Player Matchup

Cernunnos
Cernunnos
Lorthar
Cernunnos
Level 168
God Stats
47W - 37L
1,608 SR
Queue Stats
549W - 548L
1,446 Elo+
Solo
Ix Chel
Ix Chel
bIuming
Ix Chel
Level 135
God Stats
27W - 25L
1,500 SR
Queue Stats
90W - 92L
1,514 Elo+
Solo
Sylvanus
Sylvanus
skrtskrrrt
Sylvanus
Level 159
God Stats
5W - 5L
1,447 SR
Queue Stats
198W - 206L
1,593 Elo+
Solo
Team Averages
Level 154
1,518 SR
1,518 Elo+

VS

Team Averages
Level 124
1,568 SR
1,507 Elo+
Medusa
Medusa
BL4CK ZAC
Medusa
Level 169
God Stats
7W - 4L
1,613 SR
Queue Stats
134W - 139L
1,491 Elo+
Solo
Mulan
Mulan
HOOPONO
Mulan
Level 47
God Stats
76W - 54L
1,548 SR
Queue Stats
266W - 264L
1,463 Elo+
Solo
Merlin
Merlin
SilverLining849
Merlin
Level 156
God Stats
100W - 135L
1,544 SR
Queue Stats
567W - 570L
1,568 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Lorthar
Cernunnos
17
2 / 1 / 8
9,739
812
9,736
10,327
4,493
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ix Chel
bIuming
Ix Chel
16
2 / 2 / 6
9,554
796
6,087
5,683
1,780
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sylvanus
skrtskrrrt
Sylvanus
16
5 / 1 / 4
9,777
815
7,218
13,995
13,767
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
BL4CK ZAC
Medusa
16
3 / 2 / 1
9,473
789
11,574
8,599
3,000
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Mulan
HOOPONO
Mulan
13
1 / 4 / 3
8,460
705
6,435
11,606
6,992
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

14
0 / 4 / 4
8,779
732
6,489
6,744
2,107
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
12
9
Kills
4
4
Deaths
10
18
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Medusa
BL4CK ZAC
Medusa
3
2
1
1.75
L
Mulan
HOOPONO
Mulan
1
4
3
0.63
W
Cernunnos
Lorthar
Cernunnos
2
1
8
6
L
0
4
4
0.5
W
Ix Chel
bIuming
Ix Chel
2
2
6
2.5
W
Sylvanus
skrtskrrrt
Sylvanus
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,041
Damage
24,498
30,005
Taken
26,949
20,040
Mitigated
12,099
13,402
Healing
2,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
BL4CK ZAC
Medusa
11,574
3,325
0
1,406
8,599
3,000
86
4,626
3,624
0
40,923
L
Mulan
HOOPONO
Mulan
6,435
560
0
369
11,606
6,992
0
4,122
6,861
0
23,206
W
Cernunnos
Lorthar
Cernunnos
9,736
4,363
0
3,113
10,327
4,493
747
2,155
8,164
0
29,902
L
6,489
188
0
250
6,744
2,107
0
2,685
3,612
32,132
0
W
Ix Chel
bIuming
Ix Chel
6,087
578
1,717
514
5,683
1,780
429
1,504
4,163
26,833
467
W
Sylvanus
skrtskrrrt
Sylvanus
7,218
866
2,599
5,459
13,995
13,767
326
2,866
11,112
22,119
1,153

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,070
Gold Earned
26,712
136
Minions Killed
173
0
Camps Cleared
0
655,812
Distance Traveled
599,997
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,473
789
73
6
0
233,378
0
L
Mulan
8,460
705
29
2
0
187,583
0
W
Cernunnos
9,739
812
43
4
0
236,168
0
L
Merlin
8,779
732
71
6
0
179,036
4
W
Ix Chel
9,554
796
57
5
0
206,272
0
W
Sylvanus
9,777
815
36
3
0
213,372
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role