0
W
Apollo
NikeThighs
Apollo
14,626
9,066
0
3,450
7,125
2,862
2,182
1,949
5,176
0
40,249
L
4,440
2,793
24
1,285
11,763
3,553
0
3,805
7,747
0
13,252
L
3,115
260
0
0
9,328
2,625
0
3,391
5,814
10,313
0
L
Cthulhu
Zommonkey03
Cthulhu
4,551
290
0
438
9,990
8,994
0
3,957
5,954
16,028
689
W
Chaac
7,306
973
0
4,513
8,989
10,860
222
2,034
6,955
0
12,872
W
11,809
3,887
0
1,238
6,983
2,688
1,414
1,784
5,199
20,895
1,274
L
Chaac
visinew
Chaac
9,803
2,141
0
2,180
13,186
11,579
0
2,664
10,401
0
21,160

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,105
Gold Earned
49,927
116
Minions Killed
220
0
Camps Cleared
0
821,512
Distance Traveled
1,073,995
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
10,381
1,038
52
5
0
243,518
0
L
Lancelot
8,272
827
20
2
0
198,304
0
W
Thoth
9,714
971
56
6
0
196,254
0
W
Apollo
11,004
1,100
68
7
0
203,582
0
L
Rama
7,621
762
23
2
0
143,213
0
L
Janus
7,584
758
24
2
0
137,688
0
L
Cthulhu
7,411
741
14
1
0
151,635
0
W
Chaac
9,264
926
14
1
0
223,347
0
W
Freya
9,564
956
30
3
0
207,294
0
L
Chaac
8,217
822
35
4
0
190,672
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role