Player Matchup

Freya
Freya
Diamond III
MoMid
Freya
Diamond III
Level 158
God Stats
25W - 19L
1,657 SR
Queue Stats
95W - 70L
2,199 MMR
Party 2
Horus
Horus
Platinum IV
StarrUnicorn2255
Horus
Platinum IV
Level 166
God Stats
5W - 3L
1,732 SR
Queue Stats
73W - 60L
1,771 MMR
Party 2
Ne Zha
Ne Zha
Platinum I
TsD Alex S
Ne Zha
Platinum I
Level 205
God Stats
5W - 2L
1,903 SR
Queue Stats
61W - 43L
1,962 MMR
Party 2
Team Averages
Platinum I
Platinum I
Average Tier
Level 176
1,764 SR
1,977 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 154
1,642 SR
1,990 MMR
Cthulhu
Cthulhu
Gold III
DaddyBezz
Cthulhu
Gold III
Level 156
God Stats
2W - 1L
1,500 SR
Queue Stats
15W - 10L
1,845 MMR
Party 1
Medusa
Medusa
Gold IV
FLAVE x BL4ZzED
Medusa
Gold IV
Level 157
God Stats
2W - 1L
1,594 SR
Queue Stats
14W - 10L
1,795 MMR
Party 1
Vulcan
Vulcan
Diamond I
TestikIes
Vulcan
Diamond I
Level 148
God Stats
18W - 7L
1,831 SR
Queue Stats
348W - 282L
2,329 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
MoMid
Freya
14
1 / 3 / 1
8,074
734
7,875
10,955
3,188
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
3 / 6 / 0
8,610
783
3,667
15,948
12,739
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ne Zha
TsD Alex S
Ne Zha
13
0 / 5 / 3
7,623
693
5,331
14,114
9,036
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Bans
MulanKuzenboCerberusFafnirThoth

VS

Bans
AresAchillesOdinArtemisCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DaddyBezz
Cthulhu
16
4 / 2 / 8
9,644
877
10,436
12,312
11,743
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
5 / 2 / 7
9,804
891
8,952
7,548
3,202
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Vulcan
TestikIes
Vulcan
17
5 / 0 / 7
10,628
966
13,908
6,239
2,016
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
36
4
Kills
14
14
Deaths
4
4
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
DaddyBezz
Cthulhu
4
2
8
4
W
5
2
7
4.25
L
Freya
MoMid
Freya
1
3
1
0.5
L
3
6
0
0.5
W
Vulcan
TestikIes
Vulcan
5
0
7
8.5
L
Ne Zha
TsD Alex S
Ne Zha
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,873
Damage
33,296
41,017
Taken
26,099
24,963
Mitigated
16,961
8,186
Healing
5,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
DaddyBezz
Cthulhu
10,436
260
439
2,506
12,312
11,743
536
2,935
8,543
29,323
2,760
W
8,952
3,115
0
653
7,548
3,202
1,465
2,252
4,983
0
30,988
L
Freya
MoMid
Freya
7,875
1,732
0
3,517
10,955
3,188
0
6,318
4,081
30,811
0
L
3,667
821
360
1,960
15,948
12,739
0
7,350
7,641
0
9,463
W
Vulcan
TestikIes
Vulcan
13,908
482
0
1,897
6,239
2,016
1,007
1,847
3,808
52,337
610
L
Ne Zha
TsD Alex S
Ne Zha
5,331
645
0
2,349
14,114
9,036
0
7,773
5,580
0
19,236

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,307
Gold Earned
30,076
93
Minions Killed
169
0
Camps Cleared
0
581,648
Distance Traveled
656,413
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,644
877
36
3
0
218,578
0
W
Medusa
9,804
891
39
4
0
202,206
0
L
Freya
8,074
734
52
5
0
202,207
0
L
Horus
8,610
783
21
2
0
183,725
0
W
Vulcan
10,628
966
94
9
0
235,629
0
L
Ne Zha
7,623
693
20
2
0
195,716
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role