Player Matchup

Neith
Neith
Artomil
Neith
Level 129
God Stats
1W - 2L
1,380 SR
Queue Stats
23W - 20L
1,576 Elo+
Party 1
Fenrir
Fenrir
Bulka808
Fenrir
Level 28
God Stats
0W - 1L
1,322 SR
Queue Stats
6W - 10L
1,423 Elo+
Party 1
Cthulhu
Cthulhu
J_ortiiiz
Cthulhu
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 81L
1,514 Elo+
Solo
Ah Puch
Ah Puch
MusicAnubis
Ah Puch
Level 122
God Stats
4W - 3L
1,766 SR
Queue Stats
69W - 73L
1,549 Elo+
Solo
Ares
Ares
TeddyXCz
Ares
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,500 Elo+
Party 1
Team Averages
Level 89
1,494 SR
1,513 Elo+

VS

Team Averages
Level 94
1,461 SR
1,470 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
KitarORA
Ra
Level 69
God Stats
12W - 10L
1,580 SR
Queue Stats
104W - 98L
1,478 Elo+
Party 2
Cthulhu
Cthulhu
KolsuzOtaku
Cthulhu
Level 29
God Stats
4W - 1L
1,275 SR
Queue Stats
42W - 50L
1,437 Elo+
Party 2
Amaterasu
Amaterasu
VLAD845
Amaterasu
Level 114
God Stats
3W - 0L
1,762 SR
Queue Stats
41W - 44L
1,477 Elo+
Solo
Anhur
Anhur
碰到包皮鸡儿会硬
Anhur
Level 151
God Stats
9W - 5L
1,191 SR
Queue Stats
340W - 331L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Artomil
Neith
14
3 / 5 / 1
7,976
570
7,640
9,916
2,837
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Fenrir
Bulka808
Fenrir
11
0 / 5 / 1
6,310
451
4,849
11,564
4,299
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Cthulhu
J_ortiiiz
Cthulhu
13
2 / 4 / 0
7,532
538
3,659
11,114
5,871
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Ah Puch
MusicAnubis
Ah Puch
13
1 / 2 / 0
7,380
527
5,404
5,833
2,049
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ares
8
1 / 8 / 3
6,037
431
3,965
17,001
10,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
16
6 / 1 / 3
9,930
709
10,152
11,066
8,151
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
2 / 0 / 3
8,368
598
4,192
5,197
1,783
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
KolsuzOtaku
Cthulhu
12
2 / 3 / 13
8,470
605
8,516
12,878
11,087
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Amaterasu
VLAD845
Amaterasu
14
5 / 1 / 4
8,171
584
7,309
12,504
5,469
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

14
9 / 2 / 3
9,160
654
11,207
8,735
2,924
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
50
7
Kills
24
24
Deaths
7
5
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
6
1
3
7.5
L
Neith
Artomil
Neith
3
5
1
0.7
L
Fenrir
Bulka808
Fenrir
0
5
1
0.1
L
Cthulhu
J_ortiiiz
Cthulhu
2
4
0
0.5
W
2
0
3
3.5
W
Cthulhu
KolsuzOtaku
Cthulhu
2
3
13
2.83
L
Ah Puch
MusicAnubis
Ah Puch
1
2
0
0.5
L
Ares
1
8
3
0.31
W
Amaterasu
VLAD845
Amaterasu
5
1
4
7
W
9
2
3
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,517
Damage
41,376
55,428
Taken
50,380
25,241
Mitigated
29,414
8,249
Healing
21,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
10,152
3,821
0
5,275
11,066
8,151
579
2,821
7,869
67,759
13,864
L
Neith
Artomil
Neith
7,640
2,798
0
2,056
9,916
2,837
0
2,255
7,661
0
59,426
L
Fenrir
Bulka808
Fenrir
4,849
916
0
1,385
11,564
4,299
0
3,114
8,357
0
48,463
L
Cthulhu
J_ortiiiz
Cthulhu
3,659
301
0
1,970
11,114
5,871
0
7,018
4,096
38,652
669
W
4,192
0
1,608
3,225
5,197
1,783
213
2,370
2,827
58,307
23
W
Cthulhu
KolsuzOtaku
Cthulhu
8,516
1,023
0
1,877
12,878
11,087
0
4,617
8,261
23,982
1,675
L
Ah Puch
MusicAnubis
Ah Puch
5,404
227
0
796
5,833
2,049
0
2,887
2,760
53,149
194
L
Ares
3,965
227
0
2,042
17,001
10,185
31
6,165
10,720
11,668
0
W
Amaterasu
VLAD845
Amaterasu
7,309
2,396
0
5,901
12,504
5,469
0
1,953
10,471
0
58,290
W
11,207
6,787
0
3,595
8,735
2,924
630
1,217
7,518
0
63,657

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,235
Gold Earned
44,099
401
Minions Killed
460
0
Camps Cleared
0
1,381,010
Distance Traveled
1,488,817
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
9,930
709
117
8
0
270,229
1
L
Neith
7,976
570
107
8
0
263,845
0
L
Fenrir
6,310
451
78
6
0
297,815
0
L
Cthulhu
7,532
538
94
7
0
258,954
7
W
Ra
8,368
598
124
9
0
311,737
0
W
Cthulhu
8,470
605
28
2
0
295,111
0
L
Ah Puch
7,380
527
114
8
0
277,995
4
L
Ares
6,037
431
8
1
0
282,401
0
W
Amaterasu
8,171
584
89
6
0
337,073
0
W
Anhur
9,160
654
102
7
0
274,667
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role