Player Matchup

Lancelot
Lancelot
AvidTaxEvader
Lancelot
Level 144
God Stats
3W - 4L
1,144 SR
Queue Stats
155W - 160L
1,403 Elo+
Party 1
Nike
Nike
MODjazkin
Nike
Level 61
God Stats
21W - 22L
1,540 SR
Queue Stats
256W - 235L
1,409 Elo+
Solo
Jormungandr
Jormungandr
N0NameNoah
Jormungandr
Level 10
God Stats
3W - 7L
1,371 SR
Queue Stats
3W - 14L
982 Elo+
Party 1
Surtr
Surtr
P1nkSpr1nk
Surtr
Level 102
God Stats
2W - 6L
1,147 SR
Queue Stats
94W - 85L
1,490 Elo+
Party 1
Kukulkan
Kukulkan
TheCrazyMaster4
Kukulkan
Level 4
God Stats
3W - 5L
1,198 SR
Queue Stats
4W - 9L
1,109 Elo+
Party 1
Team Averages
Level 64
1,280 SR
1,279 Elo+

VS

Team Averages
Level 73
1,569 SR
1,433 Elo+
Cthulhu
Cthulhu
MALamb9102
Cthulhu
Level 59
God Stats
12W - 13L
1,417 SR
Queue Stats
154W - 160L
1,491 Elo+
Solo
Nike
Nike
Peggelo
Nike
Level 116
God Stats
0W - 3L
1,151 SR
Queue Stats
4W - 10L
1,290 Elo+
Solo
Bellona
Bellona
TooVardslig
Bellona
Level 87
God Stats
12W - 7L
1,786 SR
Queue Stats
184W - 168L
1,495 Elo+
Party 2
Medusa
Medusa
brenden1525
Medusa
Level 77
God Stats
39W - 34L
1,602 SR
Queue Stats
68W - 77L
1,416 Elo+
Solo
Ah Puch
Ah Puch
fivestarcaden
Ah Puch
Level 27
God Stats
8W - 1L
1,886 SR
Queue Stats
119W - 108L
1,477 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
AvidTaxEvader
Lancelot
11
1 / 0 / 0
5,275
659
1,304
5,082
2,087
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nike
11
4 / 0 / 0
6,761
845
4,609
5,593
1,914
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Jormungandr
N0NameNoah
Jormungandr
8
0 / 1 / 0
4,945
618
339
3,894
2,277
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Surtr
8
0 / 3 / 0
4,437
555
2,112
5,029
1,965
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Kukulkan
9
0 / 0 / 0
5,051
631
530
2,352
730
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
MALamb9102
Cthulhu
9
0 / 0 / 2
4,581
573
2,363
2,687
1,442
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nike
Peggelo
Nike
5
0 / 4 / 0
3,818
477
669
4,493
1,635
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bellona
TooVardslig
Bellona
10
4 / 0 / 0
5,043
630
3,874
6,666
2,836
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Medusa
1
0 / 0 / 0
1,801
225
0
0
0
Ah Puch
10
0 / 1 / 0
4,980
623
1,028
2,748
819
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
6
5
Kills
4
4
Deaths
5
0
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Lancelot
AvidTaxEvader
Lancelot
1
0
0
1
L
Cthulhu
MALamb9102
Cthulhu
0
0
2
1
W
Nike
4
0
0
4
W
Jormungandr
N0NameNoah
Jormungandr
0
1
0
0
W
Surtr
0
3
0
0
L
Nike
Peggelo
Nike
0
4
0
0
W
Kukulkan
0
0
0
0
L
Bellona
TooVardslig
Bellona
4
0
0
4
L
Medusa
0
0
0
0
L
Ah Puch
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,894
Damage
7,934
21,950
Taken
16,594
8,973
Mitigated
6,732
6,203
Healing
4,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
AvidTaxEvader
Lancelot
1,304
576
0
1,779
5,082
2,087
0
645
4,437
0
47,130
L
Cthulhu
MALamb9102
Cthulhu
2,363
206
0
904
2,687
1,442
0
329
2,358
23,890
0
W
Nike
4,609
192
0
2,023
5,593
1,914
108
0
5,593
0
45,084
W
Jormungandr
N0NameNoah
Jormungandr
339
129
0
527
3,894
2,277
184
1,239
2,655
18,472
0
W
Surtr
2,112
828
0
1,403
5,029
1,965
115
1,124
3,905
548
24,828
L
Nike
Peggelo
Nike
669
107
0
176
4,493
1,635
0
0
4,493
0
10,538
W
Kukulkan
530
44
0
471
2,352
730
0
383
1,969
28,894
550
L
Bellona
TooVardslig
Bellona
3,874
777
0
2,439
6,666
2,836
0
398
6,268
0
33,119
L
Medusa
0
0
0
0
0
0
0
0
0
0
0
L
Ah Puch
1,028
0
0
932
2,748
819
0
212
2,536
30,731
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,469
Gold Earned
20,223
322
Minions Killed
180
0
Camps Cleared
0
855,411
Distance Traveled
620,009
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
5,275
659
93
12
0
215,779
0
L
Cthulhu
4,581
573
35
4
0
169,806
0
W
Nike
6,761
845
84
11
0
134,888
0
W
Jormungandr
4,945
618
29
4
0
163,223
0
W
Surtr
4,437
555
44
6
0
171,154
0
L
Nike
3,818
477
22
3
0
103,124
0
W
Kukulkan
5,051
631
72
9
0
170,367
1
L
Bellona
5,043
630
69
9
0
201,713
1
L
Medusa
1,801
225
0
0
0
0
0
L
Ah Puch
4,980
623
54
7
0
145,366
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role