Player Matchup

Cthulhu
Cthulhu
Gold II
N0kouT
Cthulhu
Gold II
Level 203
God Stats
6W - 1L
1,829 SR
Queue Stats
66W - 46L
1,649 MMR
Party 2
Hou Yi
Hou Yi
Gold I
iEmoKid
Hou Yi
Gold I
Level 209
God Stats
341W - 301L
1,556 SR
Queue Stats
1,549W - 1,404L
1,715 MMR
Party 2
Baron Samedi
Baron Samedi
Bronze III
jojoXZ602
Baron Samedi
Bronze III
Level 125
God Stats
1W - 0L
1,895 SR
Queue Stats
8W - 4L
1,622 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 179
1,760 SR
1,662 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 141
1,649 SR
1,684 MMR
Agni
Agni
Gold II
Dankarpor3
Agni
Gold II
Level 146
God Stats
18W - 11L
1,755 SR
Queue Stats
26W - 14L
1,780 MMR
Party 1
Cernunnos
Cernunnos
Gold V
frantt02
Cernunnos
Gold V
Level 129
God Stats
1W - 2L
1,563 SR
Queue Stats
22W - 17L
1,601 MMR
Party 1
Achilles
Achilles
Gold IV
molina73
Achilles
Gold IV
Level 148
God Stats
1W - 2L
1,628 SR
Queue Stats
33W - 23L
1,672 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
N0kouT
Cthulhu
19
4 / 1 / 8
12,553
837
16,683
17,603
21,337
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hou Yi
iEmoKid
Hou Yi
20
6 / 0 / 6
12,962
864
16,719
10,550
4,408
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Baron Samedi
jojoXZ602
Baron Samedi
20
4 / 1 / 8
13,429
895
12,024
12,850
6,199
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bans
MulanFenrirNe ZhaThothAres

VS

Bans
SobekKuzenboDiscordiaCharonZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 3 / 1
10,743
716
12,456
10,492
3,926
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cernunnos
frantt02
Cernunnos
16
0 / 5 / 2
10,249
683
9,284
15,827
5,917
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
molina73
Achilles
17
1 / 6 / 1
10,343
690
8,752
23,508
22,783
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
6
14
Kills
2
2
Deaths
14
22
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
3
1
0.5
W
Cthulhu
N0kouT
Cthulhu
4
1
8
8
L
Cernunnos
frantt02
Cernunnos
0
5
2
0.2
W
Hou Yi
iEmoKid
Hou Yi
6
0
6
9
W
Baron Samedi
jojoXZ602
Baron Samedi
4
1
8
8
L
Achilles
molina73
Achilles
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,426
Damage
30,492
41,003
Taken
49,827
31,944
Mitigated
32,626
11,852
Healing
9,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,456
525
0
2,074
10,492
3,926
0
5,013
5,162
52,046
0
W
Cthulhu
N0kouT
Cthulhu
16,683
418
841
1,493
17,603
21,337
296
5,540
11,686
41,214
1,635
L
Cernunnos
frantt02
Cernunnos
9,284
4,106
0
1,954
15,827
5,917
0
7,158
8,206
0
37,741
W
Hou Yi
iEmoKid
Hou Yi
16,719
5,697
0
3,528
10,550
4,408
2,521
3,480
6,785
0
49,714
W
Baron Samedi
jojoXZ602
Baron Samedi
12,024
393
1,915
4,075
12,850
6,199
757
4,532
7,832
66,482
343
L
Achilles
molina73
Achilles
8,752
947
0
5,464
23,508
22,783
0
13,998
8,443
1,970
29,058

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,944
Gold Earned
31,335
236
Minions Killed
177
0
Camps Cleared
0
956,000
Distance Traveled
831,756
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
10,743
716
64
4
0
282,214
3
W
Cthulhu
12,553
837
53
4
0
325,832
0
L
Cernunnos
10,249
683
69
5
0
265,939
0
W
Hou Yi
12,962
864
74
5
0
313,125
0
W
Baron Samedi
13,429
895
109
7
0
317,043
0
L
Achilles
10,343
690
44
3
0
283,603
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role