Player Matchup

Ravana
Ravana
IWontTeamKill6
Ravana
Level 122
God Stats
12W - 9L
1,581 SR
Queue Stats
368W - 327L
1,512 Elo+
Solo
Gilgamesh
Gilgamesh
RidgedFury
Gilgamesh
Level 158
God Stats
8W - 2L
1,542 SR
Queue Stats
286W - 262L
1,507 Elo+
Solo
Jing Wei
Jing Wei
WHITE_HAMMER_013
Jing Wei
Level 129
God Stats
2W - 0L
1,664 SR
Queue Stats
94W - 89L
1,488 Elo+
Party 1
Ra
Ra
pienobbler
Ra
Level 78
God Stats
2W - 1L
1,532 SR
Queue Stats
71W - 57L
1,513 Elo+
Solo
Xing Tian
Xing Tian
tennese
Xing Tian
Level 157
God Stats
6W - 3L
1,632 SR
Queue Stats
306W - 287L
1,468 Elo+
Party 1
Team Averages
Level 129
1,590 SR
1,498 Elo+

VS

Team Averages
Level 80
1,409 SR
1,461 Elo+
Anubis
Anubis
GBMercy
Anubis
Level 42
God Stats
12W - 16L
1,145 SR
Queue Stats
85W - 116L
1,385 Elo+
Solo
Ymir
Ymir
HellsGayAngel
Ymir
Level 159
God Stats
0W - 4L
1,553 SR
Queue Stats
95W - 85L
1,574 Elo+
Solo
Loki
Loki
NastyPrezident
Loki
Level 109
God Stats
2W - 2L
1,539 SR
Queue Stats
83W - 77L
1,498 Elo+
Solo
Medusa
Medusa
NoMansBro
Medusa
Level 44
God Stats
2W - 4L
1,310 SR
Queue Stats
38W - 51L
1,402 Elo+
Solo
Mulan
Mulan
TeePeeForBunHole
Mulan
Level 45
God Stats
10W - 13L
1,500 SR
Queue Stats
63W - 69L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 1 / 7
8,516
568
12,190
6,668
4,219
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Gilgamesh
RidgedFury
Gilgamesh
14
3 / 4 / 1
8,327
555
9,248
19,271
15,735
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
2 / 3 / 3
8,404
560
5,424
8,089
2,759
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
5 / 2 / 2
9,215
614
5,817
7,345
2,968
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Xing Tian
tennese
Xing Tian
13
3 / 3 / 5
8,122
541
6,159
12,980
8,141
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
GBMercy
Anubis
13
0 / 6 / 6
7,695
513
2,473
9,244
3,447
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

14
3 / 3 / 2
8,756
584
11,977
15,047
10,951
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

15
6 / 3 / 2
8,516
568
7,240
12,208
4,011
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Medusa
NoMansBro
Medusa
9
2 / 2 / 0
6,064
404
3,681
5,252
1,605
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

12
2 / 4 / 5
7,562
504
7,576
14,507
11,924
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
28
18
Kills
13
13
Deaths
18
18
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Anubis
GBMercy
Anubis
0
6
6
0.5
L
3
3
2
1.33
W
5
1
7
8.5
L
6
3
2
2.33
L
Medusa
NoMansBro
Medusa
2
2
0
1
W
Gilgamesh
RidgedFury
Gilgamesh
3
4
1
0.88
L
2
4
5
1.13
W
2
3
3
1.17
W
5
2
2
3
W
Xing Tian
tennese
Xing Tian
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,838
Damage
32,947
54,353
Taken
56,258
33,822
Mitigated
31,938
14,759
Healing
18,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
GBMercy
Anubis
2,473
177
0
2,680
9,244
3,447
544
2,523
6,721
44,676
1,070
L
11,977
4,137
0
4,755
15,047
10,951
0
2,182
12,865
59,597
595
W
12,190
2,884
0
1,182
6,668
4,219
0
1,200
5,426
0
57,794
L
7,240
1,521
0
5,600
12,208
4,011
0
1,652
10,556
0
51,244
L
Medusa
NoMansBro
Medusa
3,681
1,561
0
1,472
5,252
1,605
0
2,173
3,079
0
27,832
W
Gilgamesh
RidgedFury
Gilgamesh
9,248
3,307
0
2,657
19,271
15,735
49
9,085
9,438
0
62,194
L
7,576
1,219
173
4,295
14,507
11,924
0
3,226
11,281
0
32,547
W
5,424
4,298
0
1,652
8,089
2,759
1,163
100
7,989
0
59,744
W
5,817
928
1,234
3,446
7,345
2,968
281
1,297
5,958
62,924
0
W
Xing Tian
tennese
Xing Tian
6,159
1,100
1,985
2,603
12,980
8,141
317
1,892
11,038
21,736
1,712

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,584
Gold Earned
38,593
428
Minions Killed
397
0
Camps Cleared
0
1,486,290
Distance Traveled
1,268,073
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,695
513
90
6
0
241,596
2
L
Ymir
8,756
584
128
9
0
251,320
3
W
Ravana
8,516
568
87
6
0
343,292
0
L
Loki
8,516
568
79
5
0
350,647
5
L
Medusa
6,064
404
55
4
0
135,169
0
W
Gilgamesh
8,327
555
91
6
0
269,885
0
L
Mulan
7,562
504
45
3
0
289,341
0
W
Jing Wei
8,404
560
106
7
0
272,586
0
W
Ra
9,215
614
115
8
0
280,566
2
W
Xing Tian
8,122
541
29
2
0
319,961
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role