Player Matchup

Hel
Hel
Gold III
 
Hel
Gold III
Level 189
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Lancelot
Lancelot
Gold IV
TheLordChubs
Lancelot
Gold IV
Level 129
God Stats
1W - 1L
1,379 SR
Queue Stats
86W - 89L
1,458 MMR
Solo
Bacchus
Bacchus
Gold IV
WaveeJD
Bacchus
Gold IV
Level 93
God Stats
7W - 0L
1,952 SR
Queue Stats
103W - 112L
1,451 MMR
Solo
Mulan
Mulan
Gold II
jounhy_hazel8
Mulan
Gold II
Level 159
God Stats
6W - 5L
1,657 SR
Queue Stats
182W - 173L
1,488 MMR
Solo
Medusa
Medusa
Silver II
natetuck
Medusa
Silver II
Level 128
God Stats
2W - 1L
2,018 SR
Queue Stats
15W - 17L
1,484 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 140
1,701 SR
1,476 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 156
1,577 SR
1,502 MMR
Erlang Shen
Erlang Shen
Gold III
 
Erlang Shen
Gold III
Level 276
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Gold III
 
Ymir
Gold III
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Gold V
Erolisos
Loki
Gold V
Level 88
God Stats
1W - 1L
1,518 SR
Queue Stats
44W - 46L
1,448 MMR
Solo
Apollo
Apollo
Gold I
GenociMonks
Apollo
Gold I
Level 117
God Stats
2W - 6L
1,693 SR
Queue Stats
231W - 231L
1,519 MMR
Solo
Vulcan
Vulcan
Gold IV
MetroBoolin22
Vulcan
Gold IV
Level 152
God Stats
9W - 7L
1,672 SR
Queue Stats
37W - 34L
1,542 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
12
2 / 1 / 1
6,554
596
3,401
4,890
1,485
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Lancelot
TheLordChubs
Lancelot
10
0 / 1 / 2
5,403
491
1,579
5,805
2,057
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bacchus
WaveeJD
Bacchus
10
4 / 0 / 3
6,818
620
2,802
7,070
6,011
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

13
2 / 1 / 1
7,554
687
5,600
8,320
5,596
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Medusa
natetuck
Medusa
11
2 / 0 / 2
6,858
623
5,359
5,074
1,703
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
AnhurThorAresFreya

VS

Bans
ChernobogBastetGebHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
10
1 / 2 / 0
5,432
494
3,709
8,063
7,052
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ymir
 
Ymir
8
1 / 2 / 0
5,422
493
1,174
4,867
3,419
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Loki
11
0 / 2 / 2
5,578
507
2,411
7,031
2,144
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Apollo
9
0 / 3 / 0
5,483
498
3,660
6,728
2,176
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 1 / 1
5,939
540
5,213
3,590
1,109
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
6
10
Kills
3
3
Deaths
10
9
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
2
1
1
2.5
L
Erlang Shen
 
Erlang Shen
1
2
0
0.5
L
Ymir
 
Ymir
1
2
0
0.5
L
Loki
0
2
2
0.5
L
Apollo
0
3
0
0
L
1
1
1
1.5
W
Lancelot
TheLordChubs
Lancelot
0
1
2
1
W
Bacchus
WaveeJD
Bacchus
4
0
3
5.5
W
2
1
1
2.5
W
Medusa
natetuck
Medusa
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,741
Damage
16,167
31,159
Taken
30,279
16,852
Mitigated
15,900
14,125
Healing
9,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
3,401
438
2,014
3,213
4,890
1,485
0
3,037
1,619
49,261
518
L
Erlang Shen
 
Erlang Shen
3,709
1,339
0
2,455
8,063
7,052
0
291
7,772
705
23,341
L
Ymir
 
Ymir
1,174
162
0
771
4,867
3,419
0
2,545
2,322
7,713
1,250
L
Loki
2,411
861
0
3,226
7,031
2,144
0
1,073
5,958
0
41,244
L
Apollo
3,660
2,233
0
2,051
6,728
2,176
0
768
5,960
0
41,391
L
5,213
258
0
750
3,590
1,109
0
1,517
2,073
49,056
0
W
Lancelot
TheLordChubs
Lancelot
1,579
89
0
2,711
5,805
2,057
0
996
4,698
0
31,655
W
Bacchus
WaveeJD
Bacchus
2,802
299
0
2,172
7,070
6,011
0
2,242
4,660
17,297
0
W
5,600
1,172
0
3,008
8,320
5,596
30
109
7,762
0
51,084
W
Medusa
natetuck
Medusa
5,359
2,177
0
1,007
5,074
1,703
0
182
4,892
0
53,501

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,187
Gold Earned
27,854
402
Minions Killed
314
0
Camps Cleared
0
1,124,006
Distance Traveled
1,105,239
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
6,554
596
110
10
0
213,633
0
L
Erlang Shen
5,432
494
46
4
0
212,018
4
L
Ymir
5,422
493
31
3
0
219,123
4
L
Loki
5,578
507
84
8
0
244,243
0
L
Apollo
5,483
498
74
7
0
204,584
1
L
Vulcan
5,939
540
79
7
0
225,271
4
W
Lancelot
5,403
491
65
6
0
273,000
4
W
Bacchus
6,818
620
28
3
0
237,615
2
W
Mulan
7,554
687
101
9
0
184,953
1
W
Medusa
6,858
623
98
9
0
214,805
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role