Player Matchup

Thoth
Thoth
 
Thoth
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Aquatictoys
Fenrir
Level 164
God Stats
4W - 2L
1,929 SR
Queue Stats
202W - 185L
1,543 Elo+
Solo
Bacchus
Bacchus
Fehj
Bacchus
Level 8
God Stats
1W - 2L
1,856 SR
Queue Stats
8W - 21L
1,724 Elo+
Party 1
Cliodhna
Cliodhna
stonk V
Cliodhna
Level 55
God Stats
36W - 33L
1,518 SR
Queue Stats
167W - 202L
1,424 Elo+
Party 1
Rama
Rama
x8GHOSTY8x
Rama
Level 105
God Stats
3W - 9L
1,231 SR
Queue Stats
303W - 368L
1,416 Elo+
Party 1
Team Averages
Level 92
1,607 SR
1,521 Elo+

VS

Team Averages
Level 147
1,654 SR
1,523 Elo+
Charybdis
Charybdis
 
Charybdis
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
PuffGodOG
Zeus
Level 157
God Stats
12W - 9L
1,533 SR
Queue Stats
350W - 355L
1,517 Elo+
Solo
Hercules
Hercules
Spooky Krypt
Hercules
Level 126
God Stats
3W - 2L
1,811 SR
Queue Stats
172W - 154L
1,576 Elo+
Solo
Da Ji
Da Ji
WESTKRSTVZ
Da Ji
Level 156
God Stats
3W - 0L
1,662 SR
Queue Stats
102W - 102L
1,509 Elo+
Solo
Cthulhu
Cthulhu
nickcantroll
Cthulhu
Level 149
God Stats
4W - 2L
1,762 SR
Queue Stats
239W - 214L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
10
1 / 2 / 1
5,426
543
3,105
5,355
1,277
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
10
3 / 2 / 0
5,559
556
3,706
9,133
2,636
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Bacchus
Fehj
Bacchus
8
0 / 2 / 1
4,778
478
2,083
5,136
3,827
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cliodhna
stonk V
Cliodhna
8
0 / 6 / 0
4,714
471
1,276
7,385
1,790
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

9
0 / 1 / 0
4,676
468
2,497
5,329
1,462
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
10
1 / 1 / 0
5,911
591
3,509
4,813
1,351
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Zeus
12
4 / 0 / 1
6,783
678
9,320
3,574
923
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
Spooky Krypt
Hercules
12
5 / 0 / 1
7,106
711
4,365
4,119
2,848
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Da Ji
11
2 / 2 / 1
5,673
567
1,472
7,988
2,352
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
nickcantroll
Cthulhu
10
1 / 1 / 4
6,039
604
2,937
6,883
3,582
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
20
4
Kills
13
13
Deaths
4
2
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
1
2
1
0.75
W
Charybdis
 
Charybdis
1
1
0
1
L
Fenrir
3
2
0
1.5
L
Bacchus
Fehj
Bacchus
0
2
1
0.25
W
Zeus
4
0
1
4.5
W
Hercules
Spooky Krypt
Hercules
5
0
1
5.5
W
Da Ji
2
2
1
1.25
W
Cthulhu
nickcantroll
Cthulhu
1
1
4
3
L
Cliodhna
stonk V
Cliodhna
0
6
0
0
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,667
Damage
21,603
32,338
Taken
27,377
10,992
Mitigated
11,056
9,182
Healing
14,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
3,105
359
0
965
5,355
1,277
0
3,642
1,411
34,732
0
W
Charybdis
 
Charybdis
3,509
1,330
0
2,276
4,813
1,351
496
170
4,643
0
38,799
L
Fenrir
3,706
1,031
0
4,091
9,133
2,636
0
4,002
5,001
0
29,897
L
Bacchus
Fehj
Bacchus
2,083
199
0
1,013
5,136
3,827
0
2,709
2,355
6,628
0
W
Zeus
9,320
1,215
0
1,015
3,574
923
0
1,090
2,284
46,766
891
W
Hercules
Spooky Krypt
Hercules
4,365
1,365
0
2,870
4,119
2,848
0
110
4,009
0
43,580
W
Da Ji
1,472
377
0
4,166
7,988
2,352
0
401
7,577
0
34,849
W
Cthulhu
nickcantroll
Cthulhu
2,937
331
1,436
2,516
6,883
3,582
0
3,075
3,566
24,068
1,665
L
Cliodhna
stonk V
Cliodhna
1,276
93
0
560
7,385
1,790
0
0
7,385
0
21,806
L
2,497
2,416
0
2,553
5,329
1,462
0
1,116
4,169
0
34,313

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,153
Gold Earned
31,512
250
Minions Killed
353
0
Camps Cleared
0
984,125
Distance Traveled
1,008,439
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
5,426
543
76
8
0
200,810
2
W
Charybdis
5,911
591
78
8
0
178,464
3
L
Fenrir
5,559
556
56
6
0
212,643
0
L
Bacchus
4,778
478
6
1
0
191,383
0
W
Zeus
6,783
678
108
11
0
200,903
0
W
Hercules
7,106
711
77
8
0
192,090
1
W
Da Ji
5,673
567
58
6
0
222,699
3
W
Cthulhu
6,039
604
32
3
0
214,283
6
L
Cliodhna
4,714
471
51
5
0
214,305
0
L
Rama
4,676
468
61
6
0
164,984
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role