Player Matchup

Hel
Hel
Bronze III
 
Hel
Bronze III
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Gold II
 
Mercury
Gold II
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Tsukuyomi
Tsukuyomi
Gold II
 
Tsukuyomi
Gold II
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Platinum II
Aluaado
Artemis
Platinum II
Level 195
God Stats
8W - 5L
1,611 SR
Queue Stats
379W - 358L
1,463 MMR
Solo
Cthulhu
Cthulhu
Gold III
YØÐA
Cthulhu
Gold III
Level 120
God Stats
6W - 3L
1,643 SR
Queue Stats
139W - 130L
1,433 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 150
1,551 SR
1,479 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 148
1,507 SR
1,540 MMR
Chronos
Chronos
Silver I
 
Chronos
Silver I
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Discordia
Discordia
Gold III
 
Discordia
Gold III
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bakasura
Bakasura
Silver II
CatadorDRajonas
Bakasura
Silver II
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,474 MMR
Solo
Olorun
Olorun
Gold I
IoriYagame
Olorun
Gold I
Level 147
God Stats
1W - 4L
1,338 SR
Queue Stats
79W - 82L
1,752 MMR
Solo
Bastet
Bastet
Gold IV
blimblimboy
Bastet
Gold IV
Level 220
God Stats
17W - 16L
1,698 SR
Queue Stats
727W - 730L
1,475 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
7
2 / 1 / 0
3,767
753
2,176
2,490
571
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mercury
 
Mercury
6
1 / 1 / 1
3,368
674
1,930
3,324
984
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tsukuyomi
 
Tsukuyomi
5
1 / 4 / 0
3,252
650
1,771
4,673
1,675
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Artemis
Aluaado
Artemis
6
0 / 0 / 2
3,450
690
1,711
1,830
436
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
YØÐA
Cthulhu
5
1 / 0 / 0
3,576
715
1,037
2,291
584
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
Ao KuangFreyaAthenaThor

VS

Bans
Sun WukongMedusaSusanoAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
6
0 / 1 / 0
3,384
677
565
1,744
431
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Discordia
 
Discordia
3
0 / 1 / 0
2,664
533
61
566
115
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
5
0 / 2 / 0
2,988
598
527
4,930
1,344
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Olorun
IoriYagame
Olorun
7
4 / 1 / 1
4,685
937
3,058
3,365
858
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bastet
7
2 / 0 / 1
3,844
769
2,511
4,173
1,022
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
8
5
Kills
6
6
Deaths
5
3
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
2
1
0
2
W
Mercury
 
Mercury
1
1
1
1.5
W
Tsukuyomi
 
Tsukuyomi
1
4
0
0.25
L
Chronos
 
Chronos
0
1
0
0
L
Discordia
 
Discordia
0
1
0
0
W
Artemis
Aluaado
Artemis
0
0
2
1
L
Bakasura
0
2
0
0
L
Olorun
IoriYagame
Olorun
4
1
1
4.5
W
Cthulhu
YØÐA
Cthulhu
1
0
0
1
L
Bastet
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,625
Damage
6,722
14,608
Taken
14,778
4,250
Mitigated
3,770
5,504
Healing
5,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
2,176
126
340
1,305
2,490
571
0
0
2,479
18,498
424
W
Mercury
 
Mercury
1,930
594
0
611
3,324
984
0
425
2,859
0
15,501
W
Tsukuyomi
 
Tsukuyomi
1,771
295
0
902
4,673
1,675
0
2,347
2,326
0
13,135
L
Chronos
 
Chronos
565
83
0
536
1,744
431
0
550
1,194
14,488
0
L
Discordia
 
Discordia
61
0
0
10
566
115
0
225
341
2,399
0
W
Artemis
Aluaado
Artemis
1,711
978
0
899
1,830
436
0
213
1,555
0
16,969
L
Bakasura
527
415
0
1,736
4,930
1,344
0
1,418
3,512
0
8,210
L
Olorun
IoriYagame
Olorun
3,058
1,665
0
1,269
3,365
858
0
0
3,365
16,775
4,101
W
Cthulhu
YØÐA
Cthulhu
1,037
372
663
784
2,291
584
0
236
2,001
12,101
0
L
Bastet
2,511
596
0
2,126
4,173
1,022
0
929
3,244
0
13,668

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,413
Gold Earned
17,565
134
Minions Killed
131
0
Camps Cleared
0
536,289
Distance Traveled
456,094
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
3,767
753
33
7
0
102,268
0
W
Mercury
3,368
674
32
6
0
129,924
0
W
Tsukuyomi
3,252
650
20
4
0
103,583
2
L
Chronos
3,384
677
35
7
0
95,902
3
L
Discordia
2,664
533
8
2
0
20,261
0
W
Artemis
3,450
690
29
6
0
88,600
0
L
Bakasura
2,988
598
24
5
0
110,288
0
L
Olorun
4,685
937
39
8
0
96,563
1
W
Cthulhu
3,576
715
20
4
0
111,914
2
L
Bastet
3,844
769
25
5
0
133,080
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role