Player Matchup

Hel
Hel
Antique_Serpent
Hel
Level 159
God Stats
37W - 34L
1,574 SR
Queue Stats
618W - 612L
1,498 Elo+
Solo
Skadi
Skadi
Manson741
Skadi
Level 54
God Stats
7W - 7L
1,316 SR
Queue Stats
53W - 64L
1,342 Elo+
Solo
Nu Wa
Nu Wa
MaybeImToxic
Nu Wa
Level 147
God Stats
0W - 2L
1,573 SR
Queue Stats
0W - 4L
1,190 Elo+
Solo
Nike
Nike
Shadius6900
Nike
Level 60
God Stats
0W - 3L
1,575 SR
Queue Stats
81W - 75L
1,414 Elo+
Solo
Heimdallr
Heimdallr
SleepyZ95
Heimdallr
Level 49
God Stats
3W - 4L
1,309 SR
Queue Stats
127W - 134L
1,449 Elo+
Solo
Team Averages
Level 94
1,469 SR
1,378 Elo+

VS

Team Averages
Level 73
1,562 SR
1,397 Elo+
Danzaburou
Danzaburou
DarthChuck4108
Danzaburou
Level 26
God Stats
22W - 8L
1,663 SR
Queue Stats
49W - 43L
1,396 Elo+
Party 1
Sol
Sol
Luisao862160
Sol
Level 51
God Stats
4W - 16L
1,340 SR
Queue Stats
127W - 142L
1,280 Elo+
Solo
Zhong Kui
Zhong Kui
TrophocSquire20
Zhong Kui
Level 121
God Stats
4W - 4L
1,581 SR
Queue Stats
82W - 80L
1,399 Elo+
Party 1
Horus
Horus
Xx-_Solar_-x
Horus
Level 46
God Stats
16W - 15L
1,518 SR
Queue Stats
135W - 155L
1,491 Elo+
Solo
Ravana
Ravana
italiansausage12
Ravana
Level 119
God Stats
2W - 0L
1,709 SR
Queue Stats
34W - 34L
1,421 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 0
5,958
397
3,539
6,772
2,830
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Skadi
Manson741
Skadi
11
0 / 4 / 1
6,657
444
5,256
7,767
1,758
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
2 / 2 / 0
7,017
468
3,483
3,087
716
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
0 / 2 / 0
6,834
456
4,366
10,740
7,027
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heimdallr
SleepyZ95
Heimdallr
12
2 / 7 / 2
7,233
482
7,040
13,375
4,230
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DarthChuck4108
Danzaburou
14
3 / 2 / 7
8,570
571
7,709
8,592
3,116
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
3 / 0 / 2
8,888
593
3,211
7,019
2,177
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Zhong Kui
TrophocSquire20
Zhong Kui
16
3 / 0 / 0
10,157
677
7,566
10,610
7,952
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

14
5 / 1 / 4
8,875
592
4,692
16,654
17,076
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
4 / 2 / 6
8,917
594
6,167
9,051
4,197
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+35
Magical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
37
4
Kills
18
18
Deaths
5
3
Assists
19
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
Danzaburou
DarthChuck4108
Danzaburou
3
2
7
3.25
W
3
0
2
4
L
Skadi
Manson741
Skadi
0
4
1
0.13
L
2
2
0
1
L
0
2
0
0
L
Heimdallr
SleepyZ95
Heimdallr
2
7
2
0.43
W
Zhong Kui
TrophocSquire20
Zhong Kui
3
0
0
3
W
5
1
4
7
W
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,684
Damage
29,345
41,741
Taken
51,926
16,561
Mitigated
34,518
8,776
Healing
23,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,539
249
748
1,920
6,772
2,830
0
1,389
5,383
28,061
702
W
Danzaburou
DarthChuck4108
Danzaburou
7,709
3,752
0
4,198
8,592
3,116
1,524
1,047
7,503
0
59,218
W
3,211
447
80
3,804
7,019
2,177
858
2,209
4,810
50,021
2,463
L
Skadi
Manson741
Skadi
5,256
1,846
0
619
7,767
1,758
0
1,413
6,354
0
37,213
L
3,483
388
0
0
3,087
716
0
388
2,699
42,669
0
L
4,366
146
0
2,014
10,740
7,027
0
6,940
3,800
0
39,365
L
Heimdallr
SleepyZ95
Heimdallr
7,040
2,655
0
3,475
13,375
4,230
0
772
12,603
0
42,235
W
Zhong Kui
TrophocSquire20
Zhong Kui
7,566
1,181
0
7,511
10,610
7,952
1,720
1,751
8,354
70,681
1,977
W
4,692
2,156
2,103
4,873
16,654
17,076
547
1,522
15,090
421
31,046
W
6,167
1,450
0
1,114
9,051
4,197
353
786
8,265
0
71,665

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,699
Gold Earned
45,407
316
Minions Killed
485
0
Camps Cleared
0
1,307,218
Distance Traveled
1,553,960
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
5,958
397
47
3
0
224,970
2
W
Danzaburou
8,570
571
105
7
0
292,054
0
W
Sol
8,888
593
97
6
0
276,114
0
L
Skadi
6,657
444
56
4
0
278,232
1
L
Nu Wa
7,017
468
69
5
0
240,327
0
L
Nike
6,834
456
84
6
0
286,738
0
L
Heimdallr
7,233
482
60
4
0
276,951
0
W
Zhong Kui
10,157
677
150
10
0
279,354
0
W
Horus
8,875
592
23
2
0
330,407
1
W
Ravana
8,917
594
110
7
0
376,031
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role