Player Matchup

Cthulhu
Cthulhu
ChottoMan
Cthulhu
Level 202
God Stats
1W - 4L
1,572 SR
Queue Stats
92W - 82L
1,533 Elo+
Party 1
Rama
Rama
ElPucha
Rama
Level 158
God Stats
2W - 4L
1,717 SR
Queue Stats
101W - 79L
1,639 Elo+
Solo
Kukulkan
Kukulkan
GoodGuyReed
Kukulkan
Level 155
God Stats
3W - 8L
1,383 SR
Queue Stats
41W - 38L
1,508 Elo+
Party 3
Awilix
Awilix
arano0o
Awilix
Level 145
God Stats
1W - 3L
1,650 SR
Queue Stats
98W - 92L
1,507 Elo+
Party 1
Terra
Terra
iTzLewith
Terra
Level 148
God Stats
3W - 4L
1,730 SR
Queue Stats
38W - 37L
1,477 Elo+
Party 3
Team Averages
Level 162
1,611 SR
1,533 Elo+

VS

Team Averages
Level 106
1,561 SR
1,531 Elo+
Sylvanus
Sylvanus
Dandiesttulip
Sylvanus
Level 60
God Stats
4W - 2L
1,352 SR
Queue Stats
171W - 146L
1,549 Elo+
Party 4
Ullr
Ullr
OpportuneHook9
Ullr
Level 159
God Stats
110W - 103L
1,536 SR
Queue Stats
225W - 218L
1,536 Elo+
Party 4
Guan Yu
Guan Yu
PainBaguette99
Guan Yu
Level 118
God Stats
2W - 0L
1,782 SR
Queue Stats
78W - 60L
1,543 Elo+
Party 2
He Bo
He Bo
Tipho666
He Bo
Level 125
God Stats
2W - 1L
1,545 SR
Queue Stats
18W - 16L
1,509 Elo+
Party 2
Ratatoskr
Ratatoskr
samtopcool
Ratatoskr
Level 69
God Stats
5W - 2L
1,590 SR
Queue Stats
13W - 12L
1,519 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ChottoMan
Cthulhu
13
3 / 3 / 1
8,025
617
8,989
13,978
11,961
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Rama
ElPucha
Rama
12
3 / 4 / 0
7,023
540
5,837
10,535
2,973
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
GoodGuyReed
Kukulkan
10
1 / 2 / 1
6,748
519
2,155
5,035
1,199
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Awilix
arano0o
Awilix
10
2 / 1 / 2
5,954
458
1,715
5,788
1,749
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Terra
iTzLewith
Terra
11
0 / 2 / 3
6,468
498
4,505
11,046
8,778
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Dandiesttulip
Sylvanus
13
2 / 2 / 4
7,327
564
7,226
11,958
7,717
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

13
1 / 1 / 0
6,945
534
4,617
7,850
2,548
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

15
4 / 0 / 3
8,211
632
7,379
8,544
5,009
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

He Bo
Tipho666
He Bo
13
2 / 2 / 0
7,345
565
5,623
5,874
1,851
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Ratatoskr
samtopcool
Ratatoskr
13
3 / 4 / 0
7,904
608
8,138
10,018
3,738
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
19
9
Kills
12
12
Deaths
9
7
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
ChottoMan
Cthulhu
3
3
1
1.17
W
Sylvanus
Dandiesttulip
Sylvanus
2
2
4
2
L
Rama
ElPucha
Rama
3
4
0
0.75
L
Kukulkan
GoodGuyReed
Kukulkan
1
2
1
0.75
W
1
1
0
1
W
4
0
3
5.5
W
He Bo
Tipho666
He Bo
2
2
0
1
L
Awilix
arano0o
Awilix
2
1
2
3
L
Terra
iTzLewith
Terra
0
2
3
0.75
W
Ratatoskr
samtopcool
Ratatoskr
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,201
Damage
32,983
46,382
Taken
44,244
26,660
Mitigated
20,863
14,155
Healing
10,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
ChottoMan
Cthulhu
8,989
1,281
0
4,533
13,978
11,961
66
2,333
11,468
51,943
2,971
W
Sylvanus
Dandiesttulip
Sylvanus
7,226
1,756
655
1,894
11,958
7,717
176
4,161
7,797
35,695
2,895
L
Rama
ElPucha
Rama
5,837
4,387
0
3,655
10,535
2,973
0
3,529
6,610
0
58,281
L
Kukulkan
GoodGuyReed
Kukulkan
2,155
101
0
250
5,035
1,199
0
1,930
3,059
37,537
385
W
4,617
1,189
0
2,446
7,850
2,548
2,315
1,083
6,767
0
46,781
W
7,379
1,246
280
1,575
8,544
5,009
0
2,378
6,166
0
69,432
W
He Bo
Tipho666
He Bo
5,623
483
0
2,624
5,874
1,851
0
2,461
3,413
47,992
0
L
Awilix
arano0o
Awilix
1,715
527
0
626
5,788
1,749
0
140
5,648
0
27,077
L
Terra
iTzLewith
Terra
4,505
482
901
4,190
11,046
8,778
87
3,944
6,892
24,141
0
W
Ratatoskr
samtopcool
Ratatoskr
8,138
2,316
0
1,524
10,018
3,738
444
4,842
5,176
0
52,523

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,218
Gold Earned
37,732
359
Minions Killed
436
0
Camps Cleared
0
1,172,828
Distance Traveled
1,381,881
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,025
617
89
7
0
285,172
3
W
Sylvanus
7,327
564
76
6
0
249,803
0
L
Rama
7,023
540
106
8
0
227,558
0
L
Kukulkan
6,748
519
82
6
0
195,832
0
W
Ullr
6,945
534
67
5
0
251,243
3
W
Guan Yu
8,211
632
120
9
0
331,122
1
W
He Bo
7,345
565
85
7
0
280,004
1
L
Awilix
5,954
458
47
4
0
202,061
2
L
Terra
6,468
498
35
3
0
262,205
0
W
Ratatoskr
7,904
608
88
7
0
269,709
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role